Posts Tagged ‘Beatbuddy: Tale of the Guardians’

Wot I Think: Beatbuddy: Tale Of The Guardians

By Cara Ellison on August 7th, 2013.


One might think, as inclined as I might be to mix the scrutiny of game design with affectionately-intended trash pop, that Beatbuddy: Tale Of The Guardians is the crux of musicality, ingenuity and design I’d write scads of lovelorn poetry for.

Not only is each level of the underwater puzzler Beatbuddy: Tale Of The Guardians named a ‘song’ and comes with a different piece of music composed by such melodic adonises as Sabrepulse and Austin Wintory, but everything in this game has a beat, the artifacts of gameplay each add a small note to an eventual symphony of rhythm and beat and song. Your very collision with other sea creatures creates music and warps environment; enemies alert you to their presence off-screen by their music slowly working in on a tide towards you. But there’s something stuck in the heart of this grand piano. There’s something slightly out of shape. There’s something off. And that hurts: because that first glorious hour is like being bedded by some baritone merman with rigorous, human-proficient hands. You feel like you are an instrument being strummed. And you settle into the rhythm of it. Read the rest of this entry »

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Synesthetic: Beatbuddy: Tale of the Guardians

By Craig Pearson on July 8th, 2013.

The Hi--Hat crab is the best of things.
I was sent a trailer and preview code for Beatbuddy: Tale of the Guardians. The trailer was so awful that I nearly skipped the whole game: it’s accompanied by a faux bad narration that manages to be genuinely bad. So painful is the VO that I missed the point of the trailer, which doesn’t really do a good job of showing the game off anyway. I had to play it to find out what the hell was going on. Having done so, I can almost sympathise with the team: it’s not an easy game to describe, but my limited time with this strange, musical 2D adventure game was utterly brilliant.
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