Posts Tagged ‘Bethesda’

Gambon! The Elder Scrolls Goes Online Next Spring

By Alec Meer on June 11th, 2013.

John Hurt (maybe) earlier, Michael Gambon now… It’s only a matter of time before we get Derek Jacobi narrating a trailer for FIFA 2014, or Simon Callow talking about Call of Duty. Gammbers, the Singing Detective and Dumbledore himself, is here today to talk to us about The Elder Scrolls Online, Bethesda’s MMO adaptation of their until now distintively singleplayer Tamriel-set RPGs.
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YAYHOORAY – Fallout: Project Brazil Pt 1 Finally Out

By Nathan Grayson on June 1st, 2013.

On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams are made of. It’s a ridiculously ambitious, fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size of Fallout 3′s, and multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners of the professional entertainment world, which is – in part – the reason it took so long to finally see the sepia toned light of day. But now it’s here, in the gnarled, glowing ghoulflesh. I am kind of maybe excited a little a lot. But what’s actually in this installment? Wellllll…

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Human Dead: Dishonored Dev Rumored To Be On Prey 2

By Nathan Grayson on May 31st, 2013.

Here at RPS, we’re not often in the business of reporting rumors, but this one’s too much of a doozy to leave inside the colossal organic womb ship from which all rumors are born. Prey 2‘s been MIA since time immemorial, with various rumblings of strikes, stall outs, and near-cancellation the only things even vaguely resembling a warm trail for us to follow. Now, however, according to Kotaku and Prey 2 fansite Alien Noire, Dishonored developer Arkane has – allegedly somewhat reluctantly – taken the reigns. THE PLOT THICKENS. Watch it ooze and burble after the break.

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Hands-on: The Elder Scrolls Online

By Brendan Caldwell on May 29th, 2013.


The Elder Scrolls Online is in the unusual (and perhaps unenviable) position of having to appeal to two kinds of player – fans of the Elder Scrolls series and fans of the MMO. It would be silly to argue against the suspicion that, at a certain point, these two groups must overlap. It’s that sweet spot of the Venn diagram that Zenimax is pitching to with its foray into the lots-of-people-fighting-at-once genre. It has already been pointed out that TESO looks to be leaning towards the tried and tested techniques of the MMO, rather than forging a distinct multiplayer world from Elder Scroll conventions, a la the broken yet personable Mortal Online. Having recently had a brief wander in Tamriel, it does seem to us that, as a game, it is certainly more World of Warcraft than Skyrim. Even if it does pay tribute to its forebears in terms of lore and world-building.
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First Look (Sort Of): Wolfenstein: The New Order

By Brendan Caldwell on May 28th, 2013.


Last week, RPS sent Brendan to preview MachineGames’ Wolfenstein: The New Order. In a noble experiment in objective journalism, the preview you’re about to read has been written by veteran RPS contributor Quintin Smith, based on nothing but the two pages of notes Brendan took during the presentation. He hasn’t even seen a screenshot.

Good luck, Quinns! Everyone else should sit back, and enjoy the most unbiased preview in the history of games writing.
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Yours For The Looting: Elder Scrolls Online’s Exploration

By Nathan Grayson on May 17th, 2013.

It is also yours for the lute-ing.

I must (and have previously, and will continue to) admit that I wasn’t overly impressed by what I played of The Elder Scrolls Online. One thing that did take me by surprise, however, was all the random doodads lying around that I could just snatch up. One by one, bristling baskets of apples went right into my increasingly delicious pocket. Bread loaves, too. Oh, and bottles and lighting fixtures, because why not? I guess they were all for crafting, but I was just trying to fulfill my gamerly dream of possessing all objects. The latest Elder Scrolls Online video delves into all that and more, which is nice since these are kind of Elder Scrolls cornerstones. And it all looks quite attractive, too! I continue to worry, though, that Zenimax may not entirely be getting the point.

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BJ Blazkowhaaat? – Wolfenstein Won’t Have Multiplayer

By Nathan Grayson on May 9th, 2013.

I might be a Nazi, but even I'm shocked at this development! Also, what's a videogame?

I may sound somewhat incredulous in the headline, but in the 0.2 seconds it took me to hop down here, I had quite a change of heart. Sure, Wolfenstein’s had multiplayer since Return To Castle Wolfenstein in 2001, but only in Wolfenstein: Enemy Territory did it ever really shine. 2009′s Wolfenstein, meanwhile, didn’t do anything particularly well – multiplayer included. So maybe it’s best left on the cutting room floor in favor of single-player’s, er, Xbox red ring robots, I guess? The recent trailer did a spectacularly bad job of telling us what it’s actually about, so that’s all I’ve got. But yes, multiplayer’s officially out of Wolfenstein: The New Order.

