Posts Tagged ‘Batman: Arkham Knight’

Batman: Arkham Knight Mod Unlocks Other Characters

By Jem Alexander on June 29th, 2015.

Okay, so the PC version of Batman: Arkham Knight [official site] was so shoddy that Warner Bros have temporarily removed it from sale. That doesn’t mean those of you playing despite the temperamental frame rate and occasional freeze can’t enjoy a little something not available on console, namely, a mod which allows you to play as ten characters other than Batman, from Harley Quinn to Jim Gordon. Even if Harley Quinn: Arkham Knight doesn’t have quite the same ring to it.

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Arkham Knight Batpatch Released, And Future Batplans

By Alice O'Connor on June 29th, 2015.

They don't seem overly impressed or relieved to see you, Bats.

I would have preferred it if Warner Bros. had decided not to release Batman: Arkham Knight [official site] in a wonky state rather than chuck it out then quickly pull it from sale and throw people who’ve just finished a game back to crunching. But they’re the publisher we need right now, not the one we deserve (and by “need” I mean “personally benefit from”).

Saturday brought the release of a small patch for the Batgame, along with a list of what developers Rocksteady (who’re leading patch development, not the folks who ported it) plan to tackle next. It’s a list of fairly important things.

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Contrite Crusader: Rocksteady ‘Working Like Crazy’ On Fix

By Alec Meer on June 26th, 2015.

I doubt we’ll hear news of exactly how and when harmony will be restored to Gotham City for a few days yet, but after yesterday’s shock withdrawal from Steam, it does at least appear that all hands are on deck to rescue Arkham Knight PC from its doldrums. Rocksteady big boss Sefton Hill has confirmed that his studio is pitching in, rather than leaving it in the hands of initial PC porter Iron Galaxy, and even revealed that console updates are on the back burner until the wonkily-performing PC port’s in hand again.
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Warner Suspends Sales Of Batman: Arkham Knight PC

By John Walker on June 25th, 2015.

In an absolutely extraordinary move, Warner Bros. have announced they’re to stop selling Batman: Arkham Knight on PC until they’ve fixed the massive technical issues so many are having. Posting to their forum, they stated, “We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards.”

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Can You Solve The Riddle Of Batman’s System Specs?

By Alec Meer on June 24th, 2015.

Batman has an AMD card and is NOT HAPPY

The wailing and gnashing of teeth regarding Batman: Arkham Kerniggut’s PC port continues, as the publisher/developer’s first attempt to improve matters involves essentially telling everyone to turn all the settings right down for the time being, then make do with a game running in 720 at 30 frames per second. Oy gevalt.

So, hardware which many feel should be capable of running the game with most of its bells and whistles on is now deemed capable only of much lower settings, and ones which fall a long way short of the console version. This might be but a short-term measure, but it does feel a little like being told to eat your posh dinner off a paper plate.
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Batchat: On Arkham Kerniggut’s Strengths/Failings So Far

By Alec Meer on June 24th, 2015.

We didn’t have Batcode for Batman: Arkham Kerniggut [official site] until yesterday (perhaps because of issues with the PC version), so Adam’s full verdict is a little way off yet, but as both he and Alec have been playing it when they can, they had a chat about what’s working and not working in their experiences so far. Does the transforming, deathdealing Batmobile open up or limit the Batman simulation? Could the wonky voice-acting be deliberate? Can a mere human really hope to master all those combos? All these things and more are dicussed, but one thing that isn’t is the kerfuffle about performance problems in the PC version of the game. We wrote plenty about that yesterday, so wanted to concentrate on the game itself for this particular piece.

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Rocksteady Fess Up To Unsteady Arkham Knight PC

By Alec Meer on June 23rd, 2015.

