PCG have gone and got DICE to confirm that the Onslaught co-op mode, in which four of the multiplayer maps are reworked for 4-player co-op, will be coming to PC. Although it’s not clear what this means for the server model, which was the reason that was given for it not being released earlier. There are also no details on price or release date, but we’re assuming it can’t take too long… Can it? Hmm, given the back and forth over recent patches, we can see why DICE weren’t forthcoming about this originally, and haven’t provided any dates this time. We’ll see it when we see it, I guess. And then we can start imagining there might be mod tools? No, you’re right, I’m just being silly. I want the moon on a stick, I do. And the strength to wield said lunar lollipop. I’d used it to swat space monsters, or kraken. Probably. I’m all about saving the earth from gigantic horrors.
Posts Tagged ‘Battlefield: Bad Company™ 2’
By Jim Rossignol on July 13th, 2010.
By Jim Rossignol on June 8th, 2010.
The reason being for hmming that Map Pack implies new maps, when this is actually expanded game modes for existing maps. Still, it’s free I suppose, which is nice enough, although no set release date for PC. It’ll provide for Squad Deathmatch on Nelson Bay and Squad Rush on Laguna Alta. Looks like BigDownload scooped the trailer, but thanks to the gentle magic of internet sharing, we have posted it for you below. In it you see dudes shot, and some buildings permanently crippled. Harrowing stuff.
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By Jim Rossignol on April 19th, 2010.
And it’s apparently going to fix the browser issues, hooray. PC Gamer post the full change list, which doesn’t specifically seem to mention any changes to weapon balance, although they are promised. Could this be a nerf to the medic’s Light Machineguns Of Doom? I hope so. Bloody healers. DICE aren’t going to reveal the weapon tweaks just yet, as they want “unbiased feedback”, whatever that is. I suspect there might be a game on the RPS servers to investigate the changes. Join our Steam group so you get a message thingy when we’re playing.
By Jim Rossignol on March 25th, 2010.
International man of mystery Skeez187 has kindly donated a North American-based Battlefield: Bad Company 2 server for your gaming pleasure. It’s called Rock, Paper, Shotgun US Ranked [RPS], it’s currently a standard settings Rush server. (Still no hardcore, sorry! We’re a bunch of softies.) Thanks to Mr 187 for that, and I hope our North American ranks have a fun time slugging it out on there.
Incidentally, the UK server sponsored by Multiplay is back up after it fainted earlier. We’re going to password it in the evenings to make sure it’s an RPS readership on there. I know it fills up fast, so sorry if folks can’t get on, but do try again later if it’s full. See you on there!
By Jim Rossignol on March 24th, 2010.
Hurrah for the UK’s excellent online gaming service Multiplay, for they have given us a Battlefield Bad Company 2 server of our very own. They’re one of the companies hosting servers for the game, should you be interested in such things, and they can be rented here. Read on below for more RPS server stuff.
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By Phill Cameron on March 24th, 2010.
So, Plans A & B may have failed. That leaves us Plan C. That’s the one where I stop using broad strokes to paint a picture of Battlefield: Bad Company 2 for you, and whip out the single horsehair brush to start filling in all the minor details. This is where the highlights and lowlights are done, chaps.
Unsurprisingly, the new Battlefield game is doing rather well with fans of the series. It’s providing similar thrills we’ve found before, on a slightly smaller scale, but with far more attention to detail. We’ve got destructible environments, prettier landscapes to kill each other over, and an EA Server system that lets each little bit of contribution to your side get logged and added to the overall tally system of unlocks. This is roughly the third iteration of Battlefield (so long as you ignore stuff like Battlefield Vietnam, or Battlefield 2142, or Battlefield 1943. Oh alright, it’s Battlefield Mk 6, although it’s not Battlefield 3, that’s still to come.)
Let me break it down for you. This is the breakdown, broken down into bits of broken words:
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By Jim Rossignol on March 18th, 2010.
Looks like the new BFBC2 patch (which just rolled out on Steam and has been available to non-Steamers for a couple of days) is chock full of problems. Tom Francis over at PCG has collated some of the problems people claim to be having, which includes crashes and connection problems. I can report that it’s crashed to desktop for me since I patched on Steam this morning, although I’ve had stability for three games in a row now, so maybe it’s okay. Hmm. (You can opt out of the patching on Steam, but that means starting it up offline, I think.) Which is probably a good thing, because I have stacks of work to and an interview to transcribe, but…
Anyone else having any issues?
By John Walker on March 17th, 2010.
Okay, this is absolutely brilliant. My affections are always available for the high price of a really good gag, and EA/DICE just bought mine for Bad Company 2 with their fantastic spoof of Modern Warfare 2′s painfully awkward Fight Against Grenade Spam video. The original video featured heroic Phillies (baseball) pitcher Cole Hamel presenting a PSA-style advert about the problems of grenade spamming in Modern Warfare. It was a cute idea, made hideous by the astonishingly ill-advised decision to use the acronym “FAGS” – as if there isn’t enough of that word being screamed over Xbox Live already. With a deft touch, DICE continue their PR assault on Activision’s cash-cow (following on from their announcement they’d be releasing free Bad Company 2 DLC on the same day MW2′s first DLC map pack appears) with this piss-take. See both below.
By Phill Cameron on March 15th, 2010.
I was playing Borderlands yesterday, and an enemy dived behind some cover. Naturally, I pull out a missile launcher and squeeze off a rocket. As the smoke clears, something strange happens. The cover is still there, untouched by the explosive death I spat at it. It stands, defiant and unmarked. This is what Battlefield: Bad Company 2 does to you. It ruins everything else.
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By John Walker on February 25th, 2010.
I think it might be a sign of the utter beating the PC gamer has been taking over the last couple of years what a relief the Battlefield Bad Company 2 PC trailer proves to be. I want to hug DICE’s leg and never let it go. The PC version of the game (and let’s remember, a sequel to a game that never even had a PC version) appears to have been optimised for us in a thousand ways. From the obvious (and yet so rare) reworking of the UI to properly support the mouse, to the significant superiority of the graphics, the PC version is looking like the definitive port. There’s multiple monitor support, retuned weapons to support twitch combat, DX11 support with remarkable lighting and shadows, and perhaps most of all, 32 player battles over the Xbox’s 24. On the dedicated servers. Accessed via the PC-specific server browsers.
By Phill Cameron on February 3rd, 2010.
The true casualty of Battlefield: Bad Company 2 isn’t the hundreds of soldiers who die each round, or even the dozens of vehicles that lie strewn across the battlefield, slowly reduced to scrap and rubble by continued ordnance as they’re used as cover by desperate marines. The true casualty is the scenery. You’re presented with a pristine (or mostly pristine) landscape that is about to become a battlefield. The soldiers are like a horde of locusts, sweeping through for their conflict, leaving the entire place ravaged and skeletal, each building a carcass stripped of all its outer walls, and most its inner, until it’s little more than a few support columns and what remains of a roof. Bad Company 2 is devastation: arbitrary and completely unhindered.
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