Posts Tagged ‘Battlefield 4’

Square Peg: The Battlefield 4 Story Trailer

By Craig Pearson on October 23rd, 2013.


Battlefield 4 has a story? Yes, it has a story. I’m not alone in forgetting that it would be coming with single-player, am I? It just doesn’t seem to be the reason for people to play it. And now I’m thinking about it, I can’t remember if the previous game even had a campaign*. So now I want to know: who plays the single-player bits of Battlefield games, and were you/are you excited about the fourth game’s offline shootery? Actually, you should probably wait until watching the trailer before answering that, because it looks a bit crap.
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Battlefield 4 Patch Will ‘Fix’ The Elevator Catapult

By Graham Smith on October 17th, 2013.

Never use

I remember back in the early ’90s, when RPS came with two disks taped to the front and a sheet of stickers inside. Back then, when internet connections were slow, those disks were the best way to get the enormous patches that developers would release for games, and that made those updates a kind of curse. Why couldn’t developers just get it right the first time?

Patches are now a good thing, but today I remembered that old taste of frustration: Battlefield 4 is removing the elevator catapults.
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Battlefield 4 Might Have A Game Mode For Everyone

By Craig Pearson on September 30th, 2013.


I tend to just glom onto one mode in multiplayer games, which means when I’m playing other modes and maps*, and people are shouting at me to do the thing with the thing, all I hear is “Blah blah Craig is handsome and best blah”. I just stick to what I know, because I don’t need affirmation. Anyway, other people like variety in their games, and therefore demand modes for every occasion from the likes of DICE. Battlefield 4 will come out with seven game modes across ten maps, and I will now list them and give some commentary based on my previous experiences on the Battlefield.
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Betafield: BF4 Open Beta In October

By Craig Pearson on September 16th, 2013.

J.J. Abrams called. He wants his lens flare back.
I’m more of a far-off admirer of Battlefield than someone with an active interest in it. I have my binoculars trained on it and I can tell it’s beautiful, it’s big, and it looks like a lot of fun. But I have Arma 3 and Counter-Strike: Global Offensive (I’ve been casually playing CS:GO with some friends for the past few evenings), and there’s no more room for another shooter where I have to know things about the guns. For those of you who really want to play it, you’ll be able to on October the 1st for free: that’s when the open beta will allow everyone to hop on Conquest mode on the Siege of Shanghai map.
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Island Hopping: Battlefield 4 Multiplayer Footage

By Craig Pearson on August 22nd, 2013.

It is probably the prettiest game of manshoots you'll ever see.
Watching this video of Battlefield 4′s multiplayer, as an EA producer views a huge battle for control of an island chain, reminded me of how I used to play Battlefield 2: I’d stay after work at PC Gamer, along with Tom Francis and the quietly brilliant Steve Williams. We’d load up a 64-man map on the LAN and mess about for a couple of hours. We’d be recording all this, then we’d watch it back, laughing at the demo. We were so cool. There’s an element of this in this narrated live recording of DICE’s ‘Paracel Storm’ map: the camera zooms around, taking stock of the mayhem as it happens, flowing like an unfettered war photographer. I’m not really bothered about the game, but I might just buy it for the spectator view.
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Heh, They Really Called It “Battlelog”

By Jim Rossignol on July 26th, 2013.


I suppose I should have got over finding that funny by now, but I really haven’t. Anyway, the folks from EA/DICE are keen to talk about how the web-based game launcher system will be enabling your game functionality in the online infospace matrix we call The Big Hook Up for Battlefield 4. This next Battlefield game is, of course, out on October 29th, and I am looking forward to my inevitable descent into assault rifle sports for the following month.

But yes, Battlelog explained, below.
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Shock: Battlefield 4′s Campaign Will Be About Things

By Nathan Grayson on July 19th, 2013.

STAND BACK, I AM GOING TO EMOTION

Battlefield 4 is a game about stuff. Mainly – as with every Battlefield – multiplayer’s the main event, but you wouldn’t know it based on EA’s marketing efforts. Campaign this, “real human story” that, the profound subtlety of giant explosions blah blah blah. There may not be any dogs (wait for the Canine Kill DLC, releasing exclusively on everything this fall), but it’s hard not to see Battlefield’s single-player as the little tin soldier that marches behind Call of Duty with saucer-eyes of admiration. This time, though? Well, at least some of Battlefield’s setpieces look bigger. But the story? Er, if you put it in a room with synopses of every other military shooter, I probably couldn’t tell the difference.

