Posts Tagged ‘Bioware’

BioWare’s Heir On Sexism, Racism, Homophobia In Games

By Nathan Grayson on March 27th, 2014.

GDC was jam-packed with brilliant talks, and I missed far too many of them because infinity appointments beckoned. One of the absolute best I *did* see, however, was Mass Effect 4 designer Manveer Heir making an impassioned plea to developers for more diversity in games. He gave a talk equal parts well-reasoned and resolute, arguing not that all games should change their icky ways, but that our industry’s predominate pattern needs to shift away from generic leads and hurtful stereotypes.¬†”I sincerely hope that you are ready for that challenge, because I sure as hell am!” he bellowed before being mobbed by fellow designers. I caught up with Heir afterward to discuss some of his talk’s finer points and how BioWare’s become more sensitive to these issues as time has progressed.

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Ex-BioWare Devs Fuse Tribes And An Open World In Epoch

By Nathan Grayson on March 13th, 2014.

I hope they add a stretch goal that lets us vote for a better name than Epoch: Return

As long as this planet continues to spin, there will be a new Intriguing Kickstarter From Folks Who Used To Work On Major Triple-A Franchise X Of The Day. In this case, that Kickstarter is one for Epoch: Return, and the games that once – at least, in pieces, like so many tinker toys scattering from a bucket – emerged from developer Innate’s collective brain are Mass Effect and Dragon Age. But to be perfectly honest, Epoch doesn’t really bear much family resemblance to its distant BioWarian cousins. It takes place on a colossal, open planet that’s ripe for exploring, and you traverse it by way of high-flying momentum-based leaps that strike me as a midpoint between Mirror’s Edge and Tribes 2. It still looks rather floaty, insubstantial, and, well, early, but I definitely like the idea. Watch below.

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Jabba’s Hut: SWTOR Getting Player Housing

By Nathan Grayson on March 10th, 2014.

And this is my giant letter room, where I keep all of my giant letters and also everything else

Sometimes I take a story because¬†it matters – because I’m all rip-roaring and fired up about change and subtext and gravel-voiced men yammering at each other for reasons. Videogame reasons. Other times, it’s for the headline gag. This one is absolutely the latter. Star Wars: The Old Republic – which I haven’t played since The Old Republic was still a A New-ish (And Not Yet Free-To-Play) Republic – is adding player housing. That’s kind of exciting… I guess? Trailer in the Rancor pit beneath these words.

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A Frostbitten Land: Dragon Age Not-III Gets A Shiny Trailer

By Alec Meer on March 6th, 2014.

This year? THIS YEAR? Why was I not told of this? (I was