Posts Tagged ‘beta’

Impressions: Hawken’s Open Beta

By Nathan Grayson on December 31st, 2012.

Hawken‘s evolution from jaw-dropping, I-can’t-believe-it’s-not-triple-A indie to investor-powered multimedia behemoth has been utterly fascinating. At the end of the day, though, it’s a game about robots rocking, socking, and shooting other robots. The glitz and glamour just won’t stick if the core’s a prime candidate for the scrap heap. So then, how does Hawken’s surprisingly high-speed mech warring fare? I fired up RPS’ patented Judge-O-Tron (it is maybe a washing machine with a very mean face drawn on it) and took aim at Hawken’s open beta.

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Meet The Entrepreneur: Steam Market Enters Beta

By Nathan Grayson on December 13th, 2012.

Do you fancy yourself a go-getter? Someone with big, earth-shaking ideas and the wide-eyed capacity to realize them? Well then, go save/destroy the world, you mad genius, you. But for everyone else, Valve’s now offering the opportunity to salvage your savaged entrepreneurial dreams. By selling hats, naturally. Yes, the real-money-based Steam Community Market‘s now open for business, and Team Fortress 2’s its all-too-willing test bed.

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War Changes: Heroes & Generals Updates

By Adam Smith on November 22nd, 2012.

The current IO Interactive may not be developing the next Hitman game but some of the studio’s founders didn’t work on Absolution either – they’ve been working on multilayered multiplayer WWII FPS Heroes & Generals at their new company Reto-Moto. I don’t play many multiplayer games and I wish I could take back the few hours I spent with Guild Wars 2 and spend them cycling through a war instead. It’s the strategic component that primarily interests me, the large-scale European conflict that the Generals prod at, but I don’t spend much time as a soldier in my gaming life and having the greater purpose of the greater war beyond the battlefield might provide enough purpose to engage me. Latest vid below.

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Medium, Well Done: Clairvoyance Beta

By Adam Smith on November 22nd, 2012.

Clairvoyance convinced me that I’d like to sample its asynchronous multiplayer charms by means of an illustrated video of admiration and affection between strangers, interspersed with footage of the game and funky nightclub dancing. Players have control of four boxy robots and, before each round, both must submit their orders. The board, made up of cubes at different heights, can be destroyed by lobbed grenades as the robots attempt to destroy one another. Because turns play out simultaneously, the trick is to predict the opponent’s tactics by knowing their innermost fears and desires. Two videos below and the beta is available now if you spend $5 on a pre-purchase.

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The Banner Saga Goes Into Open (Paid) Beta

By John Walker on November 19th, 2012.

Update: Huzzah! The issue is all fixed, and the beta now loads.

It’s been a mere nine months since The Banner Saga was a twinkle in the internet’s eye. But now the teeny team of former BioWare artists have put their tactical RPG into open beta. After a successful Kickstarter campaign, providing a big funding boost, those who backed have been in the beta for a while. But as of today, the rest of the world is invited to form an orderly queue. And pay. There’s a new trailer to celebrate, below, but there are also some technical issues getting the beta working at the moment.

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Fall In For Firefall Beta Weekends

By Nathan Grayson on November 10th, 2012.

Maybe they don't want to fight at all. Maybe they just want to be held.

Firefall. Among the made-up words I’ve met in my many travels, it definitely stands out as quite, er, aggressive. I mean, there’s fire and falling involved. Both tend to perform their designated actions in fairly short order – leaving behind little question as to what happened and usually also some form of smoking crater. And yet, for all that, Firefall the game is taking its sweet time en route to release, polishing up an extended beta with no intentions of going live (or even into open beta) until its good and ready. But now, you can at least drop in for a brief stay in Red 5’s colorful world of shooting and looting. And by “drop in,” I mean never actually touch the ground for more than three seconds at a time, because jetpacks.

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Step Right Up: Dungeonland Beta Signups

By Adam Smith on November 9th, 2012.

Unlike intrepid magely adventurer Craig Pearson, I haven’t played Dungeonland but when Paradox publish a fantasy-themed game in which players co-operate and die pathetically and hilariously, I reserve the right to compare that game to Magicka. Of course, I also reserve the right to say it doesn’t actually sound all that similar to that particular four-player farce, with an emphasis on unique class abilities rather than confused sorcericide. Beta signups for the theme park themed ARPG are now open. A random selection of applicants will receive access and signups close on December 1st. You can also watch a video below. It’s not new or anything like that, I just thought someone might have missed it.

