Posts Tagged ‘beards’

An Important Update About The Witcher 3’s Beard Physics

By Alec Meer on March 24th, 2015.

That's barely even a beard, Geralt. You'll have to try harder than that

Is a beard growing through the course of videogame physics? I’m not entirely sure: maybe it’s just beard biology? But I’m certain my life has been empty and pointless without the excuse to say ‘beard physics’ on a regular basis, so you can be damn sure I’m seizing the opportunity today.

The reason for this is that good old Geralt’s beard will become steadily longer as you play through the Witcher 3. “Not Gandalf long”, disappointingly, but “really long” is promised. I’m guessing somewhere between Owner Of Hipster Cereal Cafe Long and Brian Blessed Long myself.
Read the rest of this entry »

, .

52 Comments »

Man With Beard Makes Game: Special Forces Team X

By Craig Pearson on August 16th, 2012.


When a man with a beard talks about games, you listen. This has always been the RPS way. Jared Gerritzen, Creative Studio Head of Zombie Studios (I hope that job title is reflective of his mighty chin rug and nothing else) bearded his beard onto G4 last night to talk about the Blacklight developer’s new ‘casualcore’ game ‘Special Forces Team X’ (the ‘X’ is for ‘Xdfaljksdfkhalsdfh’). Their beardspertise in first-person sci-fi blasting is being redirected into a third-person, cartoonish shooter, where the players customise the map. Enough about the game, Jared: do you condition that fibrous follicle forest?
Read the rest of this entry »

, , .

19 Comments »

Agni’s Philosophy: Square’s Final Graphics Fantasy

By Alec Meer on June 6th, 2012.

INDIVIDUAL BEARD HAIR FOLLICLE RENDERING

There’s a very good chance this will prove to be entirely irrelevant in time, given this is a blog about Spectrum Amiga board foot-to-ball PC gaming, but I post it as an honest point of curiosity as well as due to the potential that a Square-Enix internal studio might use it for something like a Deus Ex or Hitman or Thief or Sleeping Dogs or something further down the line. Real-time tech demo Agni’s Philosophy is intended to demonstrate Squeenix’s next-generation engine, which will most likely be used for a hiss, spit Final Fantasy game for whatever the next round of consoleboxes turns out to be. It’s impressive stuff for sure, even if it’s transparently impossible that a properly interactive game with hours of content cannot possibly look anywhere near as strong and detailed as this regardless of what graphicsability future-consoles and PCs might have. The idea that we might get anywhere near it is enticing though, most especially because the hair rendering could mean some incredibly convincing beards. Beards are what PC gaming is all about, after all.
Read the rest of this entry »

, , , , .

126 Comments »

Max Payne: Old, Bearded

By Alec Meer on March 23rd, 2009.

Rockstar drops the first hint about the next installment of the grandaddy of slo-mo man-shoots:

BEARD!

Do you like beards? What about scars? Blood? A possible hint of a shaven head? Oh, we could talk about this for hours.

Um.
Hmm.
No, that’s it.

, , .

108 Comments »