Fus Ro My! This is the second Skyrim video of the day that’s had me all wibbly. Bethesda‘s Todd Howard was on stage at the Dice Summit yesterday, and talked about an internal, company-wide gamejam Bethesda held: the Skyrim team took a week off from carving out individual fork tines and working out the perfect cloud wisp equation to make whatever they wanted for Skyrim. There’s no guarantee we’ll get to play with the results, but the buildable houses with skeletal butlers, Thief-style water arrows, combination spells, mahoosive Mudcrabs, and much more all look amazing. I’m considering starting a Kickstarter that’ll fund my trip to sit outside Bethesda for a month holding a sign that just reads: “Do It!”. Video is, you know, down there.
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Posts Tagged ‘bethesda’
Skyrim Tests: Skeletal Horses, Giant Enemy Mudcrabs
By Craig Pearson on February 9th, 2012.
Valve’s Skyrim Mod: Finding Spaaaaaaaace Man
By Craig Pearson on February 8th, 2012.

Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2′s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how.
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Skyrim Creation Kit Out, With High Res Textures Pack
By John Walker on February 7th, 2012.

The long-awaited Skyrim Creation Kit is out, and it’s come with the rumoured High-Resolution Texture Pack all the kids wanted! The game’s also 33% off on Steam in the US and UK at the moment, if this is what you were waiting for.
Get modding!
Headline With A ?: Skyrim Texture Pack?
By Alec Meer on February 6th, 2012.

File under ‘extremely vague online reports that we’re honestly not going to take entirely seriously until there’s more proof’ and ‘oh, that would be lovely, and just the idea of it happening is enough to move me to post wanton rumour-mongering’ and ‘how to immediately upset a load of modders who’ve spent months diligently Photoshopping new high-res textures in pursuit of prettiness and online fame’.
Some news we managed to not report: the Skyrim Creation Kit, i.e. the official omni-mod tool, is ‘on track’ to land on Steam tomorrow. That’s according to Bethesda’s lead person-spoker Pete Hines, who teasingly added that “we also have a special surprise with it. What could it be?” Well, a few folk have dug up partial, alleged evidence to suggest that it’ll be high-res textures for the PC version of the game. Probably not accurate: but, oh, oh! Imagine if it was…
Fus Ro Mod! Skyrim’s Creation Kit In Action
By John Walker on February 1st, 2012.

Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below.
Care For A Wee Taste of Skyrim 1.4?
By Alec Meer on January 23rd, 2012.

The beta version of the latest Skyrim patch is now on Steam, though Bethesda have warned, in tones dripping with sulphur and doom, that “Apply the update at your own risk.” Anything could happen! The Earth might split asunder! Vampires might eat your fingers! Sickly cats might become weirdly fixated upon you! Or, more likely, you’ll hit a load of bugs and/or your savegames will go all squiffy.
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Bethesda Own All Rights To A Fallout MMO
By John Walker on January 9th, 2012.

You may remember that last week we brought the news that the legal fusspottery over the ownership of the rights to make a Fallout MMO had come to an end. We just didn’t know which way the nuclear chips had fallen. It seems things fell in Bethesda’s favour, in a fight that now looks rather like Goliath squished David with his fist. Eurogamer are reporting that Interplay have completely lost any rights to make a Fallout MMO, with intellectual property rights entirely belonging to Bethesda. However, there’s a sizable fee of $2 million heading Interplay’s way from Bethesda owners Zenimax, as part of the deal.
Bethesda/Interplay Argy-Bargy Ends
By Alec Meer on January 4th, 2012.

It’s the Duke Nukem Forever of gaming-based legal scuffles, and apparently it’s over at last. We don’t yet know the details – i.e. who’s won, who’s paying who what and most of all who, if anyone, will be releasing a Fallout MMO – but we do know that, after an awful lot of back and forth and he said no he said but he started it but yeah but no a settlement has finally been reached in the long-running Bethesda and Interplay battle.
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The Complete Fool In Morrowind
By Alec Meer on December 28th, 2011.

The RPS Hivemind is still recharging, the major nodes soldered directly into the towering soul-capacitors necessary to sustain their thin simulacrum of consciousness for another 12 months. Fortunately, an errant pustule has attained basic mobility, and opted to present you with artifacts from the Shotgun archives to help see you through until our resurrection. First up, a return to the Elder Scrolls III: Morrowind, with a haphazard diary series written by Alec back in Summer 2009 during a obsessive revisit of the game that many still feel is Bethesda’s finest hour. It’s a tale of hats, spider-dwarves, assassin-besieged home ownership, grand burglary, poorly-designed forts and existential crisis, in a land far, far stranger than Skyrim.
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Hooray! A Skyrim UI Mod: SkyUI
By John Walker on December 21st, 2011.

Oh thank flipping goodness, Skyrim inventory mods are appearing. Big thanks to Rick Lane who let us know about SkyUI, which does wonders for the ridiculous inventory system with which Bethesda saddled the game. It’s not perfect, mostly because a giant great image of the item still dominates the screen, but it’s a darned site better than it was before. For instance, you can see everything on the screen without having to scroll until your fingers fall off.
Sneaky Skyrim 1.3.1 Patch Supports 4GB RAM
By John Walker on December 20th, 2011.

Well goodness crikey, Skyrim seems to have snuck out a micro-patch. Running the game tonight an odd thing was happening – important texts from bodies were automagically opening when I looted, rather than waiting for me to pick them up and dig them out of the inventory. A change! I cried at the screen, and checked the version number. It’s now 1.3.10.0, and it seems there’s a bigger reason for the update: the game now supports 4GB of RAM.
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- Tusque D'Ivoire : “Because Germany can ONLY do without the music!” on Skyrim Tests: Skeletal Horses, Giant Enemy Mudcrabs
- Mattressi : “Wow, that's pretty much every mod I'd hoped would be made, right there. I hope they end up releasing it (for free would be nice, ...” on Skyrim Tests: Skeletal Horses, Giant Enemy Mudcrabs
- ThinkAndGrowWitcher : “Is this a real battle, or were they just pre-tendon?” on Skeletonnes: The Great Battle Of Skyrim
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