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Posts Tagged ‘Benjamin Rivers’

Home Launches, Keeps Us Up At Night

By Nathan Grayson on June 1st, 2012.

I do, however, hope the pixelated art style doesn't stop me from being able to tell what things, you know, are.

Given that I’m from the majestic, apparently spacious-sky-ed nation of Amercia, I should probably be sleeping right now. Alas, however, I face a dilemma: I really want to play Home. As in, right now. It’s freshly available for a pithy $2.00/£1.39, and – between a frantic, senses-strangling trailer and a fantastic fictional Twitter account – it absolutely nails the nauseating air of mystery that makes it impossible to look away from great horror flicks – even though you really, really want to.

So then, what’s with all this MRI business? What happened to the main character’s significant other? My brain is sitting in the front row of my skull, eagerly awaiting answers. It’s incredibly painful. But I’m also kind of a giant wuss, and scary things make me turn lights on. So then, to sleep or not to sleep – Home is the question. While I deliberate, here’s this part-live-action (they’re all the rage) launch trailer.

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Indie Horror Home Comes Home In June

By Nathan Grayson on April 25th, 2012.

'Zoinks, Scoob!' He shouted. But Scoob had been dead for 27 years.
I’ll admit to not having heard of 2D night terror Home until the recent release date announcement, but it’s nevertheless got the cockles of my skittish heart abuzz with fascination. Between paradoxically dingy and vibrant pixel art and an apparent focus on exploration, there’s a bit of a Lone-Survivor-ish vibe to it. Those comparisons, however, don’t seem to go far beyond chilled bones and sweat-drenched skin. Home describes itself as a player-driven murder mystery with a room that “changes – subtly, almost imperceptibly – to reflect your perspective. It’s a horror game unlike any other, and as you’ll discover, its truths are entirely subjective.” Which sounds creepy, kooky, mysterious, and spooky. Also, just cryptic enough to leave me wanting more. Come inside, make yourself comfortable, and let a trailer devour your soul after the break. Or maybe intrigue you at bit, at least.

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