Posts Tagged ‘Bethesda’

Gore You With The Details: The Evil Within

By Adam Smith on September 30th, 2014.

I have reason to believe that the latest trailer for The Evil Within is directed at a very specific audience. It might even be an audience of one. I share it here just in case the individual in question happens to be reading this website, for it now contains all of the answers he or she will ever need. The person we’re seeking still thinks that The Evil Within will be a subtle and unnerving psychological horror experience, the sort that haunts dreams and takes up residence somewhere under the skin. The rest of us know – and can see final confirmation below – that it is a game in which everything is either bleeding, screaming or wearing its organs on the outside. While exploding.

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Quake Live Free, (Let’s You) Die Hard On Steam Today

By Graham Smith on September 17th, 2014.

Quake Live launches on Steam later today. At the time of writing, it’s fewer than 12 hours until the free-to-play variation of Quake 3 makes its way onto the service, after four years running via its own site. Bethesda have released a lovely ‘launch’ trailer to mark the occasion, which acts as a fine reminder of everything that’s great about the game.

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Skywind’s Slough Trailer Shows Bitter Coast, Not Slough

By Graham Smith on September 15th, 2014.

Skywind‘s latest trailer is titled ‘Slough’, but it does not, as every British reader just hoped, mark the inclusion of Berkshire’s much maligned city in the game. Instead it’s the first look at the remake of Morrowind‘s Bitter Coast inside the Skyrim engine, and it’s as pretty as every other chunk we’ve seen of the ambitious mod project so far.

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DOOOOOOOOOOOOOOM

By Nathan Grayson on July 18th, 2014.

Update: It’s over. You can read all about it below, though. The short version: it’s Doom, but with ludicrously violent, ultra-fast melee finishers. Not even sure if Bulletstorm was on this level in that respect. Otherwise? It looks ok. Fast combat, linear levels, emphasis on madcap action over scares.

Original: It’s QuakeCon O’ Year again, and you know what that means: Doooooooooom. No, seriously. Despite a Carmack-shaped hole in its heart, developer id Software has promised a big reveal. Apparently it’s for attendees’ eyes only, but I will do my best to convey the big moment with the mightiest BFG of them all: language. Join me below as I semi-liveblog the event from my phone, because there’s no WiFi here and QuakeCon is really weird this year, you guys.

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Wot I Think – Wolfenstein: The New Sequel

By Alec Meer on May 23rd, 2014.

Wolfenstein: The New Sequel Order is part-reboot, part-sequel to the 21st century Wolfenstein games. Primarily set in an alternate 1960, this big, brash, violent, occasionally moving, singleplayer-only first-person shooter tells the story of a fight-back against a hitherto undefeated, planet-conquering Nazi empire wielding otherworldly technology. Despite having to downgrade graphics card to play it, I’ve spent the last few days with its remarkably long campaign.

I’m fascinated by William Joseph “B.J.” Blazkowicz’s eyes. Someone’s put an awful lot of work into those eyes. His is the quintessential first-person soldiermanhero’s face (indeed, it’s based upon the archetype of that grizzled beefcake design, from his first appearance in 1992′s Wolfenstein 3D), but the eyes come from someone else. Haunted, sad, soulful, sometimes tender – they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly excellent Wolfenstein game.
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Damn & Blazkowicz: Wolfenstein New Order PC Tech Issues

By Alec Meer on May 20th, 2014.

Update – I’ve borrowed on oldish GeForce and the game’s now running fine. Definitely primarily an AMD incompatibility, presumably at driver level.

What time is it? It’s WHINY MOANY GRIPEY O’CLOCK, that’s what goddamn time it is. I’d hoped to have made decent inroads into Wolfenstein: The New Sequel* by now, but no PC code was available before release, and post-release the thing’s all but unplayable on my system, even on its lowest settings. I’m not alone in this, but while troubles are reported on a myriad of systems, AMD-ATI graphics card users have been hit particularly hard. I even bought a Radeon R290 yesterday for the express purposes of this and Watch Dogs, but I’m looking at 10-20 FPS most of the time. It does spike to 40 on occasion, but not often or consistently enough to enjoy the experience. Even the Bethesda and Machine Games logos at the start play like a cellphone video from 2004. At least I’m not suffering from the crashes to desktop that many others have reported.

A few possible performance aids are below, but they haven’t helped me.
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Elder Scrolls Online Getting NPC Theft, Dark Brotherhood

By Nathan Grayson on May 5th, 2014.

