Posts Tagged ‘Bethesda’

Southland Tales: Dishonored 2’s Sun-Scorched Bloodflies

Arkane Studios co-creative director Harvey Smith has been talking about the new setting for Dishonored 2 [official site]. Given that Dunwall is my favourite fictional environment of the last few years, I’m sad to be leaving it behind in the sequel but given that the hints to a wider world were such a tantalising aspect of Dishonored, I’m happy to see another region within the Empire of the Isles. Dishonored 2 takes place in Karnaca, “the jewel of the south” and you can learn more about it by watching the video below.

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Post-Post-Apocalypse: Fallout 4 DLC & Modding Details

You shouldn’t really eye up the dessert menu before your main course has arrived, but sometimes the need to know that profiteroles are definitely available gets the better of one. And so it is that ears are already pricking about Fallout 4 [official site]’s post-launch stuff things, including word of downloadable content and a vague window for its mod support.

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Doom’s Guts, Gore, SnapMap And id Tech 6

Look, you might not think that a video about “The Guts And Gore” of Doom [official site] would be particularly insightful, but I’ve embedded three videos about id’s upcoming shooter below, and it’s the best of the lot. I’m delighted that Doom is an unabashed gore-fest but I didn’t expect a video explicitly focusing on the gore to tell me a great deal about how the game plays. While showing off a bursting, belching Mancubus, id take time to alleviate fears that melee kills and elaborate death animations will detract from the flow of the game. It’s a good insight into the speed and flow they’re aiming for. There are also videos about the SnapMap mod kit and the id Tech 6 engine.

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Doom Isn’t About Chainsaws, Guns And Gore, It’s About Moving Sideways

Doom [official site] came to the Dolby Theatre as E3 began. Bethesda’s showcase event included an in-depth look at a game we already knew about, the announcement of a game that we already knew about and the blood-spattered reveal of a game we’ve been playing (in various forms) for most of our adult lives. Doom is back. Nathan Ditum was on-site for the live demonstration, and squinted through the gore and melee animations to find the rhythm of the past.

It’s a strange and difficult thing, to bring back a classic game. During the in-game demonstration of id’s new Doom at Bethesda’s E3 showcase, crowd reaction suggests that this particular reboot is on the right track. There are cheers when our hero punches a demon’s head clean off with an outrageous melee attack. There is a round of appreciative applause when an arm is wrenched off at the elbow and the palm used as a key (clever!). And there are delighted gasps as a demon is torn in the manner of a strongman phonebook trick, a wet fleshy tear from the jaw down.

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Fallout 4 Release Date Announced

Nuclear winter is coming. I don’t know if that wordplay worked given the Boston setting for Fallout 4 [official site] seems pretty balmy but you’ll have to make your peace with it because it’s the best this jetlag will produce. As for *when* it’s coming, the answer is 10 November, 2015.

Fallout 4 was the big finale game at the Bethesda E3 conference, with Todd Howard revealing that the studio had been working on it properly for the past 4 years, although design started in 2009, pretty much as soon as Fallout 3 was done. At the event the company showed off a lot of artwork from the game as well as sharing more detail on some of the game’s mechanics, systems and setting.

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Fallout 4 Announced [Update: Trailer Now Live]

Fallout 4 announced

Fallout 4 has been confirmed thanks to the launch of the official website a little ahead of the Officially Official Super Official Big Fallout Announcement time Bethesda mentioned previously.

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Here Isn’t Two Seconds Of DOOM Footage

Bethesda has just sent us a link to a video showing literally two seconds of footage from the forthcoming DOOM, in which nothing happens. Two seconds. That’s not an exaggeration. So confident are Bethesda in the frothing excitement for a fifth instalment in the series that they’re putting this out as an “E3 teaser”, with the expectation that we’ll all dance for them. We’d suggest this confidence is somewhat misplaced, and so below you’ll find some videos for some trailers for other cool stuff instead.

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Wot I Think – Wolfenstein: The Old Blood

Wolfenstein: The Old Blood is a standalone expansion and prequel to last year’s alterna-history shooter Wolfenstein: The New Order. It came out earlier this week.

You almost never see BJ Blazkowicz’s eyes this time. Those tired, sad eyes gave last year’s Wolfenstein: The New Order soul. Not a lot of soul in the grand scheme of things, but by the standards of games which are primarily concerned with gunning down hordes of baddies, The New Order was a big old bleeding heart. Standalone expansion/prequel The Old Blood is a perfectly decent man-shooter that’s in all other senses a step back into tradition. Maybe that’s why we don’t really see his eyes this time. They’d be too bright and cheerful. He’d be a maniac rather than a wounded soldier.

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Nexus Mods On Paid Mods: “This would have caused a rift in Skyrim modding no matter how it was done.”

Robin Scott started building websites to support the modding community in 2001 when he was 14-years-old. In 2007, he started a company to support his site, TES Nexus, as it became the main source for distributing Oblivion mods, and today Nexus Mods hosts “115,674 files for 173 games” and has almost 9 million registered users. If anyone knows what the modding community cares about, and exactly what mods can do for the good of games and gamers, it’s him.

In the wake of Steam’s inclusion of paid-for mods, and just a few hours before their eventual removal, I spoke to Scott about whether creators should be able to charge for mods, how he would have done things differently, and what any of this means for the future of the Nexus. Even in the wake of Valve pulling the system down (for presumed later return), his thoughts are an interesting look at the issues at hand

RPS: Firstly, what do you feel about paid mods in theory? Ignoring their current implementation, do you think there’s a way to do it that good for both developers, mod creators and mod players? Are mods something which should be free on principle?

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Oodles Of Old Blood: An Hour Of Wolfenstein

Extremely hot pipe on Nazi action.

Wolfenstein [official site] ranks as one of the best and biggest surprises of last year, stretching beyond its source material to offer a romp through wonderfully designed levels, non-linear stealth, and even a plot that strayed into unfamiliar territory like “heart-warming” and “actually funny.” More, then, is what we wanted and what Bethesda intend to supply with The Old Blood, a smaller standalone prequel coming in May. PAX East hosted the first public play session and it was all streamed on Twitch. Check it out below.

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