Posts Tagged ‘Bethesda’

Fallout 4 Trademark Filed, Maybe Might Be A Real Thing

By Graham Smith on November 18th, 2013.

Another next-gen dog awaits?

Alec covered the recent Fallout 4 rumours last week, prompted by this supposed teaser site. Reddit detectives suggested it might be fake, but this weekend brought another notch for the maybe-it’s-real column. Bethesda have now trademarked Fallout 4 in Europe.
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Fallout 4 Is Or Isn’t Being Revealed Soon, Would You Believe

By Alec Meer on November 15th, 2013.

that's just New Vegas running SweetFX, before you get your knickers in a twist

Could it be? Is it even remotely possible? Has a major videogame publisher truly decided to make a sequel to one of its best-selling games? O brave new world, that has such speculation in’t.

Bethesda alternating between Elderses and Falloutses seemed pretty much a given to me, so when talk arose around a URL apparently bought by Bethesda and entitled ‘Survivor 2299‘, a return to the post-apocalypse was far from a surprise. Whether the website really is anything to do with Bethesda remains open to interpretation, but even if it isn’t you should feel free to smack me around the chops with a rainbow trout and call me Charlie McArse if we don’t start hearing official talk of Fallout 4 within the next year.
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In Your Face: Character Creation In Elder Scrolls Online

By Nathan Grayson on October 18th, 2013.

Why yes, you're correct: I haven't blinked in my entire life! How could you tell?

How do you take your Elder Scrolls characters? Green? Purple? Thick? Lean? With one lump or two hundred disfiguring scars and gashes? These are questions you should probably begin asking yourself – at least, if you plan on playing The Elder Scrolls Online when it launches next year. True to Elder Scrolls tradition, the big, hopefully not bad MMO spin-off will allow for character customization out the wazoo, which sounds really painful. In reality, however, it looks like quite a pleasant feature, although the series’ history of bizarre, uncanny valley unfriendly faces might have a thing or two to say about that. Venture into this post’s frigid southern reaches for a video.

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Step Inside For The Evil Within Footage

By Craig Pearson on September 27th, 2013.

EVIL BRAIN!
I watched this video for the The Evil Within and all I could think about was who signed the invoices for the components in the room of blades? After all, this is supposed to be a working care facility for people with severe mental disabilities, so there’s going to be a paper trail. It’s not a small machine: it is industrial-sized, and it spins on either side of a room, blades whirring as it slowly grinds victims. Is it a paper shredder? Who ordered it? And where did it come from? Is there an Evil Innovations catalogue, written by a biting staff writer, subbed by a production editor with a murky past before he hands it off to the dark art dept? And is it laid out in a Adobe InDesign (already pretty evil, tbh)?
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Super Troper: The Evil Within Trailer

By Craig Pearson on September 18th, 2013.

I'll use any excuse to post this delightful piece of concept art
[coffin opens] Hello! Hello? Can you… no, obviously you can’t. Someone has set the dry ice machine all the way up to nimbostratus. I clearly specified cirriform! Fine! We’ll just let it clea – [sound of fan being switched on]. Really? This is amateur hour. Honestly… Well, at least I can read the autocue. Can they see me? Good. VELCOME! Aha-ha-ha-haaaa! Ha! Tis I, Plague Fearsome. I am your g[ho]u[l]ide on this DEADLY JOURNEY into the HEArT of HoRRor and broken k£yboard$. We have The Evil Within trailer for you. It puts “demon” in “demonstration”, and the “er” in “trailer”. For that is the noise I made when I watched this collection of eldritch cliches, this midnight gathering of unscary moments, this fleash video of awkward peril. Follow me as I drop to the paragraph below to escape its blunt and ticklish claws… [Wilhelm scream]
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Tête à Tête: TESO Team Talk Alliance PvP

By Jim Rossignol on September 11th, 2013.


TESO‘s single player was a little underwhelming when I played it at Gamescom. Sure, it looked like Skyrim, but I suspect that’s probably the wrong message to be sending. My feeling is that TESO needs to be its own game, and by mimicking Skyrim it’s sleepwalking into trouble. Rather than attempting to trade on Skyrim’s success, it needs to be setting out its own stall to the MMO crowd, and doing so on its own. One area it might do this is in PvP, which is increasingly sounding like the most interesting area of the project. In a recent Q&A the team have started going into some details, and they sounds like My Sort Of Thing.

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At Blast: Wolfenstein: The New Order Footage

By Craig Pearson on September 3rd, 2013.


