Posts Tagged ‘Bethesda’

Doom Isn’t About Chainsaws, Guns And Gore, It’s About Moving Sideways

By Nathan Ditum on June 16th, 2015.

Doom [official site] came to the Dolby Theatre as E3 began. Bethesda’s showcase event included an in-depth look at a game we already knew about, the announcement of a game that we already knew about and the blood-spattered reveal of a game we’ve been playing (in various forms) for most of our adult lives. Doom is back. Nathan Ditum was on-site for the live demonstration, and squinted through the gore and melee animations to find the rhythm of the past.

It’s a strange and difficult thing, to bring back a classic game. During the in-game demonstration of id’s new Doom at Bethesda’s E3 showcase, crowd reaction suggests that this particular reboot is on the right track. There are cheers when our hero punches a demon’s head clean off with an outrageous melee attack. There is a round of appreciative applause when an arm is wrenched off at the elbow and the palm used as a key (clever!). And there are delighted gasps as a demon is torn in the manner of a strongman phonebook trick, a wet fleshy tear from the jaw down.

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Fallout 4 Release Date Announced

By Philippa Warr on June 15th, 2015.

Nuclear winter is coming. I don’t know if that wordplay worked given the Boston setting for Fallout 4 [official site] seems pretty balmy but you’ll have to make your peace with it because it’s the best this jetlag will produce. As for *when* it’s coming, the answer is 10 November, 2015.

Fallout 4 was the big finale game at the Bethesda E3 conference, with Todd Howard revealing that the studio had been working on it properly for the past 4 years, although design started in 2009, pretty much as soon as Fallout 3 was done. At the event the company showed off a lot of artwork from the game as well as sharing more detail on some of the game’s mechanics, systems and setting.

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Fallout 4 Announced [Update: Trailer Now Live]

By Philippa Warr on June 3rd, 2015.

Fallout 4 announced

Fallout 4 has been confirmed thanks to the launch of the official website a little ahead of the Officially Official Super Official Big Fallout Announcement time Bethesda mentioned previously.

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Here Isn’t Two Seconds Of DOOM Footage

By John Walker on May 18th, 2015.

Bethesda has just sent us a link to a video showing literally two seconds of footage from the forthcoming DOOM, in which nothing happens. Two seconds. That’s not an exaggeration. So confident are Bethesda in the frothing excitement for a fifth instalment in the series that they’re putting this out as an “E3 teaser”, with the expectation that we’ll all dance for them. We’d suggest this confidence is somewhat misplaced, and so below you’ll find some videos for some trailers for other cool stuff instead.

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Wot I Think – Wolfenstein: The Old Blood

By Alec Meer on May 7th, 2015.

Wolfenstein: The Old Blood is a standalone expansion and prequel to last year’s alterna-history shooter Wolfenstein: The New Order. It came out earlier this week.

You almost never see BJ Blazkowicz’s eyes this time. Those tired, sad eyes gave last year’s Wolfenstein: The New Order soul. Not a lot of soul in the grand scheme of things, but by the standards of games which are primarily concerned with gunning down hordes of baddies, The New Order was a big old bleeding heart. Standalone expansion/prequel The Old Blood is a perfectly decent man-shooter that’s in all other senses a step back into tradition. Maybe that’s why we don’t really see his eyes this time. They’d be too bright and cheerful. He’d be a maniac rather than a wounded soldier.

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Nexus Mods On Paid Mods: “This would have caused a rift in Skyrim modding no matter how it was done.”

By Graham Smith on April 28th, 2015.

Robin Scott started building websites to support the modding community in 2001 when he was 14-years-old. In 2007, he started a company to support his site, TES Nexus, as it became the main source for distributing Oblivion mods, and today Nexus Mods hosts “115,674 files for 173 games” and has almost 9 million registered users. If anyone knows what the modding community cares about, and exactly what mods can do for the good of games and gamers, it’s him.

In the wake of Steam’s inclusion of paid-for mods, and just a few hours before their eventual removal, I spoke to Scott about whether creators should be able to charge for mods, how he would have done things differently, and what any of this means for the future of the Nexus. Even in the wake of Valve pulling the system down (for presumed later return), his thoughts are an interesting look at the issues at hand

RPS: Firstly, what do you feel about paid mods in theory? Ignoring their current implementation, do you think there’s a way to do it that good for both developers, mod creators and mod players? Are mods something which should be free on principle?

