Rock, Paper, Shotgun

Posts Tagged ‘BioShock: Infinite’

Levine On… Bias, Trust, SWAT & Tennis

By Alec Meer on January 24th, 2012.

Elizabeth is very sad because she won't get to play any tennis today

Yesterday, we brought you Ken Levine’s explanation of BioShock: Infinite’s 1999 mode. The response was, perhaps inevitably, divided. Here’s the second part of my chat with him, in which he anticipates that, as well as addressing the fact he can only offer a biased opinion of his game, the problem with out of context headlines, tennis in BioShock, why SWAT 4 would have been a very different game under his stewardship and, yes, why “if you’re a reader on Rock, Paper, Shotgun, you are sophisticated enough to not listen to what Ken Levine says.”

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You’re Going To Suffer: Levine On 1999 Mode

By Alec Meer on January 23rd, 2012.

Not Ken Levine. At least, I don't believe so. Haven't seen him in person since Freedom Force days.

Late last week, Irrational announced 1999 mode for BioShock: Infinite – an attempt to recapture the sense of binding decisions, permanent consequences and hard-as-nails challenge that we perhaps associate with a lost era of gaming. In this first of a two-part interview, I nattered to avuncular Irrational bossman Ken Levine about why they came up with 1999 Mode, what it entails, why it’s a very different prospect to simply a ‘hard’ difficulty setting, why he doesn’t want non-hardcore gamers playing that mode, and whether or not it’s a reaction to disappointment about BioShock from System Shock fans.
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Hardcore: BioShock Infinite Has ’1999 Mode’

By John Walker on January 19th, 2012.

Grubby girl.

Irrational Games have just announced a new play mode that will be appearing in BioShock Infinite. Called 1999 Mode, it’s aimed at appealing to those who think games have become too easy. Ken Levine explains, “We want to give our oldest and most committed fans an option to go back to our roots,” adding that 1999 Mode means that you’ll face more permanent consequences from their choices you make, and force you to stick with the specialisations you choose.

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BioShock: Infinite – I Find It Kind Of Sad

By Alec Meer on December 11th, 2011.

Press X to end starvation

Straight from the Gears of War / Mad World school of ironic juxtaposition-based maudlin marketing, this new vidotrail for BioShock: Infinite features EXPLOSIVE ACTION set against someone singing unhappily. It’s quite affecting, I’ll give it that, but I think we’ll need someone to do the excruciatingly dedicated frame-by-frame analysis thing to identify exactly what new stuff we’re seeing.
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Rational Discourse: Levine And Del Toro

By Adam Smith on November 18th, 2011.

Guillermo Del Toro: "videogames are the bridge to the future of genre narrative"

Do you enjoy conversation between passionate individuals? If so, the recent Irrational Interview featuring Ken Levine and Guillermo Del Toro is a thoroughly enjoyable way to spend an hour of your day. The Mexican author/director is working on a horror game and the first part of this audio was posted on Halloween so I expected a focus on spooky happenings but the conversation is much more wide-ranging. There is some discussion of monsters but mostly it’s two men discussing the joy of the creative process, as well as the frustrations that can arise in the film and game industries.

Del Toro is frank as ever, at one point describing working on projects with no personal interest as like trying to “fuck without a boner”. He does swear a lot. Ken slowly warms to the idea of this navvy-like behavior and by the end they’re both at it. Two parts. Downloads here and here.

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World In Progress: Bioshock Infinite

By Adam Smith on October 28th, 2011.

I have spared you all the low-cut nature of this young lady's clothing. You are welcome.

When a Bioshock Infinite video arrives in my lap, which is how I demand delivery of all gaming news, I do not expect it to feature actual human beings speaking at me. Ziplines and plummeting are gravely missing from this video. Although it does contain game footage, it’s mainly Ken Levine talking about the world he’s creating, which he sees as but one of the game’s main characters.

There’s a focus on actual people characters, with the voice actors behind Booker and Elizabeth also featured, breaking the rule that they, being the opposite of Victorian infants, should be heard and not seen. Now, in my mind’s eye, Booker Dewitt will always look like Troy Baker, whose name should immediately be attached to Syndicate’s antagonist.

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Sky’s No Limit: BioShock Infinite At TGS

By Adam Smith on September 19th, 2011.

I rarely look up so this could be above me right now

There will inevitably be an English language version of this video available four seconds after I post this, but I feel compelled to make everyone watch it right now. It’s a short BioShock: Infinite trailer from TGS and I find it hugely exciting. There’s some nattering at the beginning, in Japanese, but once that’s done with it’s all action in the universal language of “my word, this is rather thrilling”. It does show some sequences that those wanting to go in completely fresh may not want spoiling, although it’s enemy types rather than plot. Then again, for all I know, the dialogue at the beginning may give away a huge plot twist. It’s unlikely though, isn’t it? Still, if Japanese is something you understand, certainly don’t go telling the rest of us if Elizabeth reveals she’s a sledge.

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Bioshock Infinite: The Full E3 Demonstration

By Jim Rossignol on July 8th, 2011.


That’s a fourteen minute look at what’s going on in the flying city of Columbia, via GameTrailers. If yesterday’s huge interview with Mr Levine was anything to go by, this is worth paying attention to. The “tears” stuff – where things are dragged through from another reality – are shown off here, and they’re quite the thing. There’s so much in here: combat, airships, the skylines, crazy contraptions, decisions being made in an almost-RPG style, and lots more Elizabeth.

Frankly it looks insane and fascinating, and leaps forward Bioshock. The buildings bobbing up and down is quite a disconcerting thing, though. Hmm.
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Bioshock Infinite: Gillen vs Levine

By Kieron Gillen on July 7th, 2011.


Since abandoning sitting in my underpants writing games journalism for the glittering world of sitting in my glittery underpants writing comics, it takes a lot to get me out of bed. That said, it always took a lot to get me out of bed. I’m lazy. However, a chance to chat to Irrational’s creative director Ken Levine about all things Bioshock Infinite counts as something that’ll have me tearing the duvet asunder. So when I was asked to do it, I – er – did it.

And then it was transcribed into written words…

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BioShock Infinite E3, The First Two Minutes

By Andrew Smee on July 1st, 2011.

It's 2011. Where are my flying trains?

Irrational Games have posted the first two minutes of the Bioshock Infinite E3 presentation. The footage is introduced by the lovely Ken Levine and covers a brief rummage through an old curiosity shop chock full of adventuresome period banter between Booker and Elizabeth and also features some remarkably creepy sound design. Comrade Dan Griliopoulos previously reported on the demo which you can rejigger in your mind-memory right here. Impressive-sounding stuff, and you can watch his words spring to life below! Seems like too much of a coincidence. My new theory? Maybe he’s a god. He’s got the chin.

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Another World: BioShock Infinite vs Reality

By Alec Meer on June 24th, 2011.

But is it as nob as Revenge of the Sith?

Those of us who didn’t spend the best part of a week legging it around a giant convention centre earlier this month could only swoon at the resulting tall tales of BioShock: Infinite’s newly-announced reality-rift feature, known as Tears. Now we get our own crack in space-time to peer through, as Ken Levine talks about (and demonstrates) companion character Elizabeth’s ability to introduce elements from other realities into the player’s game-world.
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