Posts Tagged ‘Batman: Arkham Knight’

Batman: Arkham Knight Performance Patch Looking Late

Remember when Batman: Arkham Knight [official site] was released? Yeah, the memory’s a bit hazy to me too. Warner Bros. pulled the game from sale two months ago due to its shoddy performance, and still have no clear idea when it might relaunch – though it seems it’ll be longer than expected (and planned).

Warner Bros. had planned to release an “interim” patch in August to improve performance for folks who managed to buy the game before it was yanked, but their latest community update makes that seem unlikely. That patch only entered testing last week, with WB saying they hope to launch it “in the next few weeks”.

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Which Digital Game Store Is Best For Refunds: Steam vs. UPlay vs. Origin vs. GOG

Rumour has it that the decrepit Arkham Knight port beat a retreat on account of Steam refunds. After all, what better way to get a dastardly developer to blush and shuffle its hooves than to reverse its cash flow? Until June, when no-questions-asked refunds came into force, such a feat was impossible. Perhaps, after years of pro-consumer jabs at Microsoft and other corporates, Valve sought to make a material gesture that player interests are truly the heart of the Steam empire. Or perhaps they dislike being sued. Hint: they are currently being sued.

By now, you’ve likely encountered a shop and have a reasonable feeling about how refunds should work: if it doesn’t do what it’s meant to, you take it back. Nothing could be simpler. Refunds for digital products – or, as is often the case, licenses for digital products – are a legal hellscape of false assertions and misinformation, in large part a product of outdated legislation that no one is keen to test in court. To sift through the muck, I got in touch with Ryan Morrison, founder of the New York law firm by the same name (and no relation of mine this side of the 17th century). Whether you’re European, Stateside or in the wrong hemisphere altogether, here’s the plain English version of where and through which service your purchases are best protected and why some retailers still risk refusing refunds.

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Batman: Arkham Knight ‘Interim’ Batpatch Due In August

Do you know anything about how computers work, Batman? How is this supposed to help?

Zam! Biff! Pow! Bap! Awk! Boff! Flrbbbbb! Vronk! Zlott! Zlonk! Swa-a-p! Crunch-eth! These onomatopoeias and more are the sounds that have surely filled meeting rooms at Warner Bros. since the disastrous PC launch of Batman: Arkham Knight [official site]. Almost four weeks after pulling the game from sale until they’d fixed it up, it seems WB and Rocksteady are still a fair way off bringing it back.

The next patch for folks who bought Bats before he was sent to the Batcave’s naughty step will arrive in August, WB have announced. This is described as an “interim patch update”, which suggests that The Big One is still lurking in the future beyond.

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Batman: Arkham Knight BatDLC Batdelayed, Batobvs

Given that Batman: Arkham Knight [official site] is not yet back on sale, after publishers Warner Bros. pulled it from stores due to shonky performance, it’s no surprise that its DLC is being delayed. That is, however, now official. While next week will bring Batgirl and her own brand of Batbiffing to console versions in the Batgirl: A Matter of Family DLC, it’s delayed indefinitely on PC.

Warner Bros. have apologised again for the game’s shoddy state. “We are taking full responsibility for releasing a product that did not meet our quality standards”, they say. “We are modifying the internal review process for all of our games,” they say. As they jolly well should.

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Rock, Paper, Shot Takes: The Arkham Knight Debacle

Knightfall or pratfall?

The first in a new (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: It will surprise literally no-one to hear that we are discussing Bat-Like Man: Arkham Kerrnigut and its somewhat disastrous PC port, which while technically last week’s news remains this week’s news because every fecker’s still talking about it. Including us.

I guess the first thing to ask is if y’all think its publisher pulling it off sale was GOOD THING or WHAT THE HELL THING?
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Rumour – WB Knew Batman Arkham: Knight PC Was Pants

Rumours are shifty things, and we should recognise that we’re more inclined to trust ones which support our existing opinions. That said, I TOLD YOU SO. A mate of Ian Video Games has told Kotaku that publishers Warner Bros. knew for ages that the PC version of Batman: Arkham Knight [official site] was wonky – it’s bad enough that WB have pulled it from sale while it’s being fixed – but released it anyway.

