Posts Tagged ‘BioShock 2’

Bioshock 2: Field of View

By Alec Meer on February 23rd, 2010.

That was supposed to sound like a nice little rhyme. Alas, it just comes across as a really boring, proasic headline – they should have sent a poet. Anyway, the point is that the promised widescreen patch for Bioshock 2 is due tomorrow (at 2AM PST), and will address the returning BS1 oversight/disagreement/confusion that the field of view remained at 4:3 settings even when played in 16:10. Just writing that turns my brain to mush, as it makes me feel as though I’ve been stuck in a temporal loop since 2007, forcing me to continually write something about Bioshock and field of view into a WordPress page again and again. It’s good news for people with nice monitors, however – and as well as that there’s both a larger patch and some DLC in the offing.
Read the rest of this entry »

, , .

62 Comments »

Colourblind Gaming: Is It In His Eyes?

By Dan Grill on February 12th, 2010.

Friend of RPS and sometime games journo Dan Griliopoulos suffers from deuteranopia, a form of red-green colourblindness. He’s a lifelong gamer, yet the industry at large seems entirely ignorant of how difficult games that rely on red and green differentiation can be for his condition – one that’s shared by at least 6% of all males. So, pray allow the man to vent a little…

I’m Big Daddy Delta, terror of Rapture, splitter of splicers, defender of the weak, diving suit fetishist extraordinaire. I’m stuck on one side of a door, there’s a broken window and a yellow glowing switch a few feet away. I have a clever hacking dart gun, which requires my simply pressing a button when a needle on its meter passes through a certain colour. I shoot, I score… and get a mild electric shock. I repeat. Again and again. There’s an endless supply of darts so I keep shooting until I die of Electron Overdose and respawn, humiliated, at a Vitachamber. Yet again, someone on the art team has thoughtlessly swallowed the Manichean standard that red is bad and green is good, and decided he should use a primary palette to distinguish between these opposites -which means poor old colour-blind me gets killed.
Read the rest of this entry »

, , , , , .

137 Comments »

Wot I Think: Bioshock 2

By Alec Meer on February 8th, 2010.

The DRM sucks. It really does. Only… I can’t comment on exactly how sucky it is because this an opinion based on the 360 version of the game. I know! I played it on a gamepad and everything! I’ll be handing in my PC4EVA badge and gun momentarily, but before that it seemed wise to at least write up my experiences. 360 is what we had access to for review, and, while largely speaking (based upon the differences between BS1 console and PC, and how technically similar this is to BS1) the experience should be very similar, I can’t say that it definitely will be, or that those multiple forms of copy protection won’t cause every PC in the world to turn into a chocolate muffin with chicken nuggets on top when it unlocks tomorrow. That would make me a liar, and I only lie about things that don’t matter, like loving my family and whether I really finished reading that Stephen Hawking book. I’ll be checking BS2 PC out tomorrow, and if there’s any sign of trouble or disparity with anything in this piece, rest assured there’ll be posts about it. For now, though: An Opinion.
Read the rest of this entry »

, , , .

179 Comments »

Daddy Issues: BioShock 2 Launch Trailer

By John Walker on February 3rd, 2010.

That's a dangerous high five.

They sneak up on you, they really do. It’s already time for the BioShock 2 launch trailer. In fact, Mr Alec Meer is playing it as I type. It’s just around the corner, after seeming like perpetually a year away for about fifty-five years. So you should probably watch the very pretty pictures.

Read the rest of this entry »

, , .

35 Comments »

BioShock 2 DRM Scale Back More Confusing

By John Walker on January 25th, 2010.

He's trying to use GfWL, the poor man.

2K have perhaps declared something of a backdown on the BioShock 2 DRM. Sadly this isn’t to get rid of the godforsaken Games for Windows Live inclusion, but it is to reel in SecureROM slightly. Although to compare the before and after isn’t so simple, as it doesn’t seem anyone was quite clear what the before really looked like, and it’s not clear that the after is as different as implied. The current status is: SecureROM check on launch, but no install limts, and now there are offline profile options for GfWL meaning you can in fact save, load, etc without being connected. GfWL will still limit you to 15 activations, but this can be reset with a phone call to Microsoft. And “now our SecuROM is less restrictive on Steam,” although it’s not clear how.

