Posts Tagged ‘bigpoint’

Concrete Jungler: Merc Elite Is Not A Fantasy MOBA

By Nathan Grayson on May 27th, 2013.

LOLBLOPS

I know, I know: when I first laid eyes on it, I thought it was too. The big guns, frequent explosions, and gruffly barked bits of military lingo, especially, all had me thrown. But nope, I have it on good authority that Merc Elite is in fact some kind of top-down army manshoot/MOBA amalgam. There are lanes and roles and towers (of a sort), but also guns, classes, free aim, and cover. I never thought I’d declare a modern military setting somewhat original in any genre, but well, there you go. Advance position past the break for a trailer. Oh, and maybe bring some earplugs.

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AdversityVille: Massive Layoffs At Zynga, Bigpoint

By Nathan Grayson on October 23rd, 2012.

In modern society, we tend to throw around the phrase “worst day ever” pretty loosely. Stubbed your toe? Worst day ever. Forgot to have “the help” restock your yacht with perfectly chilled bottles of imported Mars water? Worst day ever. Looked on helplessly as you and nearly 250 other talented individuals in your line of work suddenly found yourselves jobless? OK, now we’re getting somewhere. That’s today’s unfortunate tale, straight from the frontlines of struggling social behemoth Zynga and Battlestar Galactica Online creator Bigpoint. Details after the break.

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Valar MMOrghulis: First GoT 7 Kingdoms Footage

By Nathan Grayson on July 12th, 2012.

As soon as my plans come to fruition, I'll finally /sit on the Iron Throne.

So it was promised, so shall it be. After a brief introduction to Game of Thrones: Seven Kingdoms – which promised an MMO in which “players form alliances through Player vs. Player (PvP), Siege combat, and politics to control Westeros” – Bigpoint vanished into the seat-and-BO-flavored mists of Comic-Con. And from that primordial ooze of glorious geekery, it’s now produced one trailer. It features betrayal, war, power, and GIANT WORDS introducing each. Find it after the rather unimposing Wall that is our break.

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You Win Or You Grind – Game of Thrones: 7 Kingdoms

By Alec Meer on July 3rd, 2012.

(p)imp

Game of Thrones games will continue until every last remaining dark corner of Westeros has been illuminated by the lord of cutscenes. It has been prophesied! Next to leap aboard George R. R. Martin and HBO’s blood’n’sex bandwagon is serial MMO-maker Bigpoint, who follow up their Battlestar Galactica free to play massively multiplayer with Game of Thrones: Seven Kingdoms.
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Alive! Bigpoint’s Universal Monsters Is Revealed

By Jim Rossignol on June 13th, 2012.

There seems like a good chance this will be terrible.
Of all the things to licence for a MOBA, the classic line-up of Universal Studios’ monsters – Frankenstein’s Monster, Dracula, Wolfman, er “Gill-man” and so on – makes an odd kind of sense. Antiquated but stylish, and yet it also sort of shows how time in move-world stands still. Anyway, the classic scenery-chewers will be the heroes in Bigpoint’s MOBA Universal Monsters Online, which is currently under development and taking beta sign ups now. Like so much coming from studios like Bigpoint, this won’t even required a download – it’s a pure browser game, and free to play, obviously.

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You Can Planet Yourself: Gameglobe

By John Walker on June 6th, 2012.

I'm going to make Beyond Good & Evil 2.

I’m surprised Square Enix don’t hold their own E3 press conference. With their current line-up (Tomb Raider, Sleeping Dogs, Thief IV, Quantum Conundrum, Dead Island: Riptide, Hitman) they could have pipped Ubisoft to “win” E3 hands down, rather than offering highlights during console owners’ dismal shows. Also, that conference would have featured the reveal of Gameglobe, a free-to-play, browser-based create-your-own action game. And stop that sighing, because despite everything, you’d have sat up and taken notice.

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Go Westeros In The Game Of Thrones MMO

By Craig Pearson on March 9th, 2012.

Spoilers: When you play the game of thrones, you win or you die.
All it takes is a TV show for everything and everyone to want a manly hug from you. Bigpoint’s free-to-play MMO is the third game I’m aware of that’s based on George RR Martin’s easily spoiled fantasy doorstops, A Song of Ice and Fire, but it’s the one that’s interesting me the most. It plonks you right in the middle of Westeros during the first book’s timeframe at a very specific moment, and gives you everywhere from the North to the South to explore. The Lannisters, Baratheons and Starks are all scrabbling to grasp flicking tail of power (can you guess why?), and you can either take a side and get involved in the political PvP backstabbery, or wander the land headbutting the environment in PvE. Actual spoilers below.
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Die Nasty: Bigpoint’s A Game Of Thrones MMO

By Jim Rossignol on February 29th, 2012.

