Posts Tagged ‘Bethesda’

Prey 2 Is No Longer In Our Prayers

By Alec Meer on October 31st, 2014.

leaping into the void

Though there have been murmurings (and indeed alleged leaked emails) that much-anticipated but much-troubled open world shooter Prey 2 had been snatched away from original dev Human Head and entrusted to the tattooed hands of Dishonored dev Arkane, Bethesda have now stated that the game is as dead as Zhora after three bullets in the back.

But what’s in a name?
Read the rest of this entry »

, , , , .

31 Comments »

A Halloween Treat: The Evil Within Demo

By Adam Smith on October 30th, 2014.

As Halloween approaches, do you find that your hunger for horror is increasing? Fear not. Or ‘fear a lot’, I guess. The first three chapters of The Evil Within are now available as a demo on Steam, with demo saves carrying over into the full game should you choose to purchase it. There’s also a 50% discount on the Season Pass and anyone who buys the game during this promotion, or has already bought it, will receive a copy of Call of Cthulhu: Dark Corners of the Earth.

Those first three chapters are a fairly good taster, with a bit of spooky stealth, a big setpiece and just enough freedom and trapping to show what’s coming later.

Read the rest of this entry »

, , , , , .

24 Comments »

Wot I Think: The Evil Within

By Adam Smith on October 16th, 2014.

At its best, The Evil Within is the sequel that Resident Evil 4 deserved and that subsequent viral not-zombie games failed to be. That’s reason enough to recommend the game to anyone who believes Resident Evil 4 is a fine thing to emulate, and that is probably true of everyone who has played Resident Evil 4. There’s much to celebrate in Mikami’s return to survival horror but the course of true terror does not run smooth. Here’s wot I think.

Read the rest of this entry »

, , , , , , .

19 Comments »

Dread On Arrival: Unlocking The Evil Within

By Adam Smith on October 14th, 2014.

The Evil Within has been unleashed and I started playing shortly after midnight. I did get some sleep but, cripes, things move along at a rapid clip in Shinji Mikami’s return to survival horror. The time to chainsaw is around ten minutes – five if you skip cutscenes. From there, it’s around five seconds to the first hideous death animation, two minutes to spinning blades, two and a half minutes to near-drowning in pool of blood and guts, and half an hour to ‘the city is collapsing and now there’s a creepy hospital ward inside my brain and, blimey, this is all very entertaining, isn’t it?’

Full thoughts as soon as I’m done but I wanted to report in with news that Bethesda have released a list of debug console command inputs. You may find them useful.

Read the rest of this entry »

, , , , .

25 Comments »

New Evil Within Trailer Contains Messy Ways To Die

By Graham Smith on October 12th, 2014.

I want to die doing what I loved: being pulled by ephemeral blood-soaked hands into the solid floor of some hell-set asylum. The Evil Within let’s me simulate and prepare for this occasion ahead of time, plus many other less desirable demises. There’s a new trailer below – there’s been about a thousand of them now – ahead of the October 14th crikey-that’s-Tuesday release.

Read the rest of this entry »

, , .

43 Comments »

Labyrinths: Deep In The Dungeons Of Daggerfall

By Adam Smith on October 10th, 2014.

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.

An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

Read the rest of this entry »

, , , , , , , .

50 Comments »

Gore You With The Details: The Evil Within

By Adam Smith on September 30th, 2014.

I have reason to believe that the latest trailer for The Evil Within is directed at a very specific audience. It might even be an audience of one. I share it here just in case the individual in question happens to be reading this website, for it now contains all of the answers he or she will ever need. The person we’re seeking still thinks that The Evil Within will be a subtle and unnerving psychological horror experience, the sort that haunts dreams and takes up residence somewhere under the skin. The rest of us know – and can see final confirmation below – that it is a game in which everything is either bleeding, screaming or wearing its organs on the outside. While exploding.

Read the rest of this entry »

, , .

41 Comments »

Quake Live Free, (Let’s You) Die Hard On Steam Today

By Graham Smith on September 17th, 2014.

Quake Live launches on Steam later today. At the time of writing, it’s fewer than 12 hours until the free-to-play variation of Quake 3 makes its way onto the service, after four years running via its own site. Bethesda have released a lovely ‘launch’ trailer to mark the occasion, which acts as a fine reminder of everything that’s great about the game.

Read the rest of this entry »

, , , , .

