Posts Tagged ‘BioShock Infinite’

Rapture Captured: Bioshock Infinite – Burial At Sea

By Adam Smith on October 5th, 2013.

The Modern Day Icarus videos that heralded the arrival of Bioshock Infinite were thoroughly enjoyable as far as marketing nonsense goes. Faux documentaries that showed glimpses of the city in the sky, its populace and artefacts, they were entertainingly odd and managed to win my approval despite showing nary a glimpse of the game itself. As the Burial At Sea DLC approaches – and with it a return to Rapture – 2K have released a new video, in the same style, examining the Modern Day Atlantis. It’s not quite as effective, mainly because I expected more than the sort of annoyance I greet Jehova’s Witnesses with when the narrator gravely intoned, “That’s when this happened”.

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BioShock: Infinite DLC Out Today, Rapture Campaign Soon

By John Walker on July 30th, 2013.

So, as guessed by people paying attention to Ken Levine last night, there’s to be BioShock: Infinite DLC. What a surprise. What’s more of a surprise is that one bit is out today. That is Clash In The Clouds, and is a bunch of challenges. Below you’ve got a trailer for that, and a teaser for something called Burial At Sea, which will be a new campaign set in Rapture!

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2K Marin’s Jordan ‘The Cradle’ Thomas Goes Indie

By Alec Meer on July 2nd, 2013.

He might not have quite the profile of a Levine or Smith, but as a lead designer on Thief 3, particularly of The Cradle level, not to mention the similarly nerve-torturing Fort Frolic map in BioShock, Jordan Thomas is a name just as worth knowing. While being granted more overreaching control of a project resulted in 2K Marin’s smart, improved but too safe sequel BioShock 2, followed by a disappearance into the black hole which eventually morphed into The Bureau: XCOM Declassified, Thomas also took on some creative duties late in BioShock Infinite’s development. Now he’s moving away from franchises into creator-controlled, independent territory, and I am not-entirely-quietly confident that this will mean great things.
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Warren Spector On Life After Mickey, Going ‘No Weapons’

By Nathan Grayson on May 14th, 2013.

For the first time in ages, Deus Ex director Warren Spector is unemployed. The man who created what’s regarded by many as the greatest game of all time isn’t cracking any whips, cooking up cyber conspiracies, or teaching cartoon mice to sing. Instead, he’s taking some time to both teach and learn, which is what brought him to UC Santa Cruz’s recent Interactive Storytelling Symposium. There, he echoed the refrain that’s recently become his calling card: take games to new, interesting places, and don’t just lean on crutches from film, TV, and the like to do it. It was a call to action – a plea for tomorrow’s burgeoning brains to break outside the box and then burn the remains. Do not, however, mistake that for an admission of inaction on Spector’s part. Unemployed or not, his gears are churning again, and he’s starting to think about his next big move. After his session, Spector and I discussed why he can’t simply make another Deus-Ex-esque game, why he really wants to put a “no weapons restriction” on his next project, Kickstarter’s popularity among his pioneering peers, Epic Mickey in retrospect, and more.

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About A Girl: Assorted Thoughts On Bioshock Infinite

By Kieron Gillen on April 6th, 2013.


Heavy Spoilers, obv.
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The Vigor Of Oz: Bishock Infinite’s Wizardly Parallels

By Alec Meer on April 4th, 2013.

The following theory is not true, but it could be. It’s surely no accident that BioShock Infinite often evokes The Wizard of Oz – there’s even an early stage of the game named after it. Even so, the similarities, be they deliberate or coincidental, run deeper than a turn-of-the-century character being mysteriously transported to an amazing world of technology and magic. Once I started down the yellow brick road of looking for parallels between Dorothy’s adventure in Oz and Booker’s adventure in Columbia, I couldn’t stop – I identified what seemed to be dozens of them. Am I onto something, or am I projecting? It doesn’t matter – this is purely a thought experiment, not a claim to accuracy, and I’m entirely sure you could achieve a similar effect by comparing Binfinite to Star Wars or the Bible or Peppa Pig. I’m doing this for fun. Mostly.

