Posts Tagged ‘Bill-Roper’

Roper Talks Flagship, Hellgate, Sadness

By Jim Rossignol on February 8th, 2011.


Gamasutra have a wide-ranging interview with Bill Roper, the juciest portion of which talks about how Hellgate: London went wrong. He says: “It still eventually comes down to dollars and cents and time. I mean, I think when Hellgate: London came out… we knew it needed another four to six months. The publishers knew it needed another four to six months. Everybody was all in. That was kind of the mindset.”. And much more. Go read.

Mythos, Flagship’s other project, is now in beta.

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Star Trek Online Season 2 Goes Boldly Forth

By Kieron Gillen on August 18th, 2010.

A nice fixer-upper, said the estate agent.

(trad.) Anyway, a big content patch for Star Trek Online has gone live. Subtitle “Ancient Enemies”, we speculate it involves some enemies of ancientness. A scan of the content seems to confirm this, with a whole load of new Klingon missions involving the return of the Fek’ihri. Oh God, I hate those Fek’ihri. They really are shits. Perhaps more interesting to my Star-Trek-Online inexperienced-eyes is the new option for the Federation – that of joining the Dilplomatic corp, going on first contact missions and generally not setting phasers-to-kill. Also, a new alien race, regular episodes with a new neutral race (“Deferi”) and the introduction of the gambling game Dabo. You can still try the demo, or have a gape at the new trailer, which shows very little latinum-betting and chatting, but a whole lot of the ancients being enemies. Hence, boom-booms.

Oh – and, as a bonus extra news, Bill Roper’s departed Cryptic after a couple of years.
Read the rest of this entry »

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Bill Roper Speaks About Flagship

By John Walker on August 19th, 2008.

Bye : (

The mystery behind the Flagship fiasco has produced much speculation. At last Bill Roper has spoken out, in an interview with 1Up. You can now learn about the last couple of months at Flagship in detail. And it looks like it really is the last couple of months at Flagship. Sad stuff.

“Really, our focus now has been on how we best take care of the guys that aren’t there anymore and help them find jobs with other teams… We’re really working to get those guys placed. Then, past that, we’ve been spending a lot of time trying to take care of our creditors and other fiscal challenges. But it’s definitely at the point where we’re not exactly trying to plot a gigantic turnaround with a bright, rosy future at Flagship. It’s unfortunately more the other side of the coin… We’re working hard on how to end gracefully.”

Read the full interview here.

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Money for Old Roper

By Kieron Gillen on September 24th, 2007.

I’m interviewing Flagship Studio’s Ex-Blizzard-ite Bill Roper tomorrow for a magazine, so have been doing a little research into what sort of things the man’s been saying recently. Some interesting stuff out there. Hellgate: London is a game which I’ve been, while not ignoring, I’ve been more waiting to actually actively have a chance to play the bally thing than following the hype. So, while this is a couple of weeks old, it’s new to me. Newsweek’s always excellent N’Gai Croal chatted to Bill Roper in two separate interviews this year, which he serialised in four parts. He’s now lumped it together in one mega-interview which annoys me by asking all the sensible questions I’d have gone for, forcing me to actually apply my brain a bit harder than normal. Damn N’Gai Croal.

Anyway, here’s Bill on what sort of game Hellgate is. Is it a turn-based strategy game set during the Punic Wars?

“No, it’s an MMO. I mean, MMO means “massively multiplayer online.” We’re gonna be connecting hundreds of thousands to millions of players online. You know, Diablo 2 is an MMO, but in people’s heads when they think MMO they think the EverQuest model so that gives them all these parameters of what an MMO is. And then—I don’t know if this gets driven by marketing groups or by sales or fans, I don’t know–people really seem to need, have that need to be able to strictly define things. Like I know that Raph Koster at one point referred to Guild Wars as a hub-and-instance MMO, trying to narrow down what kind of MMO it was. It’s an MMO. You go online and you’re playing with, you know, thousands of other people in your community. That’s what Hellgate is. It’s an MMO. But to me the more quote-unquote “confusing part” is that its both a single-player game and an MMO. I was thinking of it as trying to be kind of like the Swiss Army Knife of games or the Reese’s Peanut Butter Cup of games. You’ve got your single-player MMO or whatever, or it kind of has these different arms that it reaches out to, these different people that want to play it. But we talk about it as being a massively multiplayer online game in the fact that we’re gonna be putting a massive amount of people together to play a game.”

Good to get that sorted. Every topic imaginable – from pricing decisions to randomised content to Guitar Hero – is dealt with herein. Go read.

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