Read the rest of this entry »

, , , , .

99 Comments »

Big Daddy Is Watching You: Bioshock 2 DRM

By Kieron Gillen on January 20th, 2010.

BACK! DRM! BACK! DON'T TOUCH ME! I WILL FIGHT YOU I WILL... oh no. You are too strong. You have defeated me.

Okay. Let’s keep this just the facts, as everyone knows what they mean. The tech specs for Bioshock 2 are out. They’re reasonable enough. There’s also some fun DRM. Online verification via SecuRom, with an install limit (15 machines, admittedly). To save the game or play online, you need to be logged into Games for Window Live. This still applies on Steam – so SecuRom and Games For Windows Live are needed in addition to the Steam client. Hmm.

UPDATE: 2K Community Manager Elizabeth elaborates over at the forums. In short, it will be doing the standard Games for Windows Live activation – as in, you can play and save games offline without achievements. SecuROM is only a disc-check method for the retail copy. While final details of Steam are forthcoming, that may imply it won’t be there. Hmm.

Comments thread… go. Let me and Edwin Starr provide the soundtrack.
Read the rest of this entry »

, , , .

326 Comments »

The Year Ahead, Part One

By Jim Rossignol on January 15th, 2010.


Below is the first part of our intricate guide for PC gaming in 2010. There’s a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back…
Read the rest of this entry »

, , , , , , , , , , , , .

55 Comments »

Spare Words: Bioshock 2

By Alec Meer on January 4th, 2010.

Happy change of two calendar digits, younglings! While I attempt to warm up my brain farm, let me distract you by throwing my aforementioned leftovers from my recent interview with Bioshock 2′s Jordan Thomas and Melissa Miller at you. They’ll only go to waste otherwise, which would prolong my inevitable torment in Writer Hell. Read on for their thoughts on heading up a new studio and why they don’t think the game’s divisive multiplayer is throwaway…
Read the rest of this entry »

, , , , .

15 Comments »

Cross-Examining Jordan: Bioshock 2

By Alec Meer on December 21st, 2009.

Over on Eurogamer are the fruits of my recent sit-down with Jordan Thomas, the Lead Human on the upcoming Bioshock 2. I’ve got some leftover material from that I may lob up here later, but in the meantime pray enjoy the great man’s high-speed thoughts on Bioshock 1′s backlash, the thinking behind the multiplayer mode, and whether dark metal corridors are more blessing than curse after all. Also, ‘riding seals to freedom.’

(Oh, please steer clear of the vicious war raging in the interview’s comments thread: yes, it’s exactly the same war as breaks out upon any mention of Bioshock anywhere on the internet.)

, , .

90 Comments »

BioShock 2 Website Launches, Confuses

By John Walker on December 8th, 2009.

What does this bit do? YOU HAVE TO GUESS!

At long last there’s finally a proper website for BioShock 2. Goodness knows what was going on before – some combination of an ARG no one I knew was playing and various mysterious bits and pieces of confusing information (some of which kept getting posted through my front door, which started off weird and became junk mail). Now it’s got its own site and… oh good heavens, it’s a mess. A volcanic explosion of Flash, there’s enormous streams of nonsense lava to aimlessly click on without understanding why, occasionally stumbling on a trailer or a plastic lady shouting “tits up!” Hit the menu button top right and you’ll get – a screen full of scribbled words. These will at least lead you toward vague information on the game, some screenshots and videos, and a…

Read the rest of this entry »

, .

39 Comments »

Tommy Guns And Respawn Fictions

By Jim Rossignol on November 20th, 2009.


As we’ve mentioned a number of times previously, Bioshock 2 will feature multiplayer. A new video of that mode has been released unto the internet today, and we’ve posted it below for your delectation. As you might expect, it demonstrates a number of the in-game powers, the barks of your freakish gene-splicing characters, their weapons, and the rather splendid Art Deco environments that all the murderin’ is going to take place in. It’s an odd addition to the game, however, and I can’t help thinking about how hard they’re going to have to try to compete with their contemporaries. Is an old-skool deathmatch add-on really want we demand for 2010?
Read the rest of this entry »

, , .

25 Comments »