Hello yes I was just wondering if you had a few moments to discuss our kind and benevolent dark lord Xarlanthrulax

So, how about that Elder Scrolls Online? It sure is… um. It sure has… er. What I mean to say is, well… at least it looks nice. I really, honestly think it could’ve been great too, and maybe it still can be with time and work. Lots of time and work. Is Zenimax Online on the right track? It looks like we’ll find out sooner rather than later, as the the developer has laid out its immediate plans for TESO’s future. Highlights include Dark Brotherhood and Thieves Guild quests, a Justice System that lets you steal the pants off NPCs, better guild functionality, and horse racing (!!!).

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Zenimax Accuses Carmack Of Theft In Move To Oculus

By Nathan Grayson on May 1st, 2014.

This man? A thief and a brigand, apparently. Also an un-aging tech warlock, but that's a discussion for another day.

Today in the zany world of gaming news, John Carmack is a dirty rotten scoundrel – that is, if you subscribe to Bethesda parent company Zenimax’s side of the story. The Elder Scrolls and Fallout publisher has laid claim to Oculus-related tech/code Carmack whipped up while still under Zenimax’s umbrella at Doom dev id Software. Oculus and Carmack, of course, think it’s a load of hogwash, but that hasn’t stopped Zenimax from threatening to sue if Oculus doesn’t sign on to some sort of licensing agreement. Hoo boy.

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BJ Sneakowicz: Wolfenstein’s Stealth Vs BANGTHOOMPSH

By Nathan Grayson on April 30th, 2014.

Make so much as a peep and the barrels get it

There is stealth. In Wolfenstein: The New Order, which is, as you might have already guessed, a Wolfenstein game. That might strike you as strange, but a) the first games to bear the Wolfenstein name were actually stealth-focused, and b) I dunno, I mean this doesn’t look terrible. Just functional. Stealth is an option, if it’s up your gentle whisper of an alley. Blast-kowiczing your way through all that draws breath, however, looks a lot more fun.

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TESO Superstore: The Elder Scrolls Online’s Marketplace

By Adam Smith on April 14th, 2014.

There is no hammer time in The Elder Scrolls Online, unless you count the mashing of monster-skulls with war-mallets. If you want to sell your ill-gotten gains though, you’ll notice that there’s no auction house in Tamriel. To trade goods and equipment, players have to work within guild stores, although exchanges can now operate through a newly opened fan-created Marketplace. I quite like the idea of the guild stores, which allow members to barter with one another. Theoretically, they will prevent destabilisation of the economy by creating pockets of value and could also lead to guilds with specialised commercial outlooks. More details on the marketplace under the counter, below.

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Nostalgiablivion: Morrowind’s First Quests In Skywind

By Nathan Grayson on March 6th, 2014.

i want to go to there

Oh Skywind, let me count the ways. For those not in the know, Skywind is a Skyrim mod that aims to transplant the entirety of The Elder Scrolls III: Morrowind (aka, the best Elder Scrolls) into Skyrim’s more modern engine while maintaining the former’s gorgeously bizarre sense of style. Locations, NPCs, quests, the mudcrab merchant who essentially functioned as my best friend in middle school – everything’s going in. It’s an absurdly colossal undertaking, and yet unlike just about every other total conversion mod out there, it’s actually going places. INCREDIBLY NOSTALGIA-PROVOKING video of Morrowind’s re-envisioned first areas below.

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Mein Gott: Wolfenstein Preorders Secure DOOM Beta Access

By Adam Smith on February 19th, 2014.

DOOM is coming but it might well not be called DOOM 4 anymore. I think DOOM 3 was a reboot but perhaps it’s not too early for another. Bethesda send word that preordering the new and spectacularly ridiculous Wolfenstein game will secure access to the beta for the next game in id’s aged series. Presumably that’s DOOM 4, or the artist formerly known as Doom 4. It’s a game that has been far more clandestine than its title suggests would be possible. But, yes, this means that DOOM is happening and presumably happening at some point in the near(ish) future. There’s no word on when the beta will open up but Wolfenstein: The New Order comes out on May 20th/23rd, depending on which side of the Pond you live on. There’s a new trailer below. It made me feel a bit queasy.

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Apparently We Won’t Hear About Fallout 4 For ‘A While’

By Nathan Grayson on February 18th, 2014.

Guess it's time to replay Fallout 3 and New Vegas with tons of mods. Again.

It’s incredibly odd talking to a high-profile game developer when they can tell you very nearly nothing. It’s akin to squeezing lemonade from a lemon husk that’s been sitting in an open garbage bin for upwards of a year. All that comes out is dust and lemon-scented whispers of “no comment.” But Bethesda’s case is special. The complete and total lack of any sort of Fallout 4 announcement has become the thing that people are talking about. And when they’re not doing that, they’re making hyper-elaborate bogus ARGs about it and registering false trademarks. So when Bethesda game director Todd Howard approached me on the D.I.C.E. red carpet, that’s exactly what I asked him about. Here’s what he told me.

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