
The battle of Uncanny Valley is where CGI finally triumphed over reality: pixels stood proudly over humans showing off their parametrization maps and tone mapping that accurately depicted the imperfection of human skin and declared victory over reality. The first shot in the war fired when researcher Jorge Jimenez released this work on real-time realistic skin rendering, showing off the difference SSSS (Sexy Separable Subsurface Scattering – okay, I added that first ‘S’) makes.
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Rock, Paper, Shotgun
Posts Tagged ‘Big Words of Manly Science’
MANFACE: Perfecting CG Spotty Skin
By Craig Pearson on February 6th, 2012.
Respond to our gibber
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- Spacewalk : “I imagine a Speed style setup with people recording video loops of themselves and then feeding that directly into the camera somehow.” on Kinect 2.0 Will Start Watching Your Blood Next Year
- tyren : “The GBA version of FF6 got a much better translation, though. For example, Vicks from the opening cutscene was changed to actually be Biggs like ...” on Final Fantasy XIV Rebirthing Its Realm In August
- staberas : “Occulus rift plus kinect would be nice combo” on Kinect 2.0 Will Start Watching Your Blood Next Year
- nasenbluten : “The only interesting thing I saw people doing with one of these was realtime 3D scanning of objects and surfaces, other than that it has ...” on Kinect 2.0 Will Start Watching Your Blood Next Year