Wow, i can't wait to play that.
Could the Game Of Thrones MMO being about breeding? I ask because of this: “Bigpoint’s design goal is to capture the show’s compelling drama and action and create a visceral gaming experience via an unprecedented level of visual fidelity. The bloodthirsty struggle for power, corruption, and deception will persist. To ensure survival of their dynasty, players must master combat and politics.” Because, you know, that’s not all you need to do to ensure survival of your dynasty, is it? I mean there are certainly other aspects to it, which I personally have been pursuing for years… Anyway. Probably not, eh? No.

The game will be browser-based, so we’re speculating F2P, the website is up here, and that’s the first image up above. Not all that inspiring, but the only way is up, eh? More on this will be coming out of GDC, apparently. So that’s good.

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Drakensang Online Adds “Agile” Rangers

By Jim Rossignol on December 14th, 2011.


Moderately-entertaining free multiplayer-only browser-based Diablo ‘em up Drakensang Online is going to expand before Christmas. Bigpoint have told us that “The NORLANDE expansion update is bringing several new quests, more than a dozen new levels, numerous monsters and champions, new bosses, and new character items and equipment to the game.” More importantly, there’s now some additional class variety with Rangers. These chaps are “agile archers, but also pack a punch.” According to the info “The Rangers will be accompanied by a whole new skill system that makes skills easier and better to use”. This is, apparently, part of increasing the currently limited skill sets for all characters, and making the game’s customisation have a bit more depth. So that’s good!

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DarkOrbit Made €2 Million From One Item

By Jim Rossignol on November 23rd, 2011.


If you want a single reason why the free-to-play market seems to so attractive to the people interested in making money from games, then take a look at this craziness: Gamesbrief have run a story claiming that Bigpoint’s DarkOrbit game has sold two thousand €1,000 “drones”, which are virtual items that help players in combat. The article explains: “There are different levels of drone ranking up to the 10th Drone. The 10th Drone – also called the Zeus Drone – is very rare – you need to have all 9 previous drones and collect blueprints to make it in the game. Earlier this month, on a total of four separate days, Bigpoint made it possible to buy a 10th Drone for €1,000.” And such is the popularity of the game, that quite a large number of people were willing to buy it. Or at least that’s what publishers Bigpoint claim. Are you one of those people who spent that much? Speak up! And also lend us a fiver.

(Unrelated, does anyone want to buy our mysterious The Tenth Blog Post? We’ll make it available next week for £79,000? Anyone? You won’t even have had to read previous RPS posts!)

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Bigpoint CGO Criticises Big Pubs, Valve

By Jim Rossignol on September 7th, 2011.


Speaking to Edge, a CGO of bigshot F2P company Bigpoint, Philip Reisberger, has hit out at big publishers trying to get into the free-to-play arena, taking a shot at Valve as he did so: “There are millions, hundreds of millions of people willing to invest even though they aren’t obliged to. The crucial part of the design is not having to invest, but wanting to. Most people in the Bigpoint universe don’t ever pay. But if they want to pay, don’t just offer hats – offer them something that will help them.” Reisberger believes that players should be allowed to pay for a competitive advantage: “If selling an advantage ruins the game, you haven’t done the balancing right,” he said. “EA and Ubisoft, for example, they’re both trying, but they’re not really there yet.”

It’s a sentiment echoed by other F2P companies I’ve spoken to: they’re generally unimpressed with the efforts of more traditional firms to get into the market. Are they worried? Maybe. But I sense there’s also an element of envy there – companies like Valve and EA are using their existing reach to bring F2P options to gamers who might not previously have considered it. Not that Reisberger will be worried, Bigpoint gets 250k new signs ups every day.

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Drakensang Online Beta Is Open Beta Open

By Jim Rossignol on August 8th, 2011.

LOGO! That's the stuff.
The men of Bigpoint send word that their Diablo-like MMO based on the Drakensang games (ish) has entered the open phase of its beta activities. I had a moderate amount of fun with it when I played in the closed beta – you can read my account here – and reports are that it’s developed a fair bit since then. You can sign up for it here. There’s also a lovely trailer to tie up this post with a bow, below.
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Drakensang Online Has A Decent Bog

By Jim Rossignol on May 31st, 2011.

Bog beasts abound
For the past couple of days I’ve been filling idle moments by dabbling in the Drakensang Online beta. Let me just state, for those of you who have been attracted to this article by the Drakensang name in the header, that this has little to do with the original Germanically twee-ruggedness of the Drakensang RPGs. It captures a little of their art-style, perhaps, but this is a very light Diablo-like MMO with seriously low specs. It’s a beast whacker, a loot gatherer, a quest-runner, an inventory… inventorer? You know the sort of thing. That’s not to say it’s a bad game, especially for free, which it will be. It’s also rather clever with its browser-based tech, with one of the best web-players I’ve seen outside of Unity. Some more thoughts (and a trailer) on all this below.

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