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Samus It Ever Was: Ex Vitro Beta

By Adam Smith on November 5th, 2012.

The beta for indie Metroid-a-like Ex Vitro has been available since the summer failed to sizzle and right now the nibbling gnashers of old Jack Frost tell me that winter has come, so why post about the game now? Because I’ve just played it for the first time, that’s why, and I only found out it exists because there’s a new trailer that warbles about sci-fi disasters in a way that intrigued me. The beta is free and with it you’ll be able to shoot monstrosities, collect new abilities and read datalogs that tell a history of grim failings. The art reminds me of Waking Mars but the game is as much action as exploration.

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MechWarrior Online Open Beta Starting Monday

By Nathan Grayson on October 27th, 2012.

Very few things on this Earth can stop a fully operational giant robot. One of those things is another giant robot impacting the first with equal and opposite force. This is known as Cyber-Newton’s 23rd law, and he personally destroys all who dare oppose it. All the other things that can stop a giant robot, meanwhile, are crushing realities of game development. Case in point: the recent delay of MechWarrior Online‘s open beta. Stability apparently wasn’t up to snuff, so Piranha decided to tinker away a while longer. Now, though, it’s in acceptable shape, so the robots will begin rocking, socking, and vaporizing each other early next week.

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Cutting Loose: Warframe Closed Beta Begins

By Nathan Grayson on October 26th, 2012.

Mommy, daddy, look! I'm gonna be a tooth for Halloween.

Warframe continues to look like that combination of Mass Effect 3 multiplayer and space mutant ninja turtles rhinos that I never knew I wanted, but I’m certainly not complaining. Sure, I’m getting a bit burnt out on variations of horde mode, but not quite enough to turn down Warframe’s seemingly bounteous array of versatile powers. For all the promise it’s shown so far, though, the third-person shooter/slasher’s actually still fairly early. It just rounded the corner into closed beta, where it will remain for all of time. Or until it’s ready for full release in a few months. For now, though, Digital Extremes has put out a new dev diary to celebrate. Send your eyeballs past the break in an aesthetically pleasing series of neon-lit flips to view it. Hopefully the rest of your body will follow.

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PlanetSide 2’s Ice Continent Dropping This Weekend

By Nathan Grayson on October 6th, 2012.

That's the soul-broken stare of a man who's forgotten what beaches even look like.

PlanetSide 2 takes place on a planet. An entire planet. If it didn’t, it’d be named Countryside, LargeLandmassSide, or Fred. And so, in that spirit, SOE’s adding a whole new continent – one of two more that are ultimately planned for the launch version. This one’s called Esamir, and it appears to be the estranged landson of the ice planet Hoth, what with all its frigid unpleasantness and potential for series-defining moments starring Harrison Ford. Take a peek at its peaks, valleys, and dangerously low-flying aircraft after the break.

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The War Z Beta Iz Ztarting Zoon

By Nathan Grayson on October 5th, 2012.

And then, when we've finally defeated the zombies, the trees will make their move.

If The War Z were some form of night-walking terror creature that’s traditionally been slotted into either fast or slow categories – let’s say a gerbil – it’d definitely end up as the former. Hammerpoint’s permadeath-optional zombie MMO burst onto the scene earlier this year, and it’s kept up a rather unbelievable pace ever since. And now, both alpha and beta are right around the corner. I mean that, too. Go look around the corner. They’re right there. And hey, you can participate if you’d like.

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Impressions: Elemental – Fallen Enchantress Beta

By Adam Smith on September 26th, 2012.

It wouldn’t be fair to look at Fallen Enchantress as simply an apology for a broken game, even though it is fulfilling that role to an extent after War of Magic collapsed onto hard drives around the world. Oops, said Stardock, if you bought that, have the next one on us (although it’s still possible to buy War of Magic for $39.95) . However, they also hired Derek “Fall From Heaven” Paxton, so this is as much what he did next as what happened to Elemental next. I’ve been poking at the beta.

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