Posts Tagged ‘BioWare’

Not Fade Away: How Dragon Age Origins Got Evil Right

By Matt Lees on November 17th, 2014.

The difficulty with explaining why Dragon Age: Origins was super-duper top dog stuff is that on a surface level it was all a bit boring. Nasty creatures are coming to destroy your green, faintly damp-looking world! You’ve got to save the realm, perhaps because prophecies? Prophecies might be a thing, I suppose. Also: dwarves and elves and sometimes magic.

Thematically there’s very little going on in Ferelden that hadn’t already been flogged to oblivion by the rest of the genre, which makes Origins an even tougher sell to a culture now fixated with Game of Thrones. Decapitation makes an occasional appearance, but Origins is largely po-faced fare. What helps it succeed anyway is the one cliché it skewers beautifully, through its depiction of evil and a place called ‘the fade’.

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Wot I Think: Dragon Age – Inquisition

By Adam Smith on November 17th, 2014.

Dragon Age: Inquisition might just be my favourite game released this year. Considering my expectations and relationship with recent BioWare games, that’s about as likely as Saturday night’s soggy kebab being my favourite meal of the year. I’ve spent almost sixty hours uncovering as much of Inquisition’s enormous open world and intricate story as possible, and as soon as I have a few days free, I’ll be spending another sixty or eighty hours seeing it all through new eyes.

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Dragon Age: The Last Court Is Failbetter’s BioWare Project

By Philippa Warr on November 3rd, 2014.

Serault will be fine. Probably.

We’ve been speculating about Failbetter Games’ collaboration with BioWare since February, so it’s a relief to finally discover that it’s Dragon Age: The Last Court. It’s a text-driven project set just before the events of BioWare’s soon-to-be-released Dragon Age: Inquisition.

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Revisionist History: Dragon Age Keep Launched

By Alice O'Connor on October 30th, 2014.

Sure. Probably. That sounds about right.

Filling in the history of Thedas in the Dragon Age Keep, I realise I really don’t remember much about Dragon Age. I needed to consult Google just then to discover that the world it’s set in is named Thedas, for example. Did I give an amulet to a beggar in Origins? Maybe. What’s it to you? Who’s Gascard and why did I kill him? Was Cullen the nice Templar or that mean one? Maybe I killed both.

Keep is the tool that BioWare are using to set up the state of the world in Dragon Age: Inquisition, building up a history of decisions your characters made in earlier games. And it’s now in open beta.

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Original Dragon Age: Origins Free On Origin

By Alice O'Connor on October 9th, 2014.

Fzap!

Loads of games are free, you know. Lots of weird and wonderful games of all shapes and sizes made by all sorts of people. Many of them are great, aren’t they? But imagine the giddy thrill of receiving for free a game which once cost actual money. How decadent! What a bargain! How could Dragon Age: Origins be free this week? Why? Quick, you better download it before The Man notices his mistake.

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Monster Revan Looting Party: New SW:TOR Expansion

By Graham Smith on October 7th, 2014.

To my eye, Star Wars The Old Republic was an awkward marriage of BioWare’s singleplayer storytelling and World of Warcraft-derived MMO mechanics. It’s a marriage which seemed to satisfy no one, dooming SWTOR to a brief honeymoon and a slowly diminishing life of quiet desperation. A sad, science fiction Revolutionary Road.

Nice of BioWare to throw the game and its players a little lovin’ then, in a new expansion called Shadow of Revan. It’s raises the level cap to 60, adds a couple of new worlds like Yavin 4, offers new high-level raids, and introduces a new “discipline system” which will affect everyone, including those who don’t buy this $20 add-on. There’s an announcement trailer below.

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Build-A-Wizard: Dragon Age Inquisition’s Character Creator

By Alice O'Connor on September 30th, 2014.

Shake it off, Vivienne.

We only have a few more months to wait until five years of questing and world-saving conclude in Dragon Age: Inquisition, and the question on everyone’s lips is: can I make a real cool-looking wizard or, like, some kind of really dopey one, or maybe one that looks like my nan, or Taylor Swift? That’s it: can I make Taylor Swift save the world and sing Shake It Off whenever she brushes blood and viscera off her armour? That’s what everyone’s asking, anyway.