18 Comments »

Skywind’s Slough Trailer Shows Bitter Coast, Not Slough

By Graham Smith on September 15th, 2014.

Skywind‘s latest trailer is titled ‘Slough’, but it does not, as every British reader just hoped, mark the inclusion of Berkshire’s much maligned city in the game. Instead it’s the first look at the remake of Morrowind‘s Bitter Coast inside the Skyrim engine, and it’s as pretty as every other chunk we’ve seen of the ambitious mod project so far.

Read the rest of this entry »

, , , , , , .

27 Comments »

DOOOOOOOOOOOOOOM

By Nathan Grayson on July 18th, 2014.

Update: It’s over. You can read all about it below, though. The short version: it’s Doom, but with ludicrously violent, ultra-fast melee finishers. Not even sure if Bulletstorm was on this level in that respect. Otherwise? It looks ok. Fast combat, linear levels, emphasis on madcap action over scares.

Original: It’s QuakeCon O’ Year again, and you know what that means: Doooooooooom. No, seriously. Despite a Carmack-shaped hole in its heart, developer id Software has promised a big reveal. Apparently it’s for attendees’ eyes only, but I will do my best to convey the big moment with the mightiest BFG of them all: language. Join me below as I semi-liveblog the event from my phone, because there’s no WiFi here and QuakeCon is really weird this year, you guys.

Read the rest of this entry »

, , , .

112 Comments »

Wot I Think – Wolfenstein: The New Sequel

By Alec Meer on May 23rd, 2014.

Wolfenstein: The New Sequel Order is part-reboot, part-sequel to the 21st century Wolfenstein games. Primarily set in an alternate 1960, this big, brash, violent, occasionally moving, singleplayer-only first-person shooter tells the story of a fight-back against a hitherto undefeated, planet-conquering Nazi empire wielding otherworldly technology. Despite having to downgrade graphics card to play it, I’ve spent the last few days with its remarkably long campaign.

I’m fascinated by William Joseph “B.J.” Blazkowicz’s eyes. Someone’s put an awful lot of work into those eyes. His is the quintessential first-person soldiermanhero’s face (indeed, it’s based upon the archetype of that grizzled beefcake design, from his first appearance in 1992’s Wolfenstein 3D), but the eyes come from someone else. Haunted, sad, soulful, sometimes tender – they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly excellent Wolfenstein game.
Read the rest of this entry »

, , , , , .

145 Comments »

Damn & Blazkowicz: Wolfenstein New Order PC Tech Issues

By Alec Meer on May 20th, 2014.

Update – I’ve borrowed on oldish GeForce and the game’s now running fine. Definitely primarily an AMD incompatibility, presumably at driver level.

What time is it? It’s WHINY MOANY GRIPEY O’CLOCK, that’s what goddamn time it is. I’d hoped to have made decent inroads into Wolfenstein: The New Sequel* by now, but no PC code was available before release, and post-release the thing’s all but unplayable on my system, even on its lowest settings. I’m not alone in this, but while troubles are reported on a myriad of systems, AMD-ATI graphics card users have been hit particularly hard. I even bought a Radeon R290 yesterday for the express purposes of this and Watch Dogs, but I’m looking at 10-20 FPS most of the time. It does spike to 40 on occasion, but not often or consistently enough to enjoy the experience. Even the Bethesda and Machine Games logos at the start play like a cellphone video from 2004. At least I’m not suffering from the crashes to desktop that many others have reported.

A few possible performance aids are below, but they haven’t helped me.
Read the rest of this entry »

, , , .

104 Comments »

Elder Scrolls Online Getting NPC Theft, Dark Brotherhood

By Nathan Grayson on May 5th, 2014.

Hello yes I was just wondering if you had a few moments to discuss our kind and benevolent dark lord Xarlanthrulax

So, how about that Elder Scrolls Online? It sure is… um. It sure has… er. What I mean to say is, well… at least it looks nice. I really, honestly think it could’ve been great too, and maybe it still can be with time and work. Lots of time and work. Is Zenimax Online on the right track? It looks like we’ll find out sooner rather than later, as the the developer has laid out its immediate plans for TESO’s future. Highlights include Dark Brotherhood and Thieves Guild quests, a Justice System that lets you steal the pants off NPCs, better guild functionality, and horse racing (!!!).

Read the rest of this entry »

, , .

74 Comments »