Posts Tagged ‘Beamdog’

Baldur’s Gate: Siege Of Dragonspear
On Mods, Publishers And The Future Of Baldur’s Gate

By Paul Dean on July 17th, 2015.

“We move from custodian to creator.”

That was how Trent Oster described it. Beamdog’s co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying’s most beloved and most influential series. This time, he won’t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company’s Enhanced Editions of the Baldur’s Gate games. No, Baldur’s Gate: Siege of Dragonspear [official site] is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it’s Baldur’s Gate 3.

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Baldur’s Gate: EE Expanding With Siege Of Dragonspear

By Paul Dean on July 10th, 2015.

We live in interesting times. The Baldur’s Gate RPGs are amongst the most well-loved, well-regarded and influential the PC has ever seen, but surely they’re now a relic of an ever more distant past? Along with most things that we consider legendary, they have begun to fade into the past and, like weathered statuary, are slowly losing their definition. We remember them fondly, but indistinctly, imperfectly. We forget the rough edges. Beamdog’s Enhanced Editions were well-curated, well-preserved museum pieces. Classics polished for one last, albeit glorious, hurrah.

Or that’s how it was until last night, when Beamdog announced they have been both working on a new expansion for Baldur’s Gate: Enhanced Edition, as well as planning to bring the rest of the series back into sharp relief. The expansion’s called Siege of Dragonspear [official site], a name that may sound familiar to those well travelled in the Forgotten Realms. It features a new shaman character class, scores of new maps, new companions, and what Beamdog’s grand magus Trent Oster says is “at least twenty-five hours of adventuring.”

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Baldur’s Gate Tease Is Probably The Pre-Interquel

By Alice O'Connor on June 29th, 2015.

Oh what mystery!

You may have seen folks cooing over the Baldur’s Gate site’s addition of a cryptic countdown due to run out of ticks in the wee small hours of Friday morning. Folks in the know, like me and you my dear friend, will guess that it’s counting down to a reveal of the pre-sequel that Beamdog are making on ye olde Infinity Engine.

Alternatively, you may skip over everything I write and so be wholly surprised by this – like a certain colleague of mine whose name rhymes with Flay ‘Em Pith. That’s what you get.

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New Baldur’s Gate Set Between 1 And 2 Coming This Year

By Alice O'Connor on January 9th, 2015.

Look, don't blame me for this being a photo of a screen.

Do you remember when Beamdog, the folks who’ve been revamping Baldur’s Gate and Icewind Dale, announced they were making a new Baldur’s Gate game? Do you remember – one set between the first two games and using the same dear old Infinity Engine? No, me neither. But, acting as if we all totally knew all along, they’ve now announced that it’ll launch this year. Beyond that, it’s a bit of a mystery, but gosh! An actual new Baldur’s Gate!

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Brrrrrr! Icewind Dale Enhanced Edition Blows In

By Alice O'Connor on October 31st, 2014.

Chilling conversation.

There is a man, I like to think, a man named Dale. His cool demeanour is known throughout his small home town in the American Midwest. Now, Dale’s not unfriendly by any means, he just doesn’t have time for idle chit-chat. He mostly comes into town on business, breezing through with a tip of his hat. Icewind Dale, they call him. Dale doesn’t understand why he’s seeing online ads calling him Icewind Dale: Enhanced Edition. And he’s out now? Heck, Dale’s been out since the Nixon administration.

No Dale, you silly goose! Icewind Dale: Enhanced Edition is a revamped re-release of Black Isle Studios’ old Infinity Engine RPG from 2000, and it launched yesterday.

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Gleaming: Icewind Dale’s Enhanced Edition

By Alice O'Connor on September 1st, 2014.

It's sleeping, okay?

They don’t make ‘em like the old days, but they do revamp and remake ‘em like the new days. After fancying up BioWare’s two olde Baldur’s Gate games with Enhanced Editions, Beamdog have now turned their revitalising eye to another Infinity Engine classic. Icewind Dale: Enhanced Edition is a shiny new version of the fantasy RPG by venerated Fallout creators Black Isle Studios, with a reworked UI, new quests, items, and spells, plus six-player cross-platform co-op multiplayer.

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Baldur’s Gate II: Enhanced Edition Out In November

By Craig Pearson on October 4th, 2013.

ENHANCED?
It looks like Baldur’s Gate II’s spam filter has let through an enhancement e-mail. You know the kind I’m talking about. In search of an ego boost, though I know plenty of people who like the venerable organ just the way it is, it has succumbed to the cheap thrills offered within, and ordered a course of treatment: “Why settle for less when we can boost your resolution and remaster your original renders with our all natural process?” So Baldur’s Gate II: Enhanced Edition will be arriving in November, all enhancedy.
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Beamdog Hoping For Baldur’s Gate III Despite ‘Legal Hell’

By Nathan Grayson on June 24th, 2013.

