Posts Tagged ‘Bay 12 Games’

Play Time: Dwarf Fortress Kids’ Make-Believe And Plays

Perhaps my favourite part of procedurally-spawned hardship in Slaves to Armok: God of Blood Chapter II: Dwarf Fortress [official site] is how dwarves mark and remember events. An engraver seems as likely to decorate a wall with an image of a nice cheese as they are, for example, that time a burning elephant stomped a dozen of their pals. Maybe it’s morbid, maybe pragmatic. I keenly await shocking tales of what’ll happen when kiddydwarves start playing make-believe – which they will in the next release.

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Dwarf Fortress’s Dwarves Write Dreams Of Antelope Men

Dwarf Fortress [official site] has been generating fascinating anecdotes for years, but those stories have been told by its players. Soon the dwarves themselves will join in: recent posts to the game’s development log have dealt with adding the ability for your fortress inhabitants to write their own stories, poems and alternate histories.

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Dwarf Fortress Developers Launch Patreon For Support

Dwarf Fortress [official site] has been donation funded since 2007 and according to its monthly status updates regularly pulls in more than $3000 each month. It costs a lot of money to develop and distribute the beguiling dwarven strategy game, however, and perhaps you’ve been one of the people wanting a new way to toss optional dollars in its direction. In which case, good news: Bay 12 have set up a Patreon for the game.

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RPS Chat: Why Proc Gen Poetry Matters In Dwarf Fortress

Dwarf Fortress is a titan of PC games, famous for among other things its complexity, its decades-long development plan and its procedural world generation. In light of some coming additions – procedural, culture-specific forms of poetry and dance – Adam and Graham decided to discuss why such seemingly minor detail is exciting and important.

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Dwarf Fortress Getting Procedural Poetry Analysis

It’s rare that we post about an update to a game that isn’t already available for download, but no game other than Dwarf Fortress [official site] so often tempts me to break with tradition and post every future changelog item. I’m only so strong, you know? That’s why I’m posting about the coming addition of dwarven poetry now that developer Tarn Adams has shown a little of how the system works.

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Have You Played… Dwarf Fortress?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Which of the Dwarf Fortress sub-games should I play today: the fortress mode which has come to define the entire project; the adventure mode I’ve argued before is an easy gateway to the game’s simulatory wonders; the fictional encyclopedia it creates at world gen, full of procedural histories; perhaps the arena mode, where you can pit the game’s real and fantasy creatures against each other, to see who would win in a fight between a dragon and half a dozen elephants?

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Jobs Worth: Dwarf Fortress Update 0.40.20 Released

Dwarf Fortress updates come in two flavours: those that impress non-players with changes to world generation or patch notes about spitting dwarves, and those that impressive experienced players by changing some small UI or control thing in a small but significant way. Version 0.40.20 is the latter, because it allows you to set job priorities and it makes it so dwarves will regularly change activity in order to complete whatever is most important.

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Dwarf Fortress Update, The First In Two Years, Is Out Now

Graham, earlier.

“The mind has been rewritten quite a bit,” starts one of the patch notes for the new Dwarf Fortress update. The first addition to the fantasy simulation game in two years, version 0.40.01 offers sweeping generation to world generation and simulation, combat and movement, fortresses, trees and, yes, the mind. Step below for a dive into the game’s wonderful patch notes, and for more barely coherent rambling about how great this game is.

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Control Dwarf Fortress With Isometric Graphics And Mouse

Dwarf Fortress is not as hard to play as you think it is, but there’s no denying that its ASCII graphics lack modern clarity. Chances are that if you’ve played the game any time in the last two years, you did so not using a vanilla install, but by partnering the complicated fantasy simulation with third-party tools like DwarfTherapist or Stonesense.

As of earlier this week, Stonesense just became a lot more powerful. It previously let you visualise your world with isometric sprite graphics in a separate piece of software, but now that angled art can be integrated directly in the game itself. Best of all, it can be used not just as a visualiser but as an interface to control part of the game.

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First Dwarf Fortress Update In Two Years Arrives Next Month

I bet there'll be new ways to stab things too!

Dwarf Fortress has long been one of game development’s most interesting blogs, owing to its creators’ propensity for adding absurd amounts of detail to their fantasy world simulator. But for the past two years, none of those updates have actually been available to play. That’s about to change. In this month’s Bay 12 Report, Toady One says that a new update including all those various tweaks and expansions is finally just around the corner.

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