Posts Tagged ‘big numbers’

Towering – Cities: Skylines Has Sold Over 1 Million Copies

By Alice O'Connor on April 14th, 2015.

I know what I said about big numbers. “Please be careful with numbers, chums,” I said. “Many folks sadly seem to deploy statistics as weapons in territorial arguments,” I said. Let’s not do that. Numbers can be celebratory too, numbers can make you feel included, let you know that there are plenty of others like you out there.

If you bought Cities: Skylines, hey, you might like to know that you’re not alone. Over one million copies of the city-building sim (our Game of the Month) have been sold, publishers Paradox announced today. Perhaps you all might like to meet up for drinks, a meal, and see where the night takes you? Finding a bar with space might be tricky though.

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Sales, Statistics & Secrecy: Wadjet Respond To SteamSpy

By Alice O'Connor on April 8th, 2015.

Numbers.

People do seem to like numbers, don’t they? Scores, sales, profits, records, comparisons, biscuits eaten, angels on the head of a pin, and other statistics I find a curious part of gaming fandom. The holy grail for numberfans is, as far as I can see, Steam sales figures.

The latest site trying to guess at Steam numbers by extrapolating from what little data we can see is SteamSpy, and not everyone’s happy with it. In response to folks poking at SteamSpy statistics and asking personal questions, adventure game house Wadjet Eye Games have talked a bit about the reliability and uses of data and their unease about sharing numbers.

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Lively: H1Z1 Has Sold Over 1 Million Copies

By Alice O'Connor on March 25th, 2015.

Not very cosy.

“That’s nice, dear,” is my usual response to boasts of big business numbers. They rarely reveal much interesting unless you’re really into the nitty-gritty of #business (in which case, fair play to you). Why do I raise an eyebrow at news that H1Z1 [official site] has sold over one million copies?

Well, while many (me included, probably) have muttered that the Early Access open-world zombie multiplayer survival genre is overcrowded with folks leaping on DayZ‘s bandwagon, it’s evidently vibrant enough for a million folks to pay at least £15 for a game which will be free-to-play when it eventually launches. I’m surprised.

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Over $57 Million Paid Out To Steam Workshop Creators

By Alice O'Connor on January 30th, 2015.

It's the Steam logo.

$57 million US is a lot of money. So’s $58 million, but I mention $57m specifically because that’s how much Valve have paid out since 2011 to folks who made and sold in-game items for their games. It’s over $57 million dollars from hats, knives, guns, staves, and swords across TF2, Dota 2, and Counter-Strike: Global Offensive. And those last two games only sell cosmetic items. And that’s after Valve have taken their cut. Crumbs!

Now non-Valve games can join in. The first games opening up a ‘curated’ Steam Workshop bringing items to sale are Chivalry: Medieval Warfare and Dungeon Defenders Eternity.

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Live$treaming: Amazon Buying Twitch For $970 Million

By Alice O'Connor on August 26th, 2014.

It's a logo.

Hey gang! Remember those rumours that Google planned to buy Twitch for a cool billion dollars? That’s not happening. The livestreaming service has been up for sale, though. Amazon announced yesterday that, all things going well, they’ll buy Twitch for $970 million in cash money. Being owned by Amazon is good for us users, Twitch say, because they’ll have the support to do new stuff faster.

The buyout would help explain Twitch’s unpleasant changes this month. It’s wiped huge archives of old video and started muting copyrighted audio in saved videos, cutting costs and getting legal ducks in a line. Investors tend to care more about that sort of thing than users do.

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LoL Gets 27 Million Players A Day And Other BIG NUMBERS

By Nathan Grayson on January 28th, 2014.

Time for more numbers from the LUDICROUSPHERE, aka League of Legends. The MOBA with mo’ mo(nies) than any other ba is now at 27 million players per day. 27 million different people. Every day. And per month? 67 million unique human beings, each snowflakes in their own rights, all crashing blizzard-like into Riot’s behemoth. Those are impressive numbers, certainly. RPS, however, would like to announce some even more impressive numbers.

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Age Of Conan Beta Proves Popular

By John Walker on May 13th, 2008.

If this were Ultima Online, someone would have to play as the person who clears the shit up behind these things.

Age of Conan’s open beta should certainly provide a decent stress test of the servers. Eidos announced this morning that the game’s had one million people sign up so far. Biggest ever? Funcom and Eidos (cautiously) think so. Funcom’s VP of Sales and Marketing, Morten Larssen, says,

“Funcom has not been able to find any higher beta numbers for MMOs in the western world. We believe it represents the largest ever beta sign-up figure in the history of the genre.”

While throwing figures around they report 800,000 people signed up to their newsletter, and 115,000 posts on their forums. We’ll have more about Conan soon, when we report our findings in the beta. Meanwhile, Rock, Paper, Shotun is proud to announce over 8 million typos have now appeared, and the posting of the 400 billionth comment about piracy. Handshakes for everyone.

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