Posts Tagged ‘Bay 12 Games’

The Song Of Onionbog, Pt 4: Fascism & War

By Quintin Smith on September 30th, 2010.

Don't worry about the turtles in the corner. They're dead. I think.

Onionbog is booming. Booming like a stinking, sulphurous deep-sea crater, emitting stinking hot burps on a regular basis. But I’m no fool. That’s why I’m building defenses. To keep my lovely hole in the ground safe.

I love this place. I hate this place. I’ll hate to see it fall. I’d love to see it fall.
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The Song Of Onionbog, Pt 3: Turtle Biscuits

By Quintin Smith on September 28th, 2010.

In which I make biscuits, make money, and begin making sense of things before something happens that makes me say “What the fuck” many, many times.

To clarify, what I’m trying to do with Onionbog is tell a story that’s also a basic introduction to how Dwarf Fortress works and what it’s like to play. There’s too much talk about how inaccessible DF is. What happens if you try and fumble your way through the game after only a few hours spent browsing tutorials? Onionbog is what happens.
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The Song Of Onionbog, Pt 2: Ingish’s Duty

By Quintin Smith on September 27th, 2010.

My Dwarf Fortress introduction & story continues! Whoever thought Onionbog would only last a matter of hours currently has egg on their face, I reckon.
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Dwarf Fortress: The Song Of Onionbog, Pt 1

By Quintin Smith on September 23rd, 2010.

They're doomed, of course.

So, last week we finally gave MineCraft the love and attention it deserved. Since then I’ve received a bunch of emails telling me I should do Dwarf Fortress next. As in, it’s another deeply unique PC indie game that we haven’t done much coverage on, and it suits a diary perfectly.

You know what? You guys have me wrapped around your little finger. Presenting the Song of Onionbog, Part 1.
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The Complete Rebel Without A Pause Key

By Kieron Gillen on April 7th, 2010.

Rebel Without A Pause Key was a short diary series I wrote in the early days of RPS. It was mentioned in the RPS chat yesterday leading to this “The Complete…” post because we were incy back then, and most of you won’t have read it. It’s based around Bay 12 Games’ pre-Dwarf Fortress game Liberal Crime Squad. It’s a somewhat satirical game about left-leaning terrorists. As you can imagine, strong language and posturing in front of Che Guevara posters follows…
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Getting Short: Dwarf Fortress 0.31.01 Out

By Kieron Gillen on April 2nd, 2010.

This is one of my favourite single RPS-headers, for the record.

Time to sit down and start singing about it going gold. Or, at least, the next version, which is as close as we get in the world of the ever-epic short-chap-simulation Dwarf Fortress. A list of mirrors can be found here and the full list of changes here. In short, lots of simulation improvement – including, intriguingly, souls which store an individuals mental attributes and skills. Also, fatness for tubby dwarves and – ooh – a massive expansion to the underground. Be a dwarf! Dig! Dig! Anyway, as I said, get from here, see tutorials from the last version here (i.e. obsolete, but enough to get the jist) and generally get stuck in. But Remember: initial releases tend to be a bit twitchy. It’s also interesting to read their April report, saying what they’re up to, including the amount of donations they get for hard-stats indie-number-crunchers.

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Roburky’s Dwarf Fortress Diary

By RPS on June 14th, 2009.


RPS chum Robin “Roburky” Burkinshaw is fast becoming something of a celebrity PC gaming diarist, with his recent Sims 3 diary blog attracting enormous attention from across the gaming sphere, and even from mainstream media. We, however, asked him to write something that definitely won’t get into Entertainment Weekly: the journal of a Dwarf Fortress campaign. What he came back with gives you some idea of just how insanely detailed the Dwarf Fortress world really is, and how much an incomplete simulation is likely to land hapless dwarves in trouble. Tales of fish dissectors, rivers of vomit, and doomed architectural improvisation follow.

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Rebel Without a Pause Key (Part 2: Free Love)

By Kieron Gillen on October 31st, 2007.

Last time we left our revolutionary, Alec Furious, alone in his homeless shelter, making plans and hanging up his neat Che Guevara poster. Let’s have a look at our wide-eyed Trotskyite.

FIGHT THE POWER THAT BE!

That noise you hear? It’s Capitalism’s knees quaking, for it has seen its nemesis’ face. He’s got a level 1 assault rifle skill, and he’s not afraid to use it.
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Dwarf Fortressier

By Kieron Gillen on October 29th, 2007.

Sexy!

Dwarf Fortress v0.27.169.32a out. Proof, if proof be needed, there’s room for more than one game with the word “Fortress” in its title in RPS’ heart. And there should be in yours too. Go gets!

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Rebel Without A Pause Key (Part 1)

By Kieron Gillen on October 29th, 2007.

News reaches me that Ultro-ASCII game Dwarf Fortress is having its latest release tonight, so while we wait for that, I thought I’d try something else. One of Bay 12’s older games. Namely, this:

Fight the Powers That Be!

Watch out forces of conservative oppression: I’m all hopped up on Lentils, I’ve been listening to Rage Against The Machine for the last four hours and I haven’t tidied my bedroom.

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