Also, SPOILERS UNBOUND. Do not read past this point if you haven’t completed the game. (Or if you somehow haven’t seen/read The Wizard of Oz). If you have, fire up Dark Side of the Moon and let’s go off to see the wizard.
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BioShock Infinite: A Few Essential Tweaks

By Craig Pearson on March 27th, 2013.

Hello down there. My FOV is now this big.
Hello. I am not at GDC, but I am at my desk with my lips on the RPS post horn, and I’m prepared to blow. My first honk on the Grand Parper of Postage today concerns my first few moments in BioShock Infinite. All those intro videos, that squeezed FOV, and an overly sensitive mouse . I’m used to having to drop out of games so I can go INI file wrestling, and Levine’s latest is no exception. I’ve been forum lurking and come up with a few fixes for the most common issues.
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Ten Intrigues I Didn’t Mention About BioShock Infinite

By Alec Meer on March 26th, 2013.

4500 words, and I still feel I didn’t get anywhere near close to covering everthing I wanted to about BioShock: Infinite – that I made lengthy generalisations but not enough specification of the smaller, or at least subtler, details and events of a game which consistently barrages the player with imagery and ideas. Here are a few I missed, just to get them off my chest. Could maybe, possibly be said to contain some minor spoilers, depending on how absolute you are about these sorts of things.
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Wot I Think – BioShock: Infinite

By Alec Meer on March 25th, 2013.

BioShock: Infinite is a new first-person shooter from Irrational, creators of BioShock, System Shock 2 and SWAT 4. It’s set on a flying city in 1912, where racism and religious fundamentalism dictate society. You’re up there, wielding guns and magic, to bring someone the girl and wipe away the debt. Here’s what I thought, spoiler-free.
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Finally, A BioShock Infinite Trailer!

By Craig Pearson on March 14th, 2013.

From this angle, it looks like The Sims

After years of speculation, I’ve finally figured out what the ‘Infinite’ stands for in the new BioShock’s title. It’s the number of trailers that they’re going to release before the game comes out. The closer we’ll get, the sheer mass of the trailers they’ve made will start warping time. We’ll slow down the closer we get to the March 26th, and time will stretch on and on. We’ll never escape the trailer singularity, and the closer we the less chance we’ll have of playing. So I have another trailer for you, because I passed the event horizon a long time ago.
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I Ain’t Afraid Of No God: BioShock Infinite’s Liz Unbound

By Alec Meer on February 19th, 2013.

Grr!

As we all know full well and is entirely obvious, BioShock: Elizabeth is a straightforward damsel in distress with a pretty face and a nice dress, and there’s nothing more to her than that. There definitely isn’t anything surprising or sinister about her: she will be rescued by the big man with the big gun, the mean nasty boss will fall to his doom and everyone will live happily ever after.

Or maybe there’s some massive twist at the heart of the game and she’s not what she seems to be at all? Nah.
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Warble Face: Bioshock Infinite’s Songbird

By Adam Smith on February 15th, 2013.

The investigative documentary style of Bioshock: Infinite’s Modern Day Icarus videos tickles my pleasure-nodes. The earlier reveals of the clockwork catastrophes and mechanical malignancies that roam Columbia are failures of imagination in contrast, and anyone fortunate enough to have instigated some form of media blackout regarding the game last year would be well-advised to continue that policy, with a glimmering exception for these informative and menacing reels. The first covers the vanishing of the city and the second, below, contains dark children’s rhymes and the sinister Songbird.

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Wot I Read – BioShock Infinite: Mind In Revolt

By Alec Meer on February 13th, 2013.

Matters are rather different for the third BioShock game than they were for the first. While Irrational’s original had to grab attention from a machinegun-crazed mass audience, their next one comes with built-in renown, potentially affording the studio more opportunity and freedom to indulge themselves in other aspects of the game. Where BioShock’s undersea city of Rapture was, in hindsight, much more of a concept than a functioning place, BioShock Infinite’s floating metropolis Columbia seems to be striving harder to have an explicable and finely-sketched society.

Reflecting this is newly-released ebook novella Mind In Revolt, by Irrational’s Joe Fielder with assistance from Ken Levine, which could technically be described as a prequel but seems more designed to flesh out the social pressures bubbling under Columbia’s utopian surface in the way that the rollercoaster ride of an action videogame might not.
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