A BioWare livestream yesterday giving a good look at the character creator revealed the answer: sure, I guess, probably, if you want! And if you provide your own singing.

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Jennifer Hale Interview: From Metal Gear To Mass Effect

By John Walker on September 28th, 2014.

The many faces that aren't the faces of Jennifer Hale.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, John’s interview with voice actress Jennifer Hale. This post was originally published July 27, 2011.

Jennifer Hale has appeared in a great many more games than you probably realise. The person behind the voice of the female Shepard in all three Mass Effect games is also responsible for Metal Gear’s Naomi Hunter, SOCOM’s HQ, the spookily good British accent of KotOR’s Bastilla, and even the grunts and groans of Metroid Prime’s Samus, among literally hundreds of others in gaming, TV and film. We caught up with Jennifer as she drove through LA, to ask how she came to provide so many of gaming’s iconic voices, the combination of anonymity and fame, and which of the Commander Shepards she’s voting for to appear on Mass Effect’s cover.

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The Mass Effect Effect: Dragon Age Inquisition’s Multiplayer

By Alice O'Connor on August 27th, 2014.

Not found in multiplayer: any of this lot.

After being a big grumpbag about Mass Effect 3‘s multiplayer when BioWare announced it, thinking it a cynical cash-grab, I was pleased to discover it was actually pretty fun for a box-ticking feature. So, if you don’t mind, I’d like to skip that rigmarole for Dragon Age: Inquisition. The fantasy RPG will also have a four-player co-op multiplayer mode, BioWare announced yesterday. It sounds like it’ll try the same sort of stuff ME3 was up to, only better.

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Ships Of Steel: Sunless Sea’s Revamped Combat

By Adam Smith on August 18th, 2014.

Before discussing information about the upcoming combat redesign in the splendid Sunless Sea, I’ll share some information that you may already know. Failbetter’s collaboration with Bioware is not related to the recently announced Shadow Realms, which means there’s still something to look forward to even though Gamescom has chugged its last energy drink and collapsed for another year. We should all concentrate our excitement on Sunless Sea for now because it’s shifting and swelling like a lunatic tide. Details in the briny deeps below.

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S.EXE: Dragon Age II And The Long Road

By Cara Ellison on August 15th, 2014.

same

I usually discover the best stories about games over a quiet drink with a friend. This week I am residing in the Isle of Wight, working with the artist Howard Hardiman, author of The Lengths. The Lengths is, amongst other things, an exploration of the world of male gay escorts based on real conversations with sex workers; illustrations and dialogue of the feelings and life of someone who lives to please other people. I found myself in The Mess asking Howard which games he liked that expressed something about the relationships between people. This will contain spoilers for Dragon Age II.

Howard explained to me that Aveline’s crush on a coworker in Dragon Age II almost broke his heart. So we went back home to play The Long Road.

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Dragon Fights And Spoilers – Dragon Age: Inquisition

By Ben Barrett on August 14th, 2014.

The Dragon Age hype train rolls ever onward. As we near the delayed release of Inquisition on November 21st, the latest trailer had its debut at the EA press event at Gamescom. It’s titled “The Enemy of Thedas,” who one would presume is giving the threatening baddie monologue throughout, and shows off all the usual fantasy violence we’ve come to expect. It also seems to let out some rather significant story beats. Spoilery analysis of those below.

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Unexpected: BioWare’s 4v1 Online RPG Shadow Realms

By Alice O'Connor on August 13th, 2014.

Meet the gang.

We were expecting BioWare’s teased new game to be something a bit real-world-y with supernatural horror. We were not expecting it to be a 4v1 online action-RPG. They officially announced Shadow Realms during EA’s Gamescom press event today and gosh, it is a surprise for BioWare. Think The Secret World‘s real-world-ish monster-mashing setting mixed with the evil overlord side of the Zombie Master mods.

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