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Emotions & Explosions: Frostbite 3 Engine Trailer

By Craig Pearson on June 25th, 2013.

So many feels
I’ve figured out why developers and publishers make game engine trailers. Like the Wizard Of Oz, the game engine is responsible for what’s going on behind the scenes. It is the giant, floating head that demands tribute. In this case, the tribute is four minutes of people talking about Frostbite 3 using terms like “Seamless Reality”. It skips extolling how these grown men spend their days and nights attempting to make explosions more explodey, debris more chunky, and eyes more oculary. Such is the fragile ego of a game engine, if such a tribute is not made then Frostbite 3 would return to its burrow and gnaw off its own feet.
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Battlefield: What Is It Good Four?

By Jim Rossignol on June 11th, 2013.


Absolutely destructible scenery. And also a top-down commander mode. WUH OH. No, it’s probably fine, it might work, in the way so proven by numerous other RTSFPS hybrids. And yes, E3 actually coughed up the multiplayer part of Battlefield, instead of waving scriptilinear doodads in our faces once again. The videoed offerings showed a blistering street-battle in Shanghai, with the commander mode being used to apply convenient artillery.

Dudes get shot! (Below.)
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Weapons Free: EA Cutting Gun Licenses, Keeping Guns

By Nathan Grayson on May 9th, 2013.

What, you think this is a gun? Haha, of course not. It's a blammy club. Duh.

I don’t think it’s a stretch to say Battlefield would be a very different game if it didn’t have any guns. Perhaps you would instead aggressively point and yell at angry men until they realized you were even angrier, hurriedly stepping aside and saying, “Phew, I don’t want to mess with that guy.” Or maybe the series would simply be renamed “Field,” and you’d be in charge of a) tending to grass and b) callously sweeping aside dead bodies, coping with their lingering, bottomless stares as you hurl them into mass graves. (Someone, make this.) Regardless, that’s why EA’s not tossing out guns any time soon. It is, however, taking the ones it already has and going home – far away from the license-holders and manufacturers who might feel entitled to a chunk of their change.

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EA Registers Battlefield 13 – 20 Domains. But Who Got 21?

By John Walker on May 8th, 2013.

EA are a company that thinks ahead. The Battlefield series may only be working on its 4th pure edition right now, but the publisher has just registered domains for www.battlefield13.com to www.battlefield20.com, ensuring that they’re secure for at least the next few Christmasses.

But Rock, Paper, Shotgun is a company that thinks further ahead. RPS is a business that doesn’t rely on such medium-to-long-term thinking. And so it is that we will be the first place for all your www.battlefield21.com news.

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GDC 2013: A Worrisome, Hopeful Contradiction

By Nathan Grayson on April 3rd, 2013.

RPS’s own wayward ronin word master Cara Ellison, during a post-convention victory dinner, put it best: “GDC is where we first hear about all the stuff everyone will be talking about next year.” Maybe it’s a trend-setter, or maybe it’s just a megaphone for gentle tickles of trends that are already in motion, but the point remains: GDC tends to be pretty indicative of where we’re at. People often view E3 in that light, but the fact is, it’s a dinosaur wreathed in fireworks, frilly undergarments, and little else. E3 is a projection. GDC has evolved into its opposite: introspection. We look inward, and then we discuss. And this year – thanks to things like the renewed prominence of PC gaming, a focus on indies, and the #1ReasonToBe talk – I came away quite optimistic. That warm feeling does not, however, come without some rather glaring caveats. Same-y looking “next-gen” games. The IGDA’s insulting use of scantily clad dancers. A worrisome gulf between triple-A and indie. For each positive, there was an ugly negative.

This year’s GDC in one word? Contradiction.

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Battlefield 4 Prattle Feed For All The New News

By John Walker on March 27th, 2013.

Look, you can see the big dipper!

Tonight EA lured us in to a darkened cinema, on the promise of news about the only-just-announced-even-though-everyone-knew-about-it-for-ages Battlefield 4. But while we knew it existed, we didn’t know what it might contain. Um. Yeah, about that…

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