It looks like Baldur’s Gate II’s spam filter has let through an enhancement e-mail. You know the kind I’m talking about. In search of an ego boost, though I know plenty of people who like the venerable organ just the way it is, it has succumbed to the cheap thrills offered within, and ordered a course of treatment: “Why settle for less when we can boost your resolution and remaster your original renders with our all natural process?” So Baldur’s Gate II: Enhanced Edition will be arriving in November, all enhancedy.
Read the rest of this entry »
Posts Tagged ‘Beamdog’
By Craig Pearson on October 4th, 2013.
By Nathan Grayson on June 24th, 2013.
For a while there, it looked as though Baldur’s Gate had finally emerged from the dank dungeons of obscurity, prepared to crush modern glitz-and-glamour RPGs under a mountain of depth and 20-sided dice. But then things happened. Law things. Now Baldur’s Gate: Enhanced Edition is stuck in neutral – with Beamdog unable to continue fixing some rather worrisome launch issues – and Baldur’s Gate II: Enhanced Edition has been put on indefinite hold. Yikes. But are things really as bad as they sound? And where does this leave Baldur’s Gate III, which Beamdog described as a “long-term goal” no so long ago? I got in touch with Beamdog head Trent Oster to find out.
By Nathan Grayson on June 20th, 2013.
I am worried. I still don’t know what a Beamdog is, and now my chances of finding out are looking rather slim. The Baldur’s Gate: Enhanced Edition developer has hit a slightly, um, fatal rocky patch, with messy “contractual issues” leaving the update effort’s future in doubt. For now, the first Enhanced Edition has been yanked from all relevant e-tailers, and Baldur’s Gate II: Enhanced Edition is officially on-hold for the time being. Also, it probably goes without saying that this pushes Trent Oster and co’s Baldur’s Gate III pipe dream to the backburner’s furthest reaches. The back of the backburner. Ye gods, they said it was only a myth. You’ll find a statement from Beamdog after the break.
By Jim Rossignol on May 28th, 2013.
It’s been a while since we heard anything from Beamdog‘s ‘Enhanced’ version of Baldur’s Gate 2, but their bossman Trent Oster just told ShackNews: “We’re hard at work on BG2:EE and it is going well… Phil (our design lead) mentioned to me there is over 350,000 words of new content.” These apparently constitute extra bits across the quests and story of Shadows of Amn and the expansion, Throne of Bhaal, which will ship with the new edition.
Whether all this work will match the experience of a modded version of the original game remains to be seen, of course. I understand that the reception for the enhancement of Baldur’s Gate was… mixed.
By Jim Rossignol on November 23rd, 2012.
Beamdog’s remake of the classic RPG arrives on November 28th. With that in mind they’ve released a trailer to show off some of the improvements. These include: support for widescreen formats and resolutions that were imaginary at the time the game was released, new quests, new characters, and voices for those extras. They’ve apparently overhauled the original cinematics, and worked up the UI – something that’s very obvious in the trailer, below – to make everything a bit slicker now than it was back in the mist of the late 90s.
Read the rest of this entry »
By Nathan Grayson on September 15th, 2012.
I suppose it seems only proper that – in making its pleasantly prim and made-over debut on the modern stage – Baldur’s Gate will now suffer the most modern fate of them all: a last-second holiday season delay. On the upside, however, it’s for a good cause. In short, Overhaul Games has found itself buried under a mountain fan requests, so it’s decided to dig its way out and make the Enhanced Edition, well, more enhanced. So no, Baldur’s Gate: Enhanced-er Edition won’t be coming out next week like originally planned, but Overhaul’s hoping the final product will be well worth the wait.
By Nathan Grayson on July 31st, 2012.
It’s not that difficult to “enhance” something. Recently, I “enhanced” my cereal experience by pouring milk into it. In the world of PC gaming, however, “enhanced” is a holy and sacred word. The Witcher 1 and 2′s Enhanced Editions, for instance, were the equivalent of sending my cereal bowl sailing into a nearby forest, flying in an Iron Chef, and telling him to make whatever his heart desired – so long as it included over 100 courses. Baldur’s Gate: Enhanced Edition, meanwhile, appears to be taking a similar approach. And now, Beamdog’s announced a cherry for the proverbial cereal and ice cream and filet mignon sundae: cross-platform multiplayer.
By Alec Meer on April 17th, 2012.
Quickly, someone carry me to an online petition site right away. I’d go there myself but I’m just so weak with shock. Do you know what’s happened? No, of course you don’t, you couldn’t even imagine such horror. Sit down. Hold onto something, like a pint of brandy. By God, this is even worse than when 5ive split up.
By Nathan Grayson on April 13th, 2012.
Generally, it’s pretty cringe-inducing to watch publishers get ahead of themselves. “Annual sequels, comic book tie-ins, and a movie deal that will pass across the desk of at least one noteworthy director before getting indefinitely shelved,” they excitedly proclaim. Then things inevitably don’t go as planned, and everyone has a good, long sob. I want to believe Beamdog when it says Baldur’s Gate 3 is more than just a Kickstarter-fueled delusion of grandeur, though. And what’s this about Icewind Dale? I mean, what’s even left to be looted from Black Isle’s naked corpse? Planescape? Lionheart? OK, maybe we can just not take Lionheart.
By Adam Smith on March 20th, 2012.
Oh boy. Here’s my theory – throughout the year there will be numerous Kickstarter projects that people become excited about, pledge money to and then look forward to. Fatigue will set in due to the number of awesome concepts being put forward by wonderful people, but it isn’t fatigue alone that will end this fascination. My belief is that one day the perfect Platonic ideal of the Kickstarter project will appear, a game desired so long and so hard by so many that all money will be absorbed by it. In an interview with Gamespy, Beamdog say that the upcoming enhanced Baldur’s Gate games may open up the possibility for their “long-term goal”. Baldur’s Gate III.
By Jim Rossignol on March 15th, 2012.
A countdown over at BaldursGate.com has revealed that Atari and Beamdog intend to produce an enhanced edition of the original game for release this year. Some tweets from Beamdog’s Trent Oster suggest that the game will feature new content by some of the original team, and will also contain the Tales Of The Sword Coast expansion. We’ll try and find out a few more details soon.
By John Walker on February 29th, 2012.
A new Baldur’s Gate game? Wuh? That’s the news that greets my eyes when I look at Eurogamer. This is, apparently, coming from former BioWare developer Trent Oster, who worked on the original BG, as well as the first Neverwinter Nights. His new company, Beamdog, is a digital distribution platform, brought to wider attention recently via the release of MDK 2 HD, and this, GameBanshee claims, will be the source of new Forgotten Realms chat-n-chopping. And how do we know any of this is happening? A Baldur’s Gate website.