Posts Tagged ‘bethesda’

So I Played Some Wolfenstein: The New Order

By Jim Rossignol on August 26th, 2013.


Huh, the spellcheck on here knows the word ‘Wolfenstein’. Good job, dictionary attendants. Anyway, the reason I’ve had cause to use that peculiar faux-Teutonic title today is that I played an early press build of the latest game in the series, Wolfenstein: The New Order, at Gamescom.

It was a strange experience, not least because it seemed so desperate to remind me that Nazis are evil. Have we forgotten that already?

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Zounds! – Elder Scrolls Online To Be Subscription-Based

By Nathan Grayson on August 22nd, 2013.

These are harsh lands, but I am confident that they will not monetize me. At least there is that.

Hello! Welcome to Bizarro Land. In this reality, I’m British, everyone else is American, my hair is flat and lacking in ambition, Jim hates both snazzy hats and robots, John is an adorable kitten, Adam is very mean and also 100 stories tall, Horace IS FINITE, and Alec is still on parental leave… for a brood of fire-puking spider demons (who strongly dislike repeating game titles over and over and over and Space Hulk). Also, two MMOs announced that they’re embracing the all-but-dead art that is the monthly subscription model in the same week. First it was Wildstar, and now it’s The Elder Scrolls Online. Head below for details while I stop John from spitting up on the rug again.

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The Smell Of Bullshit: Arkane ARE Making Prey 2

By John Walker on August 15th, 2013.

It’s always such a lovely rosy feeling, having your time wasted, isn’t it? That’s what it’s looking like Bethesda’s Pete Hines and Arkane’s Raphael Colantonio may well have done to us in the last couple of weeks, when we were told what now appears to be rubbish about Prey 2′s development. When Nathan asked Hines directly whether Arkane had taken over development from Human Head, he replied with a definite, “No.” Seems he could have said “Yes.” They’re so easily muddled. And the emails go on to suggest that Colantonio considers the gaming sites that report on his games to be “press sneak fucks” when they stumble on the truth.

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Arkane On The Future Of Dishonored, Stories, Multiplayer

By Nathan Grayson on August 14th, 2013.

Dishonored lacked multiplayer, $5828375 worth of microtransactions, and hyper-linear setpiece rollercoasters, yet for some reason everybody loved it. It’s almost like people want intrigue, options, and whale-oil-based societies from their games. Almost. So, with the new (and excellent) Brigmore Witches DLC bidding adieu to the first game’s creaking, disease-infested Dunwall, what’s next for the best sneaky-stabby series to come along in years? Bethesda’s officially calling it a “franchise” now, so a sequel’s all but certain. Where might it go, though? Could multiplayer be in the cards? And where does Arkane think the first game failed? Also, were Dishonored’s two DLC episodes – with their tweaked powers and fairly vocal main character – a preview of things to come? I spoke with Dishonored co-creative director Raphael Colantonio to find out.

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Mushroom Kingdoms: The Elder Scrolls Online

By Adam Smith on August 6th, 2013.

Oh, The Elder Scrolls Online, now is really not the right time for this sort of behaviour. I see you there, in your thirty minute long QuakeCon presentation, and I can’t deny that I was pleased to see it embroidered with mushrooms and mounts, but my mind is still full of Everquest Next. Maybe it’s just bad timing. Had it been another day, I might not have looked the other way. Chances are I would have done though. That said, toward the end of the video, a player mounts a monster’s head on a spike. That’s new, I think. Although, disturbingly, heads on spikes instantly remind make me think of John Romero. Has there ever been a greater example of the form?

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Bethesda Talks Prey 2, Denies Arkane Involvement

By Nathan Grayson on August 2nd, 2013.

Nope. No Corvos here.

Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.

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Gather, Mortals: Carmack Speaks (And id Streams It)

By Nathan Grayson on August 1st, 2013.

CARMACK PUT DOWN THE IPAD WE CAN TALK ABOUT THIS

The day foretold in The Prophecy is finally upon us. Every year, for just a few/ten/fourteen hundred shining hours, the planets are drawn into potentially cataclysmic alignment by the gravitational field surrounding John Carmack’s brain. During this time, all eyes turn to QuakeCon‘s majestically orange-hued stage, where id Software unveils a new Doom 4 logo (NEXT YEAR WE PROMISE) and then Carmack erupts into a Mount Krakatoa of consciousness that cakes the audience in molten genius globules. It is seriously unlike anything you’ll see anywhere else – all at once fascinating and beguiling. Unless you’re incredibly tech savvy in very specific ways, most of it will be entirely over your head. And yet, Carmack makes it downright fascinating, even for my sad, shriveled rain cloud of a brain. The stream starts SOOOOOOOON. 4:30 PM Central/2:30 PM Pacific/10:30 PM London.

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Nord Storm: Skyrim Mod Falskaar Is Basically DLC

By Craig Pearson on July 17th, 2013.

Wow there, Tippy!
Living in Skyrim must be like having Charlie Kaufman as your god. You’d be pottering along, chopping wood, checking the sky for falling dragon poop, just doing your best as a person living in interesting times. You’re not noticing the changes that are happening right under your nose: the flowers look prettier, you can’t speak when you want to, and before you know what’s going on there’s an airship overhead. The hands of mod, reshaping your reality. I expect most of the inhabitants have just woken up to the new neighbouring landmass of Falskaar. The mod adds a remarkable amount of new stuff to base Skyrim, clicking in a new continent of content for you to play. Everyone seems to be talking about it, and with good reason.
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All Over: Dishonored: The Brigmore Witches DLC

By Craig Pearson on July 17th, 2013.

I hope this isn't a spoiler.
Bum. I’ve just realised I’ve not actually finished the previous Dishonored DLC, The Knife of Dunwall. I’m halfway through the second mission. Usually that wouldn’t be a problem, but Arkane took the odd decision to make their DLC episodic, and Dishonored: The Brigmore Witches continues the story they started in the Knife of Dunwall. You are still Daud, fighting for redemption. If anyone else is in my position then it’s best you don’t look below the cut. Spoilers!
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Kwama Shawarma: Elder Scrolls Online First-Person Cam

By Adam Smith on July 4th, 2013.

It’s thanks to the heightened perception stat of PCGamesN that I’m able to point you toward footage of the first-person combat in The Elder Scrolls Online. Previous videos favoured a third-person approach to swordplay and spell-lobbing, which caused much disgruntlement, so perhaps this short clip will manage a degree of regruntling? I actually saw the short clip twice and didn’t notice the first-person sections at all because they’re the same muddy-brown brawl as the rest, except with some swords occasionally swinging at the fore of the screen. The target of those swords are a clan of kwama, as the dev post accompanying the video explains: “The kwama, which you’ll recognize if you played Morrowind, are insectoid creatures you’ll encounter in three forms in ESO: the scrib, the worker, and the warrior.” Scribblenauts!

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Would You Like To See The Evil Within?

By Jim Rossignol on June 14th, 2013.


WE KEEP IT IN THIS BRAIN. But you can also see some The Evil Within footage from E3, in the dungeon of this post. Be warned: it’s a bit grim. Furthermore I don’t know who that American guy is, or why, but the other one is Pete Hines. They both seem quite nice.

Good morning!
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