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Batman: Arkham Knight Mod Unlocks Other Characters

Okay, so the PC version of Batman: Arkham Knight [official site] was so shoddy that Warner Bros have temporarily removed it from sale. That doesn’t mean those of you playing despite the temperamental frame rate and occasional freeze can’t enjoy a little something not available on console, namely, a mod which allows you to play as ten characters other than Batman, from Harley Quinn to Jim Gordon. Even if Harley Quinn: Arkham Knight doesn’t have quite the same ring to it.

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Arkham Knight Batpatch Released, And Future Batplans

They don't seem overly impressed or relieved to see you, Bats.

I would have preferred it if Warner Bros. had decided not to release Batman: Arkham Knight [official site] in a wonky state rather than chuck it out then quickly pull it from sale and throw people who’ve just finished a game back to crunching. But they’re the publisher we need right now, not the one we deserve (and by “need” I mean “personally benefit from”).

Saturday brought the release of a small patch for the Batgame, along with a list of what developers Rocksteady (who’re leading patch development, not the folks who ported it) plan to tackle next. It’s a list of fairly important things.

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Contrite Crusader: Rocksteady ‘Working Like Crazy’ On Fix

I doubt we’ll hear news of exactly how and when harmony will be restored to Gotham City for a few days yet, but after yesterday’s shock withdrawal from Steam, it does at least appear that all hands are on deck to rescue Arkham Knight PC from its doldrums. Rocksteady big boss Sefton Hill has confirmed that his studio is pitching in, rather than leaving it in the hands of initial PC porter Iron Galaxy, and even revealed that console updates are on the back burner until the wonkily-performing PC port’s in hand again.
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Warner Suspends Sales Of Batman: Arkham Knight PC

In an absolutely extraordinary move, Warner Bros. have announced they’re to stop selling Batman: Arkham Knight on PC until they’ve fixed the massive technical issues so many are having. Posting to their forum, they stated, “We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards.”

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Can You Solve The Riddle Of Batman’s System Specs?

Batman has an AMD card and is NOT HAPPY

The wailing and gnashing of teeth regarding Batman: Arkham Kerniggut’s PC port continues, as the publisher/developer’s first attempt to improve matters involves essentially telling everyone to turn all the settings right down for the time being, then make do with a game running in 720 at 30 frames per second. Oy gevalt.

So, hardware which many feel should be capable of running the game with most of its bells and whistles on is now deemed capable only of much lower settings, and ones which fall a long way short of the console version. This might be but a short-term measure, but it does feel a little like being told to eat your posh dinner off a paper plate.
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Batchat: On Arkham Kerniggut’s Strengths/Failings So Far

We didn’t have Batcode for Batman: Arkham Kerniggut [official site] until yesterday (perhaps because of issues with the PC version), so Adam’s full verdict is a little way off yet, but as both he and Alec have been playing it when they can, they had a chat about what’s working and not working in their experiences so far. Does the transforming, deathdealing Batmobile open up or limit the Batman simulation? Could the wonky voice-acting be deliberate? Can a mere human really hope to master all those combos? All these things and more are dicussed, but one thing that isn’t is the kerfuffle about performance problems in the PC version of the game. We wrote plenty about that yesterday, so wanted to concentrate on the game itself for this particular piece.

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Rocksteady Fess Up To Unsteady Arkham Knight PC

'Hello Warner Bros tech support, how may I help you today?' 'RaaaarAAAAGFGH'

Batman: Arkham Kerniggut [official site] is, by all accounts, a pretty good videogame with a pretty shonky PC port. Everyone on RPS who’s tried it has had framerate issues of varying degrees – I think I got off lightest, but my FPS is still all over the place to the extent that I’ll probably shelve it and wait for a patch or driver update – and the internet’s very much doing its internet thing about it. At least devs Rocksteady have now ‘fessed up to there being problems with the release build, though reveal that an “external PC development partner” is involved.
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