Posts Tagged ‘being the first to not use “going the distance” in the title’

Within Striking: Distance Alpha Trailer Cuts To The Chase

By Graham Smith on February 5th, 2014.

My most tortured headline ever?

It seems a very long time ago – back in 2012 – that scifi racer Distance hit its Kickstarter target. The game promises to expand on the concept laid forth in the original student project – still free, still worth playing – in which you could race cars, fly cars, drive cars up walls, and otherwise try to stay alive amidst a world of giant, neon buzzsaws.

A new trailer from the game’s (private) alpha shows the game’s progress so far towards its (public to those who buy it) beta.

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