Posts Tagged ‘Bethesda’

Zenimax Accuses Carmack Of Theft In Move To Oculus

By Nathan Grayson on May 1st, 2014.

This man? A thief and a brigand, apparently. Also an un-aging tech warlock, but that's a discussion for another day.

Today in the zany world of gaming news, John Carmack is a dirty rotten scoundrel – that is, if you subscribe to Bethesda parent company Zenimax’s side of the story. The Elder Scrolls and Fallout publisher has laid claim to Oculus-related tech/code Carmack whipped up while still under Zenimax’s umbrella at Doom dev id Software. Oculus and Carmack, of course, think it’s a load of hogwash, but that hasn’t stopped Zenimax from threatening to sue if Oculus doesn’t sign on to some sort of licensing agreement. Hoo boy.

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BJ Sneakowicz: Wolfenstein’s Stealth Vs BANGTHOOMPSH

By Nathan Grayson on April 30th, 2014.

Make so much as a peep and the barrels get it

There is stealth. In Wolfenstein: The New Order, which is, as you might have already guessed, a Wolfenstein game. That might strike you as strange, but a) the first games to bear the Wolfenstein name were actually stealth-focused, and b) I dunno, I mean this doesn’t look terrible. Just functional. Stealth is an option, if it’s up your gentle whisper of an alley. Blast-kowiczing your way through all that draws breath, however, looks a lot more fun.

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TESO Superstore: The Elder Scrolls Online’s Marketplace

By Adam Smith on April 14th, 2014.

There is no hammer time in The Elder Scrolls Online, unless you count the mashing of monster-skulls with war-mallets. If you want to sell your ill-gotten gains though, you’ll notice that there’s no auction house in Tamriel. To trade goods and equipment, players have to work within guild stores, although exchanges can now operate through a newly opened fan-created Marketplace. I quite like the idea of the guild stores, which allow members to barter with one another. Theoretically, they will prevent destabilisation of the economy by creating pockets of value and could also lead to guilds with specialised commercial outlooks. More details on the marketplace under the counter, below.

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Nostalgiablivion: Morrowind’s First Quests In Skywind

By Nathan Grayson on March 6th, 2014.

i want to go to there

Oh Skywind, let me count the ways. For those not in the know, Skywind is a Skyrim mod that aims to transplant the entirety of The Elder Scrolls III: Morrowind (aka, the best Elder Scrolls) into Skyrim’s more modern engine while maintaining the former’s gorgeously bizarre sense of style. Locations, NPCs, quests, the mudcrab merchant who essentially functioned as my best friend in middle school – everything’s going in. It’s an absurdly colossal undertaking, and yet unlike just about every other total conversion mod out there, it’s actually going places. INCREDIBLY NOSTALGIA-PROVOKING video of Morrowind’s re-envisioned first areas below.

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Mein Gott: Wolfenstein Preorders Secure DOOM Beta Access

By Adam Smith on February 19th, 2014.

DOOM is coming but it might well not be called DOOM 4 anymore. I think DOOM 3 was a reboot but perhaps it’s not too early for another. Bethesda send word that preordering the new and spectacularly ridiculous Wolfenstein game will secure access to the beta for the next game in id’s aged series. Presumably that’s DOOM 4, or the artist formerly known as Doom 4. It’s a game that has been far more clandestine than its title suggests would be possible. But, yes, this means that DOOM is happening and presumably happening at some point in the near(ish) future. There’s no word on when the beta will open up but Wolfenstein: The New Order comes out on May 20th/23rd, depending on which side of the Pond you live on. There’s a new trailer below. It made me feel a bit queasy.

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Apparently We Won’t Hear About Fallout 4 For ‘A While’

By Nathan Grayson on February 18th, 2014.

Guess it's time to replay Fallout 3 and New Vegas with tons of mods. Again.