Hooray! A smidge of Wolfenstein: The New Order footage has hopped out of Gamescom. The American company’s game by a Swedish developer was shown in Germany and a British website has posted the footage! All it needs are my words around it and you have games journalizmz happening. Jim grumbled about the new Wolfenstein in his Gamescom preview, which is strange because at one point the player gets to dual-wield assault rifles. Now I’ve seen Jim’s bucket list, and all it has on it is “dual-wield assault rifles” written over and over and over, so it’s surprising that this doesn’t seem to be for him. But the footage does seem to play out his worries. Can Creative Director Jens Matthies’ interspersed chit-chat convince us of the game’s worth? Warning: the video has violence and vomit, the ‘double V’ of adult situations.
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So I Played Some Wolfenstein: The New Order

By Jim Rossignol on August 26th, 2013.


Huh, the spellcheck on here knows the word ‘Wolfenstein’. Good job, dictionary attendants. Anyway, the reason I’ve had cause to use that peculiar faux-Teutonic title today is that I played an early press build of the latest game in the series, Wolfenstein: The New Order, at Gamescom.

It was a strange experience, not least because it seemed so desperate to remind me that Nazis are evil. Have we forgotten that already?

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Zounds! – Elder Scrolls Online To Be Subscription-Based

By Nathan Grayson on August 22nd, 2013.

These are harsh lands, but I am confident that they will not monetize me. At least there is that.

Hello! Welcome to Bizarro Land. In this reality, I’m British, everyone else is American, my hair is flat and lacking in ambition, Jim hates both snazzy hats and robots, John is an adorable kitten, Adam is very mean and also 100 stories tall, Horace IS FINITE, and Alec is still on parental leave… for a brood of fire-puking spider demons (who strongly dislike repeating game titles over and over and over and Space Hulk). Also, two MMOs announced that they’re embracing the all-but-dead art that is the monthly subscription model in the same week. First it was Wildstar, and now it’s The Elder Scrolls Online. Head below for details while I stop John from spitting up on the rug again.

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The Smell Of Bullshit: Arkane ARE Making Prey 2

By John Walker on August 15th, 2013.

It’s always such a lovely rosy feeling, having your time wasted, isn’t it? That’s what it’s looking like Bethesda’s Pete Hines and Arkane’s Raphael Colantonio may well have done to us in the last couple of weeks, when we were told what now appears to be rubbish about Prey 2’s development. When Nathan asked Hines directly whether Arkane had taken over development from Human Head, he replied with a definite, “No.” Seems he could have said “Yes.” They’re so easily muddled. And the emails go on to suggest that Colantonio considers the gaming sites that report on his games to be “press sneak fucks” when they stumble on the truth.

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Arkane On The Future Of Dishonored, Stories, Multiplayer

By Nathan Grayson on August 14th, 2013.

Dishonored lacked multiplayer, $5828375 worth of microtransactions, and hyper-linear setpiece rollercoasters, yet for some reason everybody loved it. It’s almost like people want intrigue, options, and whale-oil-based societies from their games. Almost. So, with the new (and excellent) Brigmore Witches DLC bidding adieu to the first game’s creaking, disease-infested Dunwall, what’s next for the best sneaky-stabby series to come along in years? Bethesda’s officially calling it a “franchise” now, so a sequel’s all but certain. Where might it go, though? Could multiplayer be in the cards? And where does Arkane think the first game failed? Also, were Dishonored’s two DLC episodes – with their tweaked powers and fairly vocal main character – a preview of things to come? I spoke with Dishonored co-creative director Raphael Colantonio to find out.

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Mushroom Kingdoms: The Elder Scrolls Online

By Adam Smith on August 6th, 2013.

Oh, The Elder Scrolls Online, now is really not the right time for this sort of behaviour. I see you there, in your thirty minute long QuakeCon presentation, and I can’t deny that I was pleased to see it embroidered with mushrooms and mounts, but my mind is still full of Everquest Next. Maybe it’s just bad timing. Had it been another day, I might not have looked the other way. Chances are I would have done though. That said, toward the end of the video, a player mounts a monster’s head on a spike. That’s new, I think. Although, disturbingly, heads on spikes instantly remind make me think of John Romero. Has there ever been a greater example of the form?

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Bethesda Talks Prey 2, Denies Arkane Involvement

By Nathan Grayson on August 2nd, 2013.

Nope. No Corvos here.

Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.

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