
Apparently this new piece of footage from Battlefield Bad Company 2’s multiplayer is a map that will feature in the beta. It’s confirmed as a pre-order beta at the moment, so I’ve no idea if we’ll be able to get our hands on this for general play with an open beta for PC in December. It’s looking remarkably solid, with the environmental destruction stuff right at the forefront of the game. It makes me wonder whether certain maps will have logical destruction patterns in them once you’ve been playing for a while, like you always destroy a specific wall or fence in the first 30 seconds of the game because it opens a route, or removes sniper cover. You’ll find yourself performing the same makeshift demolition tasks over and over again, like some kind of builder’s nightmare.
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Rock, Paper, Shotgun
Posts Tagged ‘Battlefield Bad Company 2’
Demolition Men: More Bad Company 2 MP
Posted by Jim Rossignol on November 10th, 2009.
Share ·Breaking: Predictable Thing Happens
Posted by Jim Rossignol on October 26th, 2009.
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When the Modern Warfare 2 thing kicked off I said to my fellow RPSites, “gadzooks, Battlefield: Bad Company 2 is so going to capitalise on this.” And lo, I see on Blues that EA have posted a Dedicated Server FAQ on the game. “Other games use player-hosted or ‘peer to peer’ solutions,” says Gordon VanDyke, presumably with a smile, “often resulting in a “host with the most” situation; where the player hosting the match has an advantage over other players connected to their game. Everyone else is dependent on the host’s internet connection and if they don’t have a great connection neither will you regardless how great of an internet you have.” (Further PC related info here, via Planet Battlefield.)
Well, it made me laugh. It’s a bonus that the game looks pretty good (see old trailer below). Roll on Battlefield 3, I say.
The Best Things In Life Go BANG
Posted by Jim Rossignol on September 30th, 2009.
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Or even BANGBANGBANG! Battlefield: Bad Company 2 has many best things, as you’ll see in this trailer of the multiplayer aspect of the game, below. We’ve heard only good things about the game so far, better things, indeed, than the previous game. It’s good to see some of that confirmed in a riot of game footage. Destructible scenery, vehicles, beautiful animation and particle effects… all splendid in the virtual violencing. I’ll stop prattling, I’m almost delirious with exhaustion. Go watch.
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Wholly Holey: Bad Company 2
Posted by Jim Rossignol on August 19th, 2009.
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March 2010 will see the arrival of the sequel to an FPS spin off from the Battlefield series that never actually showed up on PC the first time around. Once again the focus will be on environmental destruction, with the new game finally challenging Red Faction in the breaking-stuff stakes. You’ll be able to blow holes in walls with light weapons, and flatten entire buildings with more serious ordnance. It sounds like there’s a lot more focus on multiplayer for Bad Company 2, with lots of random extras, including the weapons from Battlefield 1943 as unlocks.
Anyway, GamesCom trailer lurks below, in which stuff gets shattered, knocked over, penetrated, cracked, and otherwise exploded. It’s a cinematic, but a clever one. Goes a bit meta at the end there.
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- Ade McC : “02 haha now I understand” on The Mystery Of Dungeon
- Psychopomp : “So, no, let me ask you a question. Why do you want RPS to die?” on Tommy Guns And Respawn Fictions
- EvaUnit02 : “BS2 uses GfWL, so there ya go:- P2P hosting, no dedi's, no anti-cheat. Consider the MP scene dead on delivery for this game.” on Tommy Guns And Respawn Fictions
- j : “05. Which wasn't too big a deal.” on The Mystery Of Dungeon
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