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Oodles Of Old Blood: An Hour Of Wolfenstein

By Ben Barrett on March 9th, 2015.

Extremely hot pipe on Nazi action.

Wolfenstein [official site] ranks as one of the best and biggest surprises of last year, stretching beyond its source material to offer a romp through wonderfully designed levels, non-linear stealth, and even a plot that strayed into unfamiliar territory like “heart-warming” and “actually funny.” More, then, is what we wanted and what Bethesda intend to supply with The Old Blood, a smaller standalone prequel coming in May. PAX East hosted the first public play session and it was all streamed on Twitch. Check it out below.

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Pulp Prequel: Wolfenstein – The Old Blood

By Adam Smith on March 4th, 2015.

Bethesda have just announced a Wolfenstein: The New Order stand-alone prequel, which is wonderful news. Going by the subtitle The Old Blood, it’s set in 1946 as the Nazis are on the brink of winning World War II. Good ol’ Blazkowicz sets out on a tw-part mission, first of all breaking into the titular castle and then heading to Wulfburg to prevent the exhumation of terrible artefacts. The gloriously pulpy trailer is below.

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Tamriel Gets Real: The Elder Scrolls Online Ditches Subs

By Alec Meer on January 21st, 2015.

this man is happy about the news. You can tell by his toothsome smile

“I told you so” is an ugly attitude, but it did seem unlikely that even a name as big as The Elder Scrolls could get away with a big-budget monthly subscription MMO in this day and age. Long-established games are still getting away with it, but this is Generation Free and it’s much harder to lure people away from the many and various online entertainments they can have without necessarily reaching deeper into their wallets. So, Bethesda’s 2014 MMO The Elder Scrolls Online is, as of March 2015, The Elder Scrolls Online: Tamriel Unlimited. It’s switching to a Guild Wars-style one-off payment model for the main game, with a steady stream of paid DLC planned after that.
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Prey 2 Is No Longer In Our Prayers

By Alec Meer on October 31st, 2014.

leaping into the void

Though there have been murmurings (and indeed alleged leaked emails) that much-anticipated but much-troubled open world shooter Prey 2 had been snatched away from original dev Human Head and entrusted to the tattooed hands of Dishonored dev Arkane, Bethesda have now stated that the game is as dead as Zhora after three bullets in the back.

But what’s in a name?
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A Halloween Treat: The Evil Within Demo

By Adam Smith on October 30th, 2014.

As Halloween approaches, do you find that your hunger for horror is increasing? Fear not. Or ‘fear a lot’, I guess. The first three chapters of The Evil Within are now available as a demo on Steam, with demo saves carrying over into the full game should you choose to purchase it. There’s also a 50% discount on the Season Pass and anyone who buys the game during this promotion, or has already bought it, will receive a copy of Call of Cthulhu: Dark Corners of the Earth.

Those first three chapters are a fairly good taster, with a bit of spooky stealth, a big setpiece and just enough freedom and trapping to show what’s coming later.

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Wot I Think: The Evil Within

By Adam Smith on October 16th, 2014.

At its best, The Evil Within is the sequel that Resident Evil 4 deserved and that subsequent viral not-zombie games failed to be. That’s reason enough to recommend the game to anyone who believes Resident Evil 4 is a fine thing to emulate, and that is probably true of everyone who has played Resident Evil 4. There’s much to celebrate in Mikami’s return to survival horror but the course of true terror does not run smooth. Here’s wot I think.

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Dread On Arrival: Unlocking The Evil Within

By Adam Smith on October 14th, 2014.

The Evil Within has been unleashed and I started playing shortly after midnight. I did get some sleep but, cripes, things move along at a rapid clip in Shinji Mikami’s return to survival horror. The time to chainsaw is around ten minutes – five if you skip cutscenes. From there, it’s around five seconds to the first hideous death animation, two minutes to spinning blades, two and a half minutes to near-drowning in pool of blood and guts, and half an hour to ‘the city is collapsing and now there’s a creepy hospital ward inside my brain and, blimey, this is all very entertaining, isn’t it?’

Full thoughts as soon as I’m done but I wanted to report in with news that Bethesda have released a list of debug console command inputs. You may find them useful.

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