'Hello Warner Bros tech support, how may I help you today?' 'RaaaarAAAAGFGH'

Batman: Arkham Kerniggut [official site] is, by all accounts, a pretty good videogame with a pretty shonky PC port. Everyone on RPS who’s tried it has had framerate issues of varying degrees – I think I got off lightest, but my FPS is still all over the place to the extent that I’ll probably shelve it and wait for a patch or driver update – and the internet’s very much doing its internet thing about it. At least devs Rocksteady have now ‘fessed up to there being problems with the release build, though reveal that an “external PC development partner” is involved.
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Holy Framerates, Batman: Arkham Knight Is A Mess

By Adam Smith on June 23rd, 2015.

Edit: Further in-house RPS testing is inconclusive. I’ve rolled back my Nvidia drivers to the previous release and now have a steady framerate (with Gameworks switched on and settings maxed) until I hit a Batmobile sequence, at which point I’m experiencing dips seemingly at random. Alec, on similar hardware, is using the latest drivers and having a better experience., though still has Batmobile problems. John is on AMD – we’ll check back with him soon.

There was no pre-release PC code for Batman: Arkham Knight [official site] so I started the crusade through another long Halloween early this morning to bring you a full judgement as soon as possible. As I loaded the game, I spotted the “mostly negative” regarding Steam reviews and resolved to pay close attention to any stuttering, glitches or other technical issues. Close attention wasn’t necessary.

Even half an hour into the game, I’m seeing the framerate fluctuate wildly, even during cutscenes. The benchmark test (which reports highs of 47fps even though the game itself is locked to 30) reckons my average fps is 38 but with single digit lows. Once the game starts, the framerate is about as steady as Harvey Dent’s moodswings.

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Batman: Arkham Knight Out Today

By Jem Alexander on June 23rd, 2015.

Did you know that Batman: Arkham Knight [official site] is out today? You did? Then Warner Bros’ marketing budget has been vindicated. Did you you know that the early Steam reviews suggest that the PC port has serious bugs and performance issues? You did? Good.

Adam is playing it now and should have more detail shortly [Update: here is more detail]. In the meantime, here’s a launch trailer for the game with all its leather clad bombast.

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Batman Arkham Knight E3 2015 Trailer: Everyone In Gotham’s Gone To The Rapture

By Alec Meer on June 16th, 2015.

Well now, someone wants to be making Bioshock games instead of superhero games, don’t they? This trailer for this year’s Batman: Arkham Knight [official site] does a number of unusual things. Like be in first-person, like star someone other than Batman (a Gotham cop who sounds an awful lot like Breaking Bad’s Mike Ehrmantraut to my ears), like be kind of a shooter, and like depict a retro-futurist city collapse into zombieish chaos as period music plays. HMM.
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Batman Meets Poison Ivy In Arkham Knight Battrailer

By Alice O'Connor on May 29th, 2015.

Needs more lurid neon, obvs.

Watching the latest gameplay trailer for Batman: Arkham Knight [official site], I’ve come to a realisation: the Gotham I’d like a Batman game set in is from Joel Schumacher’s Batman & Robin.

This new trailer has Batman fly, leap, and drive around town, see, and though it has some nice detailing and neon signs, it’s all a bit drab, I want the city to rise a mile high, skyscrapers pierced with roads atop the shoulders of colossi, lurid mood lighting, and marauding gangs of kooky punks. Please watch this trailer then pat me on the shoulder saying “There there, Alice, of course.”

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Thanks, Old Chum – Batman: Arkham Knight’s Dual Play

By Alice O'Connor on May 18th, 2015.

Zam! Pow!

Spare a thought for the person responsible for turning game features into Marketing Points™. One of the things Batman: Arkham Knight [official site] brings to the series, along with loads of Batguns, is sections where Nightwing, Catwoman, and others join the fray as AI partners you can switch between.

So here, look, it’s a new video showing off the feature that surely dozens of hours of meetings and agonising and focus testing named Dual Play Combat.

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Batman: Arkham Knight Trailer Feat. Explosions

By Philippa Warr on April 27th, 2015.

Batman and his posse of Robin and wait-didn't-that-guy-used-to-be-Robin

Hey, Batfans! It’s the Bat-official Bat-trailer for Batman: Arkham Knight [official site].

Bat-watch it after the Bat-jump:

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