He smiled once, but it was so long ago.

For a while there, it looked as though Baldur’s Gate had finally emerged from the dank dungeons of obscurity, prepared to crush modern glitz-and-glamour RPGs under a mountain of depth and 20-sided dice. But then things happened. Law things. Now Baldur’s Gate: Enhanced Edition is stuck in neutral – with Beamdog unable to continue fixing some rather worrisome launch issues – and Baldur’s Gate II: Enhanced Edition has been put on indefinite hold. Yikes. But are things really as bad as they sound? And where does this leave Baldur’s Gate III, which Beamdog described as a “long-term goal” no so long ago? I got in touch with Beamdog head Trent Oster to find out.

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Yikes: Baldur’s Gate Enhanced Pulled, BGII On Hold

By Nathan Grayson on June 20th, 2013.

We're gonna need a bigger lawyer.

I am worried. I still don’t know what a Beamdog is, and now my chances of finding out are looking rather slim. The Baldur’s Gate: Enhanced Edition developer has hit a slightly, um, fatal rocky patch, with messy “contractual issues” leaving the update effort’s future in doubt. For now, the first Enhanced Edition has been yanked from all relevant e-tailers, and Baldur’s Gate II: Enhanced Edition is officially on-hold for the time being. Also, it probably goes without saying that this pushes Trent Oster and co’s Baldur’s Gate III pipe dream to the backburner’s furthest reaches. The back of the backburner. Ye gods, they said it was only a myth. You’ll find a statement from Beamdog after the break.

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Beamdog Added 350,000 Words To Baldur’s Gate 2

By Jim Rossignol on May 28th, 2013.


It’s been a while since we heard anything from Beamdog‘s ‘Enhanced’ version of Baldur’s Gate 2, but their bossman Trent Oster just told ShackNews: “We’re hard at work on BG2:EE and it is going well… Phil (our design lead) mentioned to me there is over 350,000 words of new content.” These apparently constitute extra bits across the quests and story of Shadows of Amn and the expansion, Throne of Bhaal, which will ship with the new edition.

Whether all this work will match the experience of a modded version of the original game remains to be seen, of course. I understand that the reception for the enhancement of Baldur’s Gate was… mixed.

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Not Forgotten: Baldur’s Gate: Enhanced Edition Trailered

By Jim Rossignol on November 23rd, 2012.


Beamdog’s remake of the classic RPG arrives on November 28th. With that in mind they’ve released a trailer to show off some of the improvements. These include: support for widescreen formats and resolutions that were imaginary at the time the game was released, new quests, new characters, and voices for those extras. They’ve apparently overhauled the original cinematics, and worked up the UI – something that’s very obvious in the trailer, below – to make everything a bit slicker now than it was back in the mist of the late 90s.
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Oh, Baldurdash – Baldur’s Gate: Enhanced Edition Delayed

By Nathan Grayson on September 15th, 2012.

Ah, the good old days - when spell effects did not screenshot well at all.

I suppose it seems only proper that – in making its pleasantly prim and made-over debut on the modern stage – Baldur’s Gate will now suffer the most modern fate of them all: a last-second holiday season delay. On the upside, however, it’s for a good cause. In short, Overhaul Games has found itself buried under a mountain fan requests, so it’s decided to dig its way out and make the Enhanced Edition, well, more enhanced. So no, Baldur’s Gate: Enhanced-er Edition won’t be coming out next week like originally planned, but Overhaul’s hoping the final product will be well worth the wait.

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Swords With Friends: Baldur’s Gate’s Cross-Plat Co-op

By Nathan Grayson on July 31st, 2012.

Everyone, I think we should stop and take a moment to remember that companionship is the greatest magic of all. Unquenchable, all-consuming fire's a close second, though.

It’s not that difficult to “enhance” something. Recently, I “enhanced” my cereal experience by pouring milk into it. In the world of PC gaming, however, “enhanced” is a holy and sacred word. The Witcher 1 and 2’s Enhanced Editions, for instance, were the equivalent of sending my cereal bowl sailing into a nearby forest, flying in an Iron Chef, and telling him to make whatever his heart desired – so long as it included over 100 courses. Baldur’s Gate: Enhanced Edition, meanwhile, appears to be taking a similar approach. And now, Beamdog’s announced a cherry for the proverbial cereal and ice cream and filet mignon sundae: cross-platform multiplayer.

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