Posts Tagged ‘Big Robot’

Sir, You Are Being Kickstarted

WARNING: Entirely self-promotional announcement ahead. (Love you!)
Over the past couple of years I haven’t just been blogging, I’ve also been making games. I’ve been making those games with two friends, Tom Betts and James Carey, with help from a bunch of other splendid people: artists, programmers, actors, musicians, and designers, all of whom I’ve been lucky to know. It’s been a strange experience, but it has also been with a very specific goal in mind: to make the kind of games that I want to play. The culmination of our efforts in this regard currently reside in Sir, You Are Being Hunted, a procedurally-generated first-person stealth, combat, and survival game which we’ve been making for most of 2012. It’s been going brilliantly, and despite all the complexities of making such a game, we have a working prototype. Now though, I need your help. With the launch of Kickstarter in the UK, we’ve pitched the game for funding. I will be profoundly, personally grateful if you would back it.

You can watch our pitch video – which includes loads of footage from the in-development build of the game – below.
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Av A Moment For AVSEQ? Now On Steam

Rock, Paper, Shotgun is a famously impartial website, proudly free of self-serving behaviour, self-promotion or nepotism. We’re basically the New York Times of the gaming internet. And it is from this perspective that I tell you Jim’s gaming company, Big Robot, has just released their puzzle game AVSEQ on Steam.

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The Robotic Arms: Sir, You Are Being Hunted’s Teaser

WARNING: A shameless self-promotional post lies ahead!

With months of Sir, You Are Being Hunted development behind my Big Robot team, and many months more ahead, we’re beginning to get ready to show you it in action. The first glimpse of that is below, in a trailer made up of footage from the alpha build. Sir is a procedurally-generated, first-person action game made in Unity by a team of four. It’s about being hunted across bleak islands by automatons and robo-hounds. It’s about sci-fi weirdness, tea, murder, and some raised eyebrows. We’re now aiming for its appearance in 2013. Please do take a look.
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Robot News Regarding: Sir, You Are Being Hunted


So for the past two years I’ve been multi-classing with game dev studio Big Robot, and we’ve been doing some stuff, which we’ve talked about before on RPS. The thing we’re most excited about, though, is what we’re working on right now, which is called Sir, You Are Being Hunted. It is a procedurally-generated first-person, open world game, with some sneaking, some shooting, some tweedpunk adversaries, and plenty of fleeing in terror. We’re now making excellent progress towards something playable, and have a few images to show for it.

More on this below.

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Hats, Tea & Urban Regeneration: Fallen City

I was the main inspiration for this character.
Hello, you. This is part news, part disclaimer. The disclaimer part is that this is a game I can’t be impartial about, because I helped make it. In my spare time I help run a little indie dev outfit called Big Robot. At the end of 2010 we were commissioned by Channel 4 Education to make a game about cities, which we have done. This post is about that game. It’s called Fallen City and you can play it for free, right here for Mac and Windows. The game is intended to inspire school-age Britons think about cities, and as such the game is perhaps not quite intended for the very mature and serious RPS audience. That said, it’s full, free game, so perhaps you might want to take a look. In more familiar terms, it’s a puzzle game with an RTS interface. We talked about it in a bit more detail over here.

Interview: Jim Rossignol On Sir, You Are Being Hunted

Hot drinks!
Once in a while in this job, you get to speak to a hero. A developer whose work you’ve always more than admired – perhaps even had your life changed by. But today I spoke to Jim Rossignol about his new game, Sir, You Are Being Hunted.

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Rossigames Revealed: Sir, You Are Being Hunted

Hunted: The Robot's Forearm

Big Robot, the indie developer headed up by one Jim Rossignol of this here website, has just taken the lid off its fourth project. Fourth! How did that happen so quickly? You’ve already played Avseq, you’ll get to play Channel 4-funded education game Fallen City soon and you may have seen a few screenshots and test videos for the open-world game codenamed Project Lodestone. And now, there is Sir, You Are Being Hunted. It’s an open-world survival game starring gentrified English robots who hunt humans for sport, and was referred to on BR’s drawing board as ‘a British indie STALKER.’ We’re promised “robots that ape tea-drinking, poachers that lurk in reed-beds, and red-eyed hounds that patrol the moor”.

I would say that Sir, You Are Being Hunted looks absolutely lovely and has a fantastic concept, but if I did you’d have no idea whether I’m being objective or not.
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Interview: Jim Rossignol On AVSEQ

Things got pretty heated.

The puzzle game AVSEQ from indie developers Big Robot has recently been released. We managed to get hold of project lead, Jim Rossignol, for a world exclusive interview. Read on for details.

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Have A Sec For AVSEQ?

Development fact: Jim hand-drew the fourteenth pixel from the left/fify-eight from bottom. FACT.

Important disclosure: AVSEQ is created by Big Robot, the indie game dev company owned by one Jim Rossignol. Rossignol was, of course, responsible for the Crimean War and has a police record due to admitting to the kidnap of 18 hobos in 2002. Apart from that, I can’t think of anything whatsoever that needs declaring about Rossignol before I post about Big Robot’s first released game, AVSEQ.

The near-infinite sounds and combos of abstract musical puzzle game AVSEQ are primarily the design and creation of Big Robot’s programmer Tom ‘Nullpointer’ Betts, so don’t expect too many traces of Rossignism in this one (although he’s been helping out with tweaks), but it is the studio’s very first release, and it is jolly clever, as you’ll see below.
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A Nice Cup Of Tea: Fallen City Screenshots

The characters are all based on Jim's real facial expressions.

There’s some game called Fallen City. It looks SHIT/AMAZING. It’s by some idiot/genius called Jim Rossignol and so on and so on. Indeed, what is a Rock, Paper, Shotgun to do when one of its own accidentally plops out a game? Should we not cover it out of modesty and propriety? Should we aim to be “objective”, as if that’s a thing? Should we overly promote it at a cost to informing our readers about other games we haven’t made? Yes. We should do all three. But today instead I’m going to show off some of the screenshots from Big Robot’s lovely urban-renewal-em-up, a Channel 4 game that’s inspired by the Broken Windows theory.

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