Posts Tagged ‘Big-Huge-Games’

Wot I Think: Kingdoms Of Amalur: Reckoning

There's a lot of this.
Having poured many fevered hours into the release version of Kingdoms Of Amalur: Reckoning I can now ask you not to judge it entirely on its weak, wonky demo. Have a read of my review, and then mix the two experiences together to create a potion of critical insight +3.

Here’s wot I think.
Read the rest of this entry »

Kingdoms Of Amalur’s Non-Combat Bits

Smell the glove

It’s yet another Kingdoms of Amalur video. There have been so many that I almost skipped straight past this one, continuing on my way through the internets in search of something more succulent. An unfathomable urge caused me to linger, however, and to watch. I’m glad I did because it’s the first time any footage of the game has managed to convince me there’ll be more to do than stabbing, skewering and spellocide. Sneaking, robbing, persuading, charming and exploring. Those are the kinds of things heroes get up to when they’re not committing murders. Take a look-see and then stick around for news of an imminent demo.

Read the rest of this entry »

Kingdoms of Amalur’s Handsome Combat

Fight fight fight!
What I presume will be the final 2011 “insider” video for Kingdoms of Amalur: Reckoning focuses on its action-RPGness, which means talking about the combat and the stuff that articulates the combat, the art and animation. It’s quite an interesting angle to take, actually, looking at how the animators have to try and portray the fight ‘em up mechanics that the designers are trying to put into it. And it looks good. There’s no doubt that Kingdoms will be quite a light Swords & Conversation sort of a game, and I’m certainly interested to see exactly where they take it, particular in terms of how open their open world actually is.
Read the rest of this entry »

Hands On: Kingdoms of Amalur: Reckoning

Lemon fresh!
We sent Agent Smee to have a good long play of Kingdoms of Amalur: Reckoning. Below is his detailed report on the colourful open-world fantasy ‘em up where atheism gives you an XP boost.
Read the rest of this entry »

Fate Fight: Kingdoms Of Amalur: Reckoning

Science-destiny-magic: You kill monsters and steal their fate which makes your weapons glow  and cut through flesh as if it were butter

Footage of Kingdoms of Amalur: Reckoning makes it clear that the fateless hero will spend a great deal of time ending the destinies of almost everything he comes across. As Alec’s hands-on experience taught him, having an open world doesn’t mean an RPG has to be about exploring and collecting vegetables. It can also be mostly about killing things, which isn’t necessarily a bad thing. To that end, here’s a video showing a variety of things being killed in a variety of ways. It doesn’t make me care a jot about the no doubt lore-laden terminology describing elaborate special attacks, but it does make me want to try them out.

Read the rest of this entry »

THQ Big Huge Losses = Losing Big Huge Games

I thought it best to post this quickly before disappearing for the night. Following rumours earlier today THQ have confirmed that Big Huge Games are for sale. Or rather they’re going to close the studio if a sale isn’t completed in – to quote what THQ’s Julie MacMedan said to Crispy Gamer – the “near future.” This is part of their plans to cut $220 million in costs after nearly $200 million losses in Q4 last year. Creators of Rise of Nations and Rise of Legends, if this is actually the end, it’ll inevitably be a big huge loss for gaming.

Big Huge Cheques

Just crawling off to bed, and a news story arrives from Gamasutra. Rise of Nations (and Legends) developer Big Huge Games have been purchased by THQ. One quote sticks out from Big Huge Games’ Tim Train.

“We look at the world as dividing into two camps from a publisher perspective – first are the people who view game production as more of an assembly-line process, whereas THQ are a lot more focused on keeping developer culture intact — they think it’s a big engine of creativity, especially when trying to develop original IP. Because they’re not built on big, monolithic single-location studios, they’ve got a very worldwide studio system that was very attractive to us when we were talking to them.”

While they’ve an console RPG in the works, there’s also mention of another (new) game which helped seal the deal – which, from BHG, you may speculate is an RTS or strategy game of some sort. The deal’s an interesting one from a PC perspective. From my perspective, THQ have been heavily supportive of the PC as a platform in recent years (Company of Heroes. Supreme Commander. They even carried on supporting STALKER when many people presumed it was doomed). They now actively own – in the form of Relic and BHG – two of the best RTS developers on the planet. What are they thinking?

Age of Empires Now Even Ageier

I didn’t really get on with Age of Empires III – pettily, I was turned off by its fonts – so wasn’t paying huge attention to the second add-on pack. Then three things happened which changed my mind.

Strategy in real time. Whatever will they think of next?

Firstly, they released a demo of it. I’m always interested in free stuff. Secondly, Tom Chick got excited about it. When it comes to anything to do with the RTS, I’ll trust Chick a long way – especially because he wasn’t exactly enamored with the first. Thirdly – and this really shows how off my radar it was – it’s actually being primarily developed by Big Huge Games rather than Ensemble. Who, according to Tom, have been doing some really neat things. Including hotkeys, but Tom always gets excited by hotkeys. If a key’s not hot, he’s not into it.

612 Mb of Real time strategy ahoy!