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Posts Tagged ‘BioShock: Infinite’

World In Progress: Bioshock Infinite

By Adam Smith on October 28th, 2011.

I have spared you all the low-cut nature of this young lady's clothing. You are welcome.

When a Bioshock Infinite video arrives in my lap, which is how I demand delivery of all gaming news, I do not expect it to feature actual human beings speaking at me. Ziplines and plummeting are gravely missing from this video. Although it does contain game footage, it’s mainly Ken Levine talking about the world he’s creating, which he sees as but one of the game’s main characters.

There’s a focus on actual people characters, with the voice actors behind Booker and Elizabeth also featured, breaking the rule that they, being the opposite of Victorian infants, should be heard and not seen. Now, in my mind’s eye, Booker Dewitt will always look like Troy Baker, whose name should immediately be attached to Syndicate’s antagonist.

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Sky’s No Limit: BioShock Infinite At TGS

By Adam Smith on September 19th, 2011.

I rarely look up so this could be above me right now

There will inevitably be an English language version of this video available four seconds after I post this, but I feel compelled to make everyone watch it right now. It’s a short BioShock: Infinite trailer from TGS and I find it hugely exciting. There’s some nattering at the beginning, in Japanese, but once that’s done with it’s all action in the universal language of “my word, this is rather thrilling”. It does show some sequences that those wanting to go in completely fresh may not want spoiling, although it’s enemy types rather than plot. Then again, for all I know, the dialogue at the beginning may give away a huge plot twist. It’s unlikely though, isn’t it? Still, if Japanese is something you understand, certainly don’t go telling the rest of us if Elizabeth reveals she’s a sledge.

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Bioshock Infinite: The Full E3 Demonstration

By Jim Rossignol on July 8th, 2011.


That’s a fourteen minute look at what’s going on in the flying city of Columbia, via GameTrailers. If yesterday’s huge interview with Mr Levine was anything to go by, this is worth paying attention to. The “tears” stuff – where things are dragged through from another reality – are shown off here, and they’re quite the thing. There’s so much in here: combat, airships, the skylines, crazy contraptions, decisions being made in an almost-RPG style, and lots more Elizabeth.

Frankly it looks insane and fascinating, and leaps forward Bioshock. The buildings bobbing up and down is quite a disconcerting thing, though. Hmm.
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Bioshock Infinite: Gillen vs Levine

By Kieron Gillen on July 7th, 2011.


Since abandoning sitting in my underpants writing games journalism for the glittering world of sitting in my glittery underpants writing comics, it takes a lot to get me out of bed. That said, it always took a lot to get me out of bed. I’m lazy. However, a chance to chat to Irrational’s creative director Ken Levine about all things Bioshock Infinite counts as something that’ll have me tearing the duvet asunder. So when I was asked to do it, I – er – did it.

And then it was transcribed into written words…

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BioShock Infinite E3, The First Two Minutes

By Andrew Smee on July 1st, 2011.

It's 2011. Where are my flying trains?

Irrational Games have posted the first two minutes of the Bioshock Infinite E3 presentation. The footage is introduced by the lovely Ken Levine and covers a brief rummage through an old curiosity shop chock full of adventuresome period banter between Booker and Elizabeth and also features some remarkably creepy sound design. Comrade Dan Griliopoulos previously reported on the demo which you can rejigger in your mind-memory right here. Impressive-sounding stuff, and you can watch his words spring to life below! Seems like too much of a coincidence. My new theory? Maybe he’s a god. He’s got the chin.

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Another World: BioShock Infinite vs Reality

By Alec Meer on June 24th, 2011.

But is it as nob as Revenge of the Sith?

Those of us who didn’t spend the best part of a week legging it around a giant convention centre earlier this month could only swoon at the resulting tall tales of BioShock: Infinite’s newly-announced reality-rift feature, known as Tears. Now we get our own crack in space-time to peer through, as Ken Levine talks about (and demonstrates) companion character Elizabeth’s ability to introduce elements from other realities into the player’s game-world.
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How Infinite Fixes BioShock’s Key Problem

By Alec Meer on June 22nd, 2011.

Plus, underwater would totally mess up her 'do

The upcoming third BioShock game intends to fix an oft-made criticism of the Rapture-set original games, according to Timothy Gerritsen, Director of Development at Irrational Games.

The Executive Producer on Bioshock Infinite admitted to RPS in an interview published today that, in the first Bioshock, “we failed in giving you a sense of that city underwater.”
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Freedom On Rails: Bioshock Infinite Interview

By Dan Griliopoulos on June 22nd, 2011.


Agent Dan stalked the halls of E3 until he caught up with Timothy Gerritsen, Director of Development at Irrational Games and Executive Producer on Bioshock Infinite. They then talked Heisenberg, Bader-Meinhoff, pulp fiction, psychoses… and sometimes even Bioshock.
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Eyes On: BioShock – Infinite

By Dan Griliopoulos on June 21st, 2011.

More colourful birds in games: NOW.

We sent Dan Griliopoulos to take a look at BioShock: Infinite. It might have broken him. That’s the explanation we have for the opening story. But read on for a super-detailed preview of the third BioShock game, and why Dan suspects it’s going to be rather good.

Read the rest of our BioShock Infinite preview…

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Who’s Fighting Who (& When) In Bioshock 3

By Alec Meer on June 17th, 2011.

She'll send your horse to another dimension

Well, obviously pretty much everyone’s fighting you – it is a first-person shooter, after all. But there’s also inter-factional conflict in 2012′s Skyoshock, as one Mr K. Levine reveals below. What on earth could make the denizens of a rebel, militaristic, ultranationalist city in the sky turn against each other? Oh, riiiiiight. Also: time travel.
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Look, Sky-walker: BioShock Infinite In Motion

By Alec Meer on June 7th, 2011.

You look a lot less little, sister

Only a shortie for Ken & chums’ latest, but it’s pretty confident proof that we’re not in Rapture anymore, Andrew. Rocket-spewing zeppelins, anti-gravity powers, gruesome splatting via sky-crates and, at the end, a hint of how large the environments may be. Also, it really plays up the fact that this is a buddy game – but not exactly a buddy comedy. Read the rest of this entry »

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