Posts Tagged ‘beta’
By Adam Smith on March 13th, 2012.

Much-anticipated RTS/sim/tower-defense game Gratuitous Tank Battles is now available, even though it’s not entirely complete. The just-this-moment released beta can be yours if you preorder the finished version for $22.95. Currently only available direct from Positech, a purchase will last forever and ever, and there will also be a Steam key provided once the game is released there. Hurrah! In case you didn’t know, Gratuitous Tank Battles imagines that WWI never ended, mixing trench warfare with laser rifles and mechs. A launch trailer nestles in the fox-hole below.
Read the rest of this entry »
beta, Cliff-Harris, Gratuitous Tank Battles, positech.
By Craig Pearson on March 6th, 2012.

I’ve been waiting for a large-scale sci-fi MMO shooter ever since the original Planetside, and it looks like 2012 will do it’s best to provide. Before I fuel up Firefall’s jetpacks, or scrawl penises over Planetside 2′s map, it looks like I’ll be dropping into Line of Defense: of all those games, it’s the first with a release date, end of June, so I’d imagine the beta form that I just signed up to will deliver me from orbit to the action a tad sooner than the others. You know what? I’ve just noticed all those are free-to-play*. I mean, I knew that all were, but lumping them all together makes it quite the thing. As is the not-at-all-MMO-but -rather-shooty Tribes: Ascend. I wonder if I’ll ever need to pay for a shooter ever again? Line of Defense trailer is herein, btw.
Read the rest of this entry »
beta, F2P, Firefall, Line Of Defense, MMO, PlanetSide 2, trailer, Tribes Ascend.
By Craig Pearson on March 5th, 2012.

Things you will need to play IGF award winning rogue-like Desktop Dungeons for free between March 5-10: a browser, Unity, the finger strength of a champion boulderer, ten minutes per game, and, if you’re being picky, a central nervous system, oxygen, the unknowable spark of life that brought us all unto this earth, pants, etc. But mostly it’s a browser and the time. It’s been a while since Alec got hooked on the treat-sized charms of the rogue-like, and I’m frankly still amazed it has the beta tag. It has remained resolutely beta-ed up, with access given to those who’ve pre-ordered. If you were unsure if propping up development was for you, then unless you played the free version that’s been lying dormant for a few years, you can finally test the waters.
Read the rest of this entry »
beta, browser, Desktop Dungeons, free, GDC 2012, mac.
By Adam Smith on February 27th, 2012.

Accidental audio creation and island exploration are the tasks at hand in Proteus, although everything in the game is less of a ‘task’ and more of a possibility. Wandering around randomly generated landscapes, which are like storybook dreams from yesteryear, the player discovers visual features that trigger audio effects, from the plinky-plonky strum of rainfall to the jolly synth-speak of peculiar lifeforms. I think they’re lifeforms anyway. They may just be forms because that’s the kind of stroll this is; a perambulation through a world of beautiful, gentle wonder. The beta is now available to preorder customers, who’ll be paying $7.50 and receiving all future updates and an EP.
Read the rest of this entry »
beta, David Kanaga, Ed Key, indie, proteus, Proteus EP.
By John Walker on February 22nd, 2012.

Want you access to the Guild Wars 2 beta? Well, from this very minute and for the next 48 hours you can sign up. It doesn’t seem that it will guarantee you a spot, but you’ll certainly be on the list for future beta events. You need only head here, put in your details, drip one drop of blood from your palm into the gauze pad by your keyboard, and you’re done. I’d suggest doing it right now, but you’ve got until 6pm (Queen’s Time) on Friday before the offer is up.
beta, Guild Wars 2, nc soft.
By Craig Pearson on February 22nd, 2012.

“What do we want?” “More people to get access to the upcoming free-to-play shooter Tribes: Ascend, new maps, gametypes, weapons, and bug-fixes!” “When do we want it?” “Sometime on Friday, maybe. It’s really up to you! We’re just keen to get involved!” Well, good news. Tribes: Ascend developers Hi-Rez Studios have crumbled to the pressure I exerted with my catchy protest chant and will be opening the beta of their online shooter on Friday Feb 24th, at exactly 5pm. So far over 300,0000 players have skied the slopes and spammed their spinfusors, and if you missed out then you’re being welcomed with open arms. The current client will be receiving a major content drop as well, details of which are below.
Read the rest of this entry »
beta, FPS, Hi-Rez Studios, protests are powerful menas of getting access to games, Tribes Ascend.
By Craig Pearson on February 22nd, 2012.

I was rather close to falling down a deep, dark Counter-Strike hole just after the Counter-Strike:Global Offensive launched in November, but a broken PC released me from a frightening future of constant de_dust2 battles and crying about how unfair it is. I’d actually forgotten I had it until Valve and Hidden Path updated it this week, switching from a stress test to a big-assed closed beta, with over 80 tweaks. The big changes are the addition of three reworked classic maps, de_inferno, de_train, and de_nuke, and new guns, the Nova shotgun, the Bizon and the MP7 SMGs. But there’s more.
Read the rest of this entry »
beta, Counter-Strike: Global Offensive, guns, hidden path, Valve.
By Craig Pearson on February 21st, 2012.

If, like me, you were left out of this weekend’s Guild Wars 2 beta then you’ll know the tang of anger and the boiling of bile that welled up inside, directed at those that did. Felt good, didn’t it? Don’t lie: that directed spew of internal grrrrr made you feel all war-like, yeah? Me too, which is why I’m starting a guild of non-Guild War 2 players. Our mission: to not be playing Guild Wars 2 while others are enjoying it and videoing their fun. We shall, instead, watch them with twitching eyeballs, consuming all the video we can and learning about their ways, ready to exploit any weaknesses we witness. Join me, for I will be your leader and guide you through the land of Guild War 2 beta videos, unless I’m invited to play, in which case I never knew you and I was never here.
Read the rest of this entry »
beta, Guild Wars 2, seething bile fuelled jealousy, spoilers.
By Adam Smith on February 13th, 2012.

Back when I was a whippersnapper, I wrote about a charming puzzler called A Virus Named TOM, which seemed a bit like a more excited Pipemania. I continue to be particularly excited by the multiplayer modes, which offer both competition and cooperation, and the possibility of combining the two by ruining a teammate’s day. The game is due out in March and pre-orders are now open, with a 50% discount off the final price of $10, access to the beta and, if the order is before Valentine’s Day (hurry!), an extra copy of the game. It’s not a gift, more of an infection. Isn’t that what Valentine’s Day is for? Or is that New Year’s Eve? I forget.
Read the rest of this entry »
A virus named TOM, beta, indie, Misfits Attic.
By Craig Pearson on January 30th, 2012.

I’ve been fiddling about with Valve’s first iPhone app, Steam Mobile . Normally when a developer makes a leap to the mobile world, we wouldn’t give it a second thought, but Valve’s iPhone and Android app is Steam without the games and can affect what’s on your PC, so it’s worth talking about. That and I just tapped out a chat to Alec while I was on the toilet, using Steam. Read the rest of this entry »
Android, beta, impressions, iOS, phones, Steam, Steam Mobile, The untimely and mysterious death of Alec Meer.
Come on, Fido. War keys!
By Adam Smith on January 23rd, 2012.

When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years. UFO and Jagged Alliance are both receiving new versions this year and, lo and behold, Warlock: Master of the Arcane is the best attempt to emulate Master of Magic’s best features as anything I’ve played in the sixteen years since I bought it. It’s more than a clone though, with plenty to say for itself.
Read the rest of this entry »
1C: Ino-Co, beta, feature, Paradox, preview, turn-based-strategy, Warlock: Master of the Arcane.