Starbound is a procedurally-generated universe, where you have a ship, a star-map, and an infinite number of planets to visit and plunder. It is a game that makes almost no definition between single and multiplayer, allowing you to bring your character across the void and back again, visiting the same places online and offline, and sharing those worlds with friends. Its first beta just welcomed weary travelers, and though it is missing a framework that would make it an easier game to follow, the foundation is strong. I’ve spent the weekend exploring the stars.
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Posts Tagged ‘beta’
RPS Feature Procedurally awesome.
Beta signups are now open for Drums of War, a turn-based tactical combat game set in a world of “magic and mythical creatures”. They mean fireballs and orcs. Looking through the screenshots, I was convinced I’d seen the game before but a quick trip to the RPS archives left me covered in dust and regret, but I found no evidence of these particular drums. I suppose one hex-based fantasy game can look a lot like another, but the emphasis on environmental reaction was sending my belfry into a cacophony. Then it hit me – I’d failed to find a previous reference to the game because it had a naff word crammed in front of its now-absent colon. The game was once Crasleen: Drums of War and I rather enjoyed the demo.
RPS Feature Beta Late Than Never
Wonderful news from the tweet-o-dodecagon today: Wasteland 2‘s beta finally has a release date. After it slipped from October into daaaaaaaates unknown (woooooooooo), inXile CEO Brian Fargo has claimed the Kickstarter darling is only two-and-a-half weeks out. That in mind, I got in touch with Fargo to find out what took so long, how much of the game will be available in the beta, whether it’ll expand over time, and what all of this means for the final game. Read on for the full thing.
If ‘arrangements go through with Steam’, Starbound’s first beta will be available around December 4th. I’ve opened a can of fizz in celebration of the fact because Starbound’s procedural planets and penguins look splendid, and December 4th isn’t much more than a week away. Instead of counting down the days until Christmas, I’m going to start counting the days until Starbound, even if it might not be quite as punctual as Daddy Jesus Claus.
As a casual observer of the Lego phenomenon, I am continually baffled by the games. I don’t particularly enjoy the LEGO: Pop Culture Thing third-person smash-em-ups, as I mostly want a creative restructuring of things (though John thinks it’s because I’m made of hate. I assure you the two are not related). Smashing and rebuilding without any control just doesn’t fit into my Lego universe, and while I briefly exposed a nerve of interest when Lego Minfigures Online was announced, Adam’s preview was a splash of cold water that made me grimace. There was a lot of smashy and not a lot of buildy. That’s not to say it’s not in there, but they really didn’t want to talk about it if it is. Ah well, I still have Garry’s Mod and Minecraft, and all other kinds of creative games. If you’re looking for more punchy smashy fun, you can now sign up to the the LMO Closed Beta.
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Currently in beta, Fields of War is “a massive multiplayer third-person-shooter focused on large scale battles, territory control, skill and most importantly team play.” When I read that description, I expected the video to contain tiny computer men running around and shooting at one another but the synopsis conceals the game’s trump card. The tiny computer men are concealed within mechs, with up to a hundred player-controlled war machines on each side. AI bots are also available to fill in any gaps. The closed beta has now finished but you can play in the current version by purchasing the game for $15. Now, let’s look at some combat and customisation.
Neverwinter goes into a proper open beta very soon (today in fact, for those with the head start, 30th for the plebs), and we’ll finally be able to have enough time with it to properly get to grips. The all-too-short beta weekends have shown a game that’s definitely bursting with potential, not least because of the Foundry in which users can create their own in-game quests and campaigns for others to play. Also, today is the day that Perfect World release the one billionth trailer for the game! Congratulations all involved.
If Wildstar existed back when WoW had me pinned under its hulking gorilla girth, I think my head would’ve exploded. It has pretty much all the things every fiber of my hunched, addiction-ravaged being could’ve wished for – and then some. Player housing? You betcha. Customizable guild death lairs? Oh my yes. Highly mobile combat? Try standing still and find out. Bizarrely out-of-place anime bunny people? Well, they can’t all be winners. But you get my point. Its personality reminds me of less obnoxious 3D-animated kid films, too, and it definitely has heart. I can practically feel Past Me grossing up his portion of the space-time continuum with puddles of anticipatory froth. Current Me, though? He’s living in a post-WoW world, and he’s got a family of largely inconsequential desk cacti to be responsible for. Is Wildstar’s take on the tried-and-true MMO formula too little, too late, even with a generous helping of all the things? Perhaps the now up-and-running closed beta can help us find out.
“RF Online” are words that sow fear into my heart. 160 years ago, in 2006, I had yet to come to the realisation that “No!” was the only sensible answer to, “Would you like to review this MMO for meagre freelance pay?” So it was I took on the task of RF Online, a Korean MMO that put the “grrrrrrr” in “grind”. It is with… confusion, really, that I notice an open beta is beginning for a game called RF Online 1.5.
It is not every day that one gets to write about space chickens. But today RPS has scrambled me, Dame Cara of Ellison, to inform you that the lovely space avians at Sumom Games have served their eggchick Humans Must Answer up on a platter for us to have a morsel of. It features Colonel Ram and Professor Bez (pictured) as your guiding companions aboard the shooty-ship The Golden Eagle.
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Someday, Firefall will come out. Maybe. Or perhaps it’ll forever lurk in the bug-riddled shadows of beta, only emerging on weekends for a refreshing hover about town. For now, we can only hold out hope for the former, but at least take solace in the latter, given that the gravity-loathing MMO’s penciled in the whole of humanity for a quick flying lesson this weekend. Get an idea of what you’re in for – set to music that suggests you’re both flying and winning a gold medal in every Olympic sporting event at once – after the break.
With Unwritten: That Which Happened now a thing That Is Happening and Ritual Dementia still a distinct possibility, 7 Grand Steps isn’t the only multi-generational story in gaming, but it’s still the only one I’ve played and therefore the one I’m most capable of writing about. It’s a fascinating game, with the appearance of a mechanical device, token-operated and belonging to another time. Mousechief’s earlier work, Dangerous High School Girls In Trouble, was a parlour game packed full of moxie and 7 Grand Steps has similarities in design, but is a much more open, user-directed experience. The demo provides a taste of the cultural voyage through the ages and the beta of the clever IGF-nominated oddity is now available to pre-purchasers. The cost is $9.99 now or $14.99 at release.