Posts Tagged ‘Bedlam’

Hands-On With Bedlam, The FPS About FPSes

By Alec Meer on July 25th, 2014.

I’m rocket-jumping over Helm’s Deep. I’m pinning Nazis to 1940s French churches with catapult bolts. I’m shooting Strogg-homages in metal corridors with a chunky, low-res shotgun, and frankly that much Quake IIiness is enjoyable enough in and of itself that it doesn’t need any era-mixing funny business anyway. I’m finding glitches that transport me – and whichever weapons I’ve accrued – across and through a brief history of first-person shooters, with occasional sidetrips to other eras and genres of gaming.

I’m a gun on legs, because Bedlam is a game all about shooting games that were comfortable with being just that, and about a time when the world accepted they were just that, before cutscenes and quick-time events were put in place to pretend there was something more going on in shooting games than just that.
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Novel About Games Now Game About Novel About Games

By Alec Meer on December 11th, 2013.

Some time ago, I read and then offered opinions about Bedlam, a novel by renowned crime writer Christopher Brookmyre, which was about PC games. PC games as a whole that is, rather than being based on a particular game. Its wider sci-fi trappings and its broad humour I wasn’t especially taken with, but I did greatly enjoy its clear love for and whirlwind dash through the earlier days of PC shooters, and its careful, affectionate description of what those early id’n'Epic worlds of brown rock and alien war without end would be like if somehow made flesh.

Flesh we don’t get, but what is happening is a videogame adaptation of this book about videogames, a first-person shooter that’s also a tour through the history of first-person shooters.
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Wot I Read: Christopher Brookmyre’s Bedlam

By Alec Meer on January 28th, 2013.

There have been many novels about videogames, as a visit to the Halo- and Mass Effect-strewn shelves of your local bookshop’s sci-fi and fantasy section will reveal, but rather more rare are the novels about videogaming. Bedlam, a new sci-fi novel by renowned Scottish crime author Christopher Brookmyre, both is and isn’t about videogaming. While it is centred around a high-concept take on the PC shooters of the early-to-mid 1990s, Brookmyre’s own electronic weapons of choice, it’s as much a plunge into a Tron-esque digital-made-flesh fantasy as it is an examination of why we play.
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D&D: Daggerdale Gets To The Fighting

By John Walker on April 5th, 2011.

But where's the dale?

The most exciting news in the last 24 hours has nothing to do with PC games. And yet it still feels like it does. HBO have revealed the first fifteen minutes of their adaptation of George R. R. Martin’s Song Of Ice & Fire series, in the form of Game Of Thrones. And it looks utterly flipping excellent. (Warning: the clip stops before showing tiny wolf cubs. Boo.)

What has that to do with Atari and Bedlam’s Dungeons & Dragons: Daggerdale? Almost nothing, other than the word “Daggerdale” awakens the same dying flame of my interest in the fantasy genre as “Winterfell”. It makes me want to read the books my dad would leave by the toilet when I was a kid. But the game? It’s the up-to-four-player co-op action RPG that Quintin lamented not seeing enough combat for last year. Well, now there’s a trailer entirely dedicated to fighting.

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