Posts Tagged ‘beta’

Be There, Be Square: BattleBlock Theater

By Adam Smith on March 5th, 2014.

BattleBlock TheatER is The Behemoth’s well-received follow-up to the side-scrolling beat ‘em up Castle Crashers, which contained gaming’s most recognisable defecating deer. I don’t know if BattleBlock continues the proud tradition of cacking Cervidae but the trailer announcing the Steam version does have one sadly unexpurgated scene of extreme expurgation. Whether you’re keen to see a cartoon trouser-mess or not, you should watch the trailer because it’s a brilliant little skit about console-to-PC ports, and it contains more Oculus Rifts than any of those underground indie game conventions that you never seem to get invited to.

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Desktop Despots: Tropico 5 Beta Begins Next Month

By John Walker on February 27th, 2014.

New Tropico games aren’t appearing as quickly as my brain thinks. This is simply that I now perceive time at such a pace that the world is a dizzying blur around me. If you’d held a knifegun to my headthroat and demanded a release date for Tropico 4, I’d have tried to second-guess myself and suggested late 2012. It was in fact August 2011, and I am an old, confused man, unsure why the Christmasses won’t stop happening. Anyway, my confused rambling aside, Tropico 5 is appearing a very appropriate three years after the last time El Presidente reared his undemocratic city building head, and is now accepting applications for its March beta.

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Something For The Weekend: Wildstar Beta Key Giveaway

By Adam Smith on February 18th, 2014.

Listen! This weekend, the beta for Wildstar is opening up and 40,000 keys are available right now. First come, first served.

Our first feature about the sci-fi MMO went live in August 2011, which is approximately fifty seven years ago in blog years. Since then, we’ve had interviews, hands-on previews, news stories aplenty and one last interview. It’s am ambitious game, not quite shattering the WOW mould but seeming to stretch it as far as it can go.

Go go go.

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The Necromantic Era: Deadbreed

By Adam Smith on January 7th, 2014.

During the long hours of a League of Legends or DOTA 2 session, do you occasionally grimace and howl at the bright colours flashing across the screen? Would you like your champions to be drawn from a pool of necromancers, skellingtons and leather-clad vampires, with not a wisp or an elf in sight? Deadbreed could be the MOBA for you. From a veteran team of developers, including Stefan Ljungqvist who has experience as a member of the Just Cause team, Deadbreed promises to be HARDCORE and it contains more monsters than an abandoned Universal Studios backlot. Battles are 3v3, with AI opponents available if you don’t fancy dealing with spectral smack talk. A trailer lurks in the cold earth below and beta signups are open now.

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Impressions: Starbound

By Craig Pearson on December 9th, 2013.

Shhhh.
Starbound is a procedurally-generated universe, where you have a ship, a star-map, and an infinite number of planets to visit and plunder. It is a game that makes almost no definition between single and multiplayer, allowing you to bring your character across the void and back again, visiting the same places online and offline, and sharing those worlds with friends. Its first beta just welcomed weary travelers, and though it is missing a framework that would make it an easier game to follow, the foundation is strong. I’ve spent the weekend exploring the stars.
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Hex-A-Decimate: Drums Of War Beta

By Adam Smith on November 29th, 2013.

Beta signups are now open for Drums of War, a turn-based tactical combat game set in a world of “magic and mythical creatures”. They mean fireballs and orcs. Looking through the screenshots, I was convinced I’d seen the game before but a quick trip to the RPS archives left me covered in dust and regret, but I found no evidence of these particular drums. I suppose one hex-based fantasy game can look a lot like another, but the emphasis on environmental reaction was sending my belfry into a cacophony. Then it hit me – I’d failed to find a previous reference to the game because it had a naff word crammed in front of its now-absent colon. The game was once Crasleen: Drums of War and I rather enjoyed the demo.

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InXile On Date, Length, And Expansion Of Wasteland 2′s Beta

By Nathan Grayson on November 27th, 2013.

Wonderful news from the tweet-o-dodecagon today: Wasteland 2‘s beta finally has a release date. After it slipped from October into daaaaaaaates unknown (woooooooooo), inXile CEO Brian Fargo has claimed the Kickstarter darling is only two-and-a-half weeks out. That in mind, I got in touch with Fargo to find out what took so long, how much of the game will be available in the beta, whether it’ll expand over time, and what all of this means for the final game. Read on for the full thing.

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Starbound is Betabound, Landing Around Dec 4th

By Adam Smith on November 26th, 2013.

If ‘arrangements go through with Steam’, Starbound’s first beta will be available around December 4th. I’ve opened a can of fizz in celebration of the fact because Starbound’s procedural planets and penguins look splendid, and December 4th isn’t much more than a week away. Instead of counting down the days until Christmas, I’m going to start counting the days until Starbound, even if it might not be quite as punctual as Daddy Jesus Claus.

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Bust Into Lego Minfigures Online’s Closed Beta

By Craig Pearson on November 4th, 2013.


As a casual observer of the Lego phenomenon, I am continually baffled by the games. I don’t particularly enjoy the LEGO: Pop Culture Thing third-person smash-em-ups, as I mostly want a creative restructuring of things (though John thinks it’s because I’m made of hate. I assure you the two are not related). Smashing and rebuilding without any control just doesn’t fit into my Lego universe, and while I briefly exposed a nerve of interest when Lego Minfigures Online was announced, Adam’s preview was a splash of cold water that made me grimace. There was a lot of smashy and not a lot of buildy. That’s not to say it’s not in there, but they really didn’t want to talk about it if it is. Ah well, I still have Garry’s Mod and Minecraft, and all other kinds of creative games. If you’re looking for more punchy smashy fun, you can now sign up to the the LMO Closed Beta.
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Planetary Annihilation Beta Launches, Is Very Expensive

By John Walker on September 27th, 2013.

Planetary Annihilation, Kickstarter mammoth, has launched its pricey beta. To celebrate, there’s a video of a lot of things blowing up. That’s the way.

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Hit The Mechs: Fields Of War

By Adam Smith on June 18th, 2013.

Currently in beta, Fields of War is “a massive multiplayer third-person-shooter focused on large scale battles, territory control, skill and most importantly team play.” When I read that description, I expected the video to contain tiny computer men running around and shooting at one another but the synopsis conceals the game’s trump card. The tiny computer men are concealed within mechs, with up to a hundred player-controlled war machines on each side. AI bots are also available to fill in any gaps. The closed beta has now finished but you can play in the current version by purchasing the game for $15. Now, let’s look at some combat and customisation.

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