It’s incredibly odd talking to a high-profile game developer when they can tell you very nearly nothing. It’s akin to squeezing lemonade from a lemon husk that’s been sitting in an open garbage bin for upwards of a year. All that comes out is dust and lemon-scented whispers of “no comment.” But Bethesda’s case is special. The complete and total lack of any sort of Fallout 4 announcement has become the thing that people are talking about. And when they’re not doing that, they’re making hyper-elaborate bogus ARGs about it and registering false trademarks. So when Bethesda game director Todd Howard approached me on the D.I.C.E. red carpet, that’s exactly what I asked him about. Here’s what he told me.

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Hands On: The First Few Hours Of Elder Scrolls Online

By John Walker on February 7th, 2014.

Elder Scrolls Online (“The” optional) is out in April. That’s quite soon! So over the last few days Bethesda have opened it up to allow some journalists in, to have a poke around. I’ve played up to level 7, so far, which isn’t enormously far in, but does represent that crucial opening five or six hours. And I’m here to tell you all about them.

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The Elder Scrolls Online Is Really Very Expensive

By John Walker on January 29th, 2014.

Good gravy, Zenimax must have a lot of money. (Which only fits my firm belief that a company with a name like that is going to be behind the great zombie outbreak.) A sprinkling of their vast coffers has been used to create a very luscious cinematic for The Elder Scrolls Online, featuring your mum as the big baddie. They release this to mark the announcement of an Imperial Edition of the forthcoming MMO, a “premium collector’s edition”, or as I like to call them, The Expensive Ones For Mad People. Except, bloody hell, this game’s going to be expensive for everyone.

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Avoid Strolls In The Elder Scrolls: New TESO Video

By Craig Pearson on January 23rd, 2014.

Now, where did we park our ship... ?
Sage, Konkle & Crenshaw sounds like a folk band–and who am I to say they aren’t–but they are also three developers working on The Elder Scrolls Online. The three of them banded together, as folk tend to do in MMOs, and recorded a little play session, showing-off a little bit of the game’s group content. I love wandering the worlds Bethesda builds, but when a game includes most of Tamriel, being able to easily and swiftly team up with friends is definitely a plus.
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No Caps: Fallout 1, 2 And Tactics Free At GOG

By Adam Smith on December 12th, 2013.

As the headline says, three Fallout games for free. GO AND GET THEM. These isometric beauties will vanish from GOG at the end of the year. The DRM-free store doesn’t reckon it’ll be allowed to peddle them after year’s end as the current deal with Interplay will expire. After December 31st, the rights belong to Bethesda/ZeniMax. However, the magic of GOG means that if you add the free versions to your account in the next 47 hours (I’m an hour late with this post – SORRY), you’ll be able to keep a copy forever. Go go go.

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Report: Bethesda Casting Voice Actors For Fallout 4

By Nathan Grayson on December 11th, 2013.

All of that Fallout 4 build-up was a giant hoax. Let’s face it: Fallout 4 will probably never happen. I mean, why would anyone make a sequel to a massively successful reinvention of a legendary franchise? It just doesn’t make any sense. I shouldn’t have gotten my hopes up or fashioned a suit of power armor out of my ultra-sexy 2007 Honda Fit or any of that. It was all for naught… unless! It actually wasn’t for naught at all. Of course Bethesda is making Fallout 4, and Kotaku‘s obtained some casting documents that allegedly prove it. Also included: possible first story details.

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The Elder Scrolls Will Go Online On….

By Alec Meer on December 11th, 2013.

…DAHN DAHN DAHN…. April 4, 2014. There, look, I know was a big old tease in the headline but at least I didn’t make you wait long, did I? 4/4/14 is indeed the release date for Bethesda’s MMO adaptation of The Elder Scrolls RPG series, and that’s for PC and Mac – next Jennifer systems will follow in June.

Here’s a PVP trailer, too.
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This Is The Scariest Skyrim Mod I’ve Ever Seen

By Nathan Grayson on December 11th, 2013.

What... what on Earth?

[Droning train whistle sounds]

What’s that?

[The sound of an engine chugging, whirring as though fueled by the souls of a thousand blood-puking damned]

No. No, no, no, no, no, no. This can’t be happening. This cannot be happening. Quick, stay behind me, and whatever you do, DON’T LOOK DIRECTLY INTO ITS–

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