Posts Tagged ‘Big Robot’

Permutation Racer Is A Free Game By My Boss’s Friend

By Graham Smith on January 10th, 2014.

What Wipeout sees when it dreams.

I like to think of full disclosure as a kind of challenge. Did you know that I never learned how to ride a bike? The trousers I’m wearing right now have a hole right on the bum. I have a cut on my thumb and I don’t know where it came from. Permutation Racer is made by a graphical wizard called Tom Betts who works for Big Robot, the company founded by Jim to make games like Sir, You Are Being Hunted. It’s a free, procedurally generated racing prototype, and there’s a video and a download link below. I haven’t brushed my teeth yet today.
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Sir, You Are Being Far Too Hunted At This Point

By John Walker on October 18th, 2013.

Sir, You Are Being Hunted, unquestionably the game of the year according to every gaming website except for this one (out of sheer modesty), has just released a big update. The Industrial Biome is now part of the game, which not only gives you a whole new style of territory to be terrified within, but also a couple of new terrific NPCs – The Scarecrow and the Bog Monster. You can see a video of it below. And before we get there, have a very hefty declaration that Sir is made by a phenomenally handsome team including our own Jim Rossignol, so what you’re witnessing here is grotesque corruption.

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Sir, You Are Being Hunted Alpha On Steam Early Access

By Jim Rossignol on August 19th, 2013.


SUPER DISCLAIMER: Posting about a game I made with Big Robot.

The Sir, You Are Being Hunted alpha is now open to all. On Steam or via Humble Store.

Kickstarter backers (Paypal too) check this page.

Love you!

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Sir, You Are Being Hunted Alpha Opens 19th August

By Jim Rossignol on August 10th, 2013.


EXCITING DISCLAIMER: Sir, You Are Being Hunted is a game made by Big Robot, a small studio which I help run. I am also a founder and editor of this website. Had to mention that. Just so you know.

Anyway! I was just thinking that I should probably mention the release date of the PC game I am working on, on the PC games website I work for. That just seems to link up somehow. So here we go: it’ll be available to download and play on Humble Store and Steam on the 19th of August. Holy crap that is soon! It’s an ‘alpha’ though, so it still has a few months to go before completion, as we’re only about half way through implementing all the robots that hunt you, and have two more biomes to set up. There may be minor glitches, too, but on the whole we’re really rather pleased with it.

You can be hunted, you can be horribly murdered by robots, you can drink tea, and you can escape from the islands. It works. And I think it’s beautiful.

Just in case you’ve not been following my witterings about the project, let me tell you a bit more about it, below.

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Sir, You Are Hiking In The Mountains

By Jim Rossignol on May 24th, 2013.


IMPOSSIBLY IMPORTANT DISCLAIMER: I run 3-man game studio Big Robot in my spare time. This post is blatant self-promotion of that happen-thing.

We’re busy getting Sir, You Are Being Hunted ready for Rezzed, which means that the playable alpha for our Kickstarter backers is not far away. Part of the work that we’re doing towards that involves new biomes, and I’ve made a video to show off one of those, which you can see below.
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Sir, You Are Being Revealed In A New Video Series

By Jim Rossignol on April 19th, 2013.


IMPORTANT DISCLAIMER THING: As well as working on RPS, I run a three-man game-dev outfit called Big Robot. Our current project is Sir, You Are Being Hunted, which did fairly well on the Kickstarters. Rather than pretend RPS can be objective about this I am making a policy of declaring this interest and letting you decide for yourselves.

Without further ado, I’ve posted the latest videos below, so you can take a look. Love you!
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An Essay About Sir, You Are Being Hunted, Kickstarter

By Jim Rossignol on November 25th, 2012.


WARNING: Blatant self-promotional post ahead. Love you!

As many of you will doubtless be aware, I’ve spent the last couple of years dual-classing as journalist and game developer. I’ve worked with two friends – Tom Betts and James Carey – to create the indie studio, Big Robot. We are currently Kickstarting our third game, Sir, You Are Being Hunted. With just a week to go, I wanted to talk plainly about why we’re making it, what the game is, and what it means to us. Specifically, what it means to me. Because this whole gaming-making business is a complicated, tricky thing, and worth talking about in some detail.

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Sir, You Have Reached Your Kickstarter Goal

By John Walker on November 7th, 2012.

It’s rather of note that Sir, You Are Being Hunted is being developed by Big Robot, a team led by one Jim Rossignol. Who happens to be an owner and editor of Rock, Paper, Shotgun. BIAS.

And so it is that Big Robot are rolling around in Queen-faced money. Bar sociopathic lunatics withdrawing pledges, Sir, You Are Being Hunted will be receiving the £40,000 they so politely asked for, and therefore should have the funds to complete the game. So long as Jim doesn’t bet it all on a horse or something. And quite significantly, there’s still 25 days to go. They’ve also updated with some new footage, which you can see below.

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Sir, You Are Being Kickstarted

By Jim Rossignol on November 2nd, 2012.


WARNING: Entirely self-promotional announcement ahead. (Love you!)
Over the past couple of years I haven’t just been blogging, I’ve also been making games. I’ve been making those games with two friends, Tom Betts and James Carey, with help from a bunch of other splendid people: artists, programmers, actors, musicians, and designers, all of whom I’ve been lucky to know. It’s been a strange experience, but it has also been with a very specific goal in mind: to make the kind of games that I want to play. The culmination of our efforts in this regard currently reside in Sir, You Are Being Hunted, a procedurally-generated first-person stealth, combat, and survival game which we’ve been making for most of 2012. It’s been going brilliantly, and despite all the complexities of making such a game, we have a working prototype. Now though, I need your help. With the launch of Kickstarter in the UK, we’ve pitched the game for funding. I will be profoundly, personally grateful if you would back it.

You can watch our pitch video – which includes loads of footage from the in-development build of the game – below.
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Av A Moment For AVSEQ? Now On Steam

By John Walker on August 23rd, 2012.

Rock, Paper, Shotgun is a famously impartial website, proudly free of self-serving behaviour, self-promotion or nepotism. We’re basically the New York Times of the gaming internet. And it is from this perspective that I tell you Jim’s gaming company, Big Robot, has just released their puzzle game AVSEQ on Steam.

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The Robotic Arms: Sir, You Are Being Hunted’s Teaser

By Jim Rossignol on August 7th, 2012.


WARNING: A shameless self-promotional post lies ahead!

With months of Sir, You Are Being Hunted development behind my Big Robot team, and many months more ahead, we’re beginning to get ready to show you it in action. The first glimpse of that is below, in a trailer made up of footage from the alpha build. Sir is a procedurally-generated, first-person action game made in Unity by a team of four. It’s about being hunted across bleak islands by automatons and robo-hounds. It’s about sci-fi weirdness, tea, murder, and some raised eyebrows. We’re now aiming for its appearance in 2013. Please do take a look.
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