So for the past two years I’ve been multi-classing with game dev studio Big Robot, and we’ve been doing some stuff, which we’ve talked about before on RPS. The thing we’re most excited about, though, is what we’re working on right now, which is called Sir, You Are Being Hunted. It is a procedurally-generated first-person, open world game, with some sneaking, some shooting, some tweedpunk adversaries, and plenty of fleeing in terror. We’re now making excellent progress towards something playable, and have a few images to show for it.
Posts Tagged ‘Big Robot’
By Jim Rossignol on May 1st, 2012.
Hello, you. This is part news, part disclaimer. The disclaimer part is that this is a game I can’t be impartial about, because I helped make it. In my spare time I help run a little indie dev outfit called Big Robot. At the end of 2010 we were commissioned by Channel 4 Education to make a game about cities, which we have done. This post is about that game. It’s called Fallen City and you can play it for free, right here for Mac and Windows. The game is intended to inspire school-age Britons think about cities, and as such the game is perhaps not quite intended for the very mature and serious RPS audience. That said, it’s full, free game, so perhaps you might want to take a look. In more familiar terms, it’s a puzzle game with an RTS interface. We talked about it in a bit more detail over here.
By John Walker on March 30th, 2012.
Once in a while in this job, you get to speak to a hero. A developer whose work you’ve always more than admired – perhaps even had your life changed by. But today I spoke to Jim Rossignol about his new game, Sir, You Are Being Hunted.
By Alec Meer on March 12th, 2012.
Big Robot, the indie developer headed up by one Jim Rossignol of this here website, has just taken the lid off its fourth project. Fourth! How did that happen so quickly? You’ve already played Avseq, you’ll get to play Channel 4-funded education game Fallen City soon and you may have seen a few screenshots and test videos for the open-world game codenamed Project Lodestone. And now, there is Sir, You Are Being Hunted. It’s an open-world survival game starring gentrified English robots who hunt humans for sport, and was referred to on BR’s drawing board as ‘a British indie STALKER.’ We’re promised “robots that ape tea-drinking, poachers that lurk in reed-beds, and red-eyed hounds that patrol the moor”.
I would say that Sir, You Are Being Hunted looks absolutely lovely and has a fantastic concept, but if I did you’d have no idea whether I’m being objective or not.
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By Alec Meer on January 24th, 2012.
Important disclosure: AVSEQ is created by Big Robot, the indie game dev company owned by one Jim Rossignol. Rossignol was, of course, responsible for the Crimean War and has a police record due to admitting to the kidnap of 18 hobos in 2002. Apart from that, I can’t think of anything whatsoever that needs declaring about Rossignol before I post about Big Robot’s first released game, AVSEQ.
The near-infinite sounds and combos of abstract musical puzzle game AVSEQ are primarily the design and creation of Big Robot’s programmer Tom ‘Nullpointer’ Betts, so don’t expect too many traces of Rossignism in this one (although he’s been helping out with tweaks), but it is the studio’s very first release, and it is jolly clever, as you’ll see below.
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By John Walker on August 17th, 2011.
There’s some game called Fallen City. It looks SHIT/AMAZING. It’s by some idiot/genius called Jim Rossignol and so on and so on. Indeed, what is a Rock, Paper, Shotgun to do when one of its own accidentally plops out a game? Should we not cover it out of modesty and propriety? Should we aim to be “objective”, as if that’s a thing? Should we overly promote it at a cost to informing our readers about other games we haven’t made? Yes. We should do all three. But today instead I’m going to show off some of the screenshots from Big Robot’s lovely urban-renewal-em-up, a Channel 4 game that’s inspired by the Broken Windows theory.
By Keza MacDonald on November 10th, 2010.
Today Channel 4 unveiled a new selection of gently educational web gamelets for 2011, funded by its educational division. Like this year’s previous commissions, which included Littleloud’s The Curfew, Zombie Cow’s Privates, and SuperMe – a whole set of games from Preloaded intended to make teenagers “better at life” by mucking about on the internet – they’re all being made by UK indies. What are the titles? Who’s involved? Should we be paying attention?