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Wolfenstein Videogame Announcement Bingo

By Alec Meer on May 7th, 2013.

IMAGE UPDATED

Word on the grapevine (Twitter) has it that there’ll be some big, noisy game announcement at 2pm, but at the time of writing I have no idea what it would be because no-one tells me anything. Probably because RPS has insulted pretty much everyone by now, but oh well. In the aim of providing vaguely timely news, I have pre-written the below post ready to have relevant keywords inserted and/or removed once I find out what the game in question is. Let’s see how well I do! Edit – nailed it.

[GAME NAME]WOLFENSTEIN: THE NEW ORDER is a REMAKE/SEQUEL/REBOOT/RIVAL/
HOMAGE
OF/TO [OLD GAME NAME] WOLFENSTEIN 3D, developed by [COMPANY NAME] MACHINE GAMES and to be published by [COMPANY NAME] BETHESDA.
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Cold Day In Hell: Elder Scrolls Online’s Evil Oblivion Plane

By Nathan Grayson on May 3rd, 2013.

This could be you!

[This Elder Scrolls Online post/travel brochure brought to you by Got Your Soul Industries, a subsidiary of Molag Bal, the daedric trickster god.]

COME TO PLEASANTLY BREEZY COLDHARBOUR. Bring your kids! Bring your significant other! Bring your brittle, tenuously tethered soul… wimsuit! Bring your swimsuit. Yes. You thought Skyrim was Tamriel’s number one destination for snow-coated outdoor fun? YOU THOUGHT WRONG AND YOUR LIFE IS FORFEIT. Um, we mean, clearly you haven’t traveled to other planes of existence. You should be more adventurous. Plus, for you native Morrowindians, our trees are all snaky and weird, and you’re in no very little danger of being shouted off a cliff by some crazed dragon hunter. So come join us in Coldharbour, whether you want to ski, snowboard, or have front row seats for the coming End Of Days. We promise, we don’t bite. (Disclaimer: except for Xzanlthor’phlaranx, Dreugh lord of a thousand pointy mouths. He has been known to bite occasionally.)

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The Evil Within Trailer Is Within

By Craig Pearson on April 19th, 2013.

Yes, this is larger than images on the RPS front page usually are, but when you have a brain wrapped in barbed wire with a house growing out the stem, then you bloody well post it
What do you keep your evil in, readers? Do you have demonic tupperware? Perhaps an armoire of awfulness? I have a drawer of despair that I open every now and then, just to make sure my pants are not being burned up next to my socks of suffering. Bethesda keep their new survival horror, The Evil Within, within the most evil box of all: IGN [Lightning, sound of booth babes screaming]. They have the ‘exclusive’ first look coming up next week, so all we’re left with is a live-action trailer that shows us nothing of the game. Enjoy!
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Wot I Think – Dishonored: The Knife Of Dunwall

By Alec Meer on April 18th, 2013.

The Knife of Dunwall is the second piece of extra content for Arkane’s splendid, if slightly cold, Dishonored, and the first which includes new missions proper. It came out a few days ago, I played it a few hours ago, and then I wrote this.
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Not Dragon It Out: Bethesda Declares Skyrim Done

By Nathan Grayson on April 16th, 2013.

That Skyrimajigger, huh? Who’d have thought it’d ever catch on, what with all its burly men, dragons, viking imagery, and infinitely memeable sights and sounds? In an industry that prizes quiet, civil ruminations on modern issues and abhors such savage flights of fancy, the very notion was ludicrous from the get-go. And yet, somehow, for some reason, people ended up thinking it was OK. So Bethesda stuck around and churned out buttery dollops of DLC, even though it desperately wanted to move on to its next speculative installation about a world in which nuclear bombs were never used nor created, and you explore places like Washing D.C. while constantly remarking how normally proportioned all the roaches are. Now, however, Bethesda feels its next big thing demands every last bit of energy it can muster, so Skyrim’s a done deal. Next up, something completely unknown and shrouded in mystery but no seriously it’s probably Fallout 4.

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No Daud About It: Dishonored – Knife Of Dunwall DLC

By Adam Smith on April 11th, 2013.

The headline is a lie, as they so often are, because there is actually a whole lot of Daud in Dishonored’s first proper chunk of DLC. Following the trials thing, which I didn’t bother with and have therefore dismissed completely, Knife of Dunwall is just what Dr DLC ordered. The player controls Daud, who will have “a unique arsenal of new weapons and powers that enhance Dishonored’s dynamic combat, mobility and stealth systems”. While Dunwall itself may be Dishonored’s finest achievement, and I look forward to seeing new districts in this DLC, I’m increasingly convinced that the fluidity of motion – whether sliding, climbing or striking – has somewhat spoiled other first-person games for me. Here’s a trailer, whaler.

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