Rock, Paper, Shotgun

Posts Tagged ‘battlefront’

The Sicilian Defence: Battlefront Talk Plans, Prices, & Pixies

By Tim Stone on July 6th, 2012.

I’m free! Using a straightened coathanger, a blob of chewing gum, and an old Broken Sword walkthrough, I’ve managed to escape the fetid dungeon that is The Flare Path. God, the air out here sure is sweet. And the views – wow! – that must be Mount Manshoot over there, and that can only be the Temple of Fairly Tiresome MMOs. A man could totally reinvent himself in a land like this… he could ditch decades’ worth of baggage and inhibitions.

Alternatively, he could have a panic attack, and decide to calm himself by talking to the nice people* at Battlefront about their staggeringly bold Combat Mission roadmap.

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The Flare Path: This Sporting Life

By Tim Stone on June 29th, 2012.

Gosh! I’ve just read the small-print in my RPS contract. It seems Flare Path’s remit includes sports simulations. Strictly speaking, for the last 45 weeks I should have spent as much time in dugouts and bunkers as dugouts and bunkers. My weekly screenshot selection really should have featured as many wingmen, props, and Tigers, as wingmen, props, and Tigers. Thank God the Hivemind usually naps on Friday afternoons. All the same, a change of tack would seem sage. In today’s column not one but two games with cast-iron connections to current sporting events. Read the rest of this entry »

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The Flare Path: Flustered By Flux

By Tim Stone on April 6th, 2012.

Did you know that Flare Path had an older brother – an older brother that met an untimely end? Tarquin Flare Path hated change and hatched a plot to purge it from the world. If it hadn’t been for a vigilant off-duty bobby, a faulty Schottky transistor, and an escaped circus tiger, you and I would dwell in a perpetual June 14th 1997. Poor old Tarquin. Perhaps it’s a good thing he’s not around today. Watching as wargame devs flirt with new platforms, and Joseph Mangan plans the reinvention of civilian flight simulation, even the most progressive progressive could be forgiven the odd flicker of unease. Read the rest of this entry »

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Wot I Think: Combat Mission: Commonwealth Forces

By Tim Stone on March 15th, 2012.

Rocked by mortar blasts and raked by small-arms fire, the heavily-laden Bren Gun Carrier comes barrelling down the track towards us. Any second I’m expecting it to explode like a Roman candle, or lurch, mortally wounded, into a ditch, but somehow it keeps coming. A cheer goes up as it finally bounces into our shrapnel-strewn farmyard and the driver – a dusty sergeant major from the 9th Cameronians – clambers out. “I believe you gentlemen require 6pdr ammo and PIAT bombs. Private Stone?” When I step forward, the visitor tosses me a battered canvas bag. “What’s this, Sir?”. “It’s your old passion for Combat Mission, laddie. Don’t you recognise it?”

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Play: Combat Mission: Battle for Normandy

By Jim Rossignol on May 12th, 2011.

If you stay still you can see a woodpecker!
Because there’s a demo out. Granted, this thankless wargame won’t be for everyone, but for desktop generals with a bit of grit there are three demo-specific scenarios in there, as well as a not-quite functional version of the scenario editor, to show you how all that stuff works. Lovely AAR video below.
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Battlefront Offer Theatre Of War 3 Demo

By Jim Rossignol on April 12th, 2011.

Tanks: Like forthright sheds.
The simulatory war-men of Battlefront send word that they’ve crafted a Theatre Of War 3 demo for you to download and play on your computer-machine. Excitingly, it’s a time-limited version of the full game, so you can try to win the Korean war in an hour. Now that’s what I call a speed-run. “It allows access to all the missions, features, editors, save games and even multiplayer as the full version. The only restriction is that you are allowed only 60 minutes total gameplay running time before the demo will expire.”

Then, if you like it, you can buy it. Or just say “I like this,” and give a big thumbs up to the empty room in which you sit.

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Norman Conquest: A Combat Mission AAR

By Tim Stone on March 25th, 2011.

This way to victory

Hampshire – well, my little corner of it – is all fire and brimstones at present. A Spring-enthused Mother Nature is providing the Brimstones. A preview build of Battlefront’s Combat Mission: Battle For Normandy is supplying the fire. Beyond the html hedgerow below, you’ll find a first-hand account of my second brush with this realism-rammed game-o’-war. Fingers-crossed, you’ll also find numerous pictures of kaput Panzers and surrendering Stormtruppen. Read the rest of this entry »

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Norman Wisdom: A Combat Mission Q&A

By Tim Stone on February 16th, 2011.

 
In June 2000 a metaphorical Tiger Tank burst from a metaphorical Norman wood and proceeded to blow the turrets off 14 metaphorical Shermans. I was those 14 metaphorical ShermansCombat Mission: Beyond Overlord was the Tiger. Nobody is quite sure about the Norman wood.

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PT Boats Gets Meaty Add On

By Jim Rossignol on October 12th, 2010.


Handsome sailor and shooty boat simulator PT Boats is getting an expandalone, which is to say it’s getting a sequel that doesn’t quite justify the sequel tag, because it’s more of the same. And more of the World War II toys, too, including new aircraft, and plenty of new boats with guns. The expansion, called South Gambit, about which you can get of details just here, buffs up the graphics and the AI, as well as setting the scene on new seas. Battlefront inform us that the game will take place along the North African coast, and in the Black Sea, where there will be some new Russian units to play with. It’ll go on sale later this month, and owners of the original game get it for just $10.

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Combat Mission: Afghanistan + Demo

By Kieron Gillen on September 14th, 2010.

His friends loathed him for his pretentious hat-wearing. 'Oh, you think you're so different, with your hat. And RPG.'

These masters of military strategy appear to have snuck up on us and delivered a surprise attack. We’re onto them now. The new stand-alone Combat Mission game – Combat Mission: Afghanistan – is available to buy now. It’s Battlefront’s first collaboration with a third-party studio, and consists of a couple of campaigns, with another ten standalone maps and a mission creator. There’s a demo available now, which comes with demo-unique two missions, so is probably worth downloading even if you’re already buying. It also features the full level editor, meaning you can play around, but just not save. They’ve also entered a VIDEO FRENZY. Six (count ‘em!) videos follow…
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Tyrantsaurus Hex: WWII Global Conflict Demo

By Kieron Gillen on March 5th, 2010.

Ooh, doesn't look good for the forces of Democracy. Will they turn it around? Let's hope so. I've got a bad feeling about that Hitler fella.

By putting on my Tim Stone hat – which is a handsome cross between a deerstalker and a camoflaged Brodie helmet – I can bring you news of the Strategic Command WWII Global Conflict demo’s release, in advance of the full game. It features the whole world circa 1942, at the high water-mark of Axis power. Will the allies pull it back? Well, they won’t in the demo, as it’s limited to two months of game time. Poor Western Democracies. Sad face.

Er… tralier follows.
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