Posts Tagged ‘BioShock 2’

Daddy Issues: BioShock 2 Launch Trailer

By John Walker on February 3rd, 2010.

That's a dangerous high five.

They sneak up on you, they really do. It’s already time for the BioShock 2 launch trailer. In fact, Mr Alec Meer is playing it as I type. It’s just around the corner, after seeming like perpetually a year away for about fifty-five years. So you should probably watch the very pretty pictures.

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BioShock 2 DRM Scale Back More Confusing

By John Walker on January 25th, 2010.

He's trying to use GfWL, the poor man.

2K have perhaps declared something of a backdown on the BioShock 2 DRM. Sadly this isn’t to get rid of the godforsaken Games for Windows Live inclusion, but it is to reel in SecureROM slightly. Although to compare the before and after isn’t so simple, as it doesn’t seem anyone was quite clear what the before really looked like, and it’s not clear that the after is as different as implied. The current status is: SecureROM check on launch, but no install limts, and now there are offline profile options for GfWL meaning you can in fact save, load, etc without being connected. GfWL will still limit you to 15 activations, but this can be reset with a phone call to Microsoft. And “now our SecuROM is less restrictive on Steam,” although it’s not clear how.

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Big Daddy Is Watching You: Bioshock 2 DRM

By Kieron Gillen on January 20th, 2010.

BACK! DRM! BACK! DON'T TOUCH ME! I WILL FIGHT YOU I WILL... oh no. You are too strong. You have defeated me.

Okay. Let’s keep this just the facts, as everyone knows what they mean. The tech specs for Bioshock 2 are out. They’re reasonable enough. There’s also some fun DRM. Online verification via SecuRom, with an install limit (15 machines, admittedly). To save the game or play online, you need to be logged into Games for Window Live. This still applies on Steam – so SecuRom and Games For Windows Live are needed in addition to the Steam client. Hmm.

UPDATE: 2K Community Manager Elizabeth elaborates over at the forums. In short, it will be doing the standard Games for Windows Live activation – as in, you can play and save games offline without achievements. SecuROM is only a disc-check method for the retail copy. While final details of Steam are forthcoming, that may imply it won’t be there. Hmm.

Comments thread… go. Let me and Edwin Starr provide the soundtrack.
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The Year Ahead, Part One

By Jim Rossignol on January 15th, 2010.


Below is the first part of our intricate guide for PC gaming in 2010. There’s a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back…
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Spare Words: Bioshock 2

By Alec Meer on January 4th, 2010.

Happy change of two calendar digits, younglings! While I attempt to warm up my brain farm, let me distract you by throwing my aforementioned leftovers from my recent interview with Bioshock 2′s Jordan Thomas and Melissa Miller at you. They’ll only go to waste otherwise, which would prolong my inevitable torment in Writer Hell. Read on for their thoughts on heading up a new studio and why they don’t think the game’s divisive multiplayer is throwaway…
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Cross-Examining Jordan: Bioshock 2

By Alec Meer on December 21st, 2009.

Over on Eurogamer are the fruits of my recent sit-down with Jordan Thomas, the Lead Human on the upcoming Bioshock 2. I’ve got some leftover material from that I may lob up here later, but in the meantime pray enjoy the great man’s high-speed thoughts on Bioshock 1′s backlash, the thinking behind the multiplayer mode, and whether dark metal corridors are more blessing than curse after all. Also, ‘riding seals to freedom.’

(Oh, please steer clear of the vicious war raging in the interview’s comments thread: yes, it’s exactly the same war as breaks out upon any mention of Bioshock anywhere on the internet.)

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BioShock 2 Website Launches, Confuses

By John Walker on December 8th, 2009.

What does this bit do? YOU HAVE TO GUESS!

At long last there’s finally a proper website for BioShock 2. Goodness knows what was going on before – some combination of an ARG no one I knew was playing and various mysterious bits and pieces of confusing information (some of which kept getting posted through my front door, which started off weird and became junk mail). Now it’s got its own site and… oh good heavens, it’s a mess. A volcanic explosion of Flash, there’s enormous streams of nonsense lava to aimlessly click on without understanding why, occasionally stumbling on a trailer or a plastic lady shouting “tits up!” Hit the menu button top right and you’ll get – a screen full of scribbled words. These will at least lead you toward vague information on the game, some screenshots and videos, and a…

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Tommy Guns And Respawn Fictions

By Jim Rossignol on November 20th, 2009.


As we’ve mentioned a number of times previously, Bioshock 2 will feature multiplayer. A new video of that mode has been released unto the internet today, and we’ve posted it below for your delectation. As you might expect, it demonstrates a number of the in-game powers, the barks of your freakish gene-splicing characters, their weapons, and the rather splendid Art Deco environments that all the murderin’ is going to take place in. It’s an odd addition to the game, however, and I can’t help thinking about how hard they’re going to have to try to compete with their contemporaries. Is an old-skool deathmatch add-on really want we demand for 2010?
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New Tonic: Reverberations From Bioshock 2

By RPS on November 5th, 2009.


Eurogamer editor Tom “Tom Bramwell” Bramwell has been delving into Bioshock 2, and – following a trip to 2K Marin – he’s been kind enough to unload some of his head-meat into our blog. Read on for hot diggity.

Hello, Role-Playing Shooters! Remember BioShock? They’re making another one. Seeing as I’m a bit of a regular in Rapture, Jim asked me if I’d be willing to write something about it on my next trip to the surface, and I said I’d be delighted. Either that or I got drunk and offered. I can’t remember, and it doesn’t matter.
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BioShock Multiplayer: Capture The Sister

By John Walker on October 29th, 2009.

Boy, she's creepy.

There’s new BioShock 2 details – a new multiplayer mode called Capture The Sister. The latest trailer reveals this mode to be a peculiar version of capture the flag, where the flag is a struggling demonic-eyed little girl, fought over by the crazed mutants and giant robots of Rapture. Which is… something tabloid newspapers wouldn’t understand. Get her to one of the escape holes and you score a point for your team.

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Dicey Underwater Choices: Bioshock 2 Trailer

By Jim Rossignol on October 26th, 2009.


2K Games have released another trailer, via CVG, for Bioshock 2, this time narrated by a lady who is, presumably, the person who appears in a clever twist/cutscene about three-quarters of the way through the game. Or Shodan Under The Sea? Hmm, perhaps, but I guess it’s all a matter of philosophy, as we’ll no doubt find out soon. Anyway, go watch the action – for it is actiony – in the video-bathysphere below.
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Bioshock 2: The Enmultiplaying

By Jim Rossignol on September 4th, 2009.


This morning we behold the multiplayer footage of Bioshock 2, in which people are augmented splicers in the submerged environs of Rapture. These splicers get cracking killing each other with physics and deployable turrets, which all looks rather entertaining. But… what’s that? There’s a use for the research camera? And someone gets to be the Big Daddy? A Tank round for genetically-spliced deathmatch? Intriguing. We’ll have more on Bioshock 2 rather soon.
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The Bleak Midwinter: Big Games Slip To 2010

By John Walker on July 14th, 2009.

You'll have to wait to beat that child with a pistol, sir.

It’s going to be a quieter Christmas than we were expecting. A bundle of big-name games have announced in the last few days that they’ll no longer be bulging Santa’s sack, but instead offering themselves in the colder months of 2010. This year your Christmas tree will not be towering over 2K games BioShock 2, Mafia II, nor Max Payne 3. Indeed they’re not alone. A smattering of console-only titles have also slipped, as well as Activision’s Singularity. What’s a jolly-bellied man to do this holiday season? Deliver Modern Warfare 2 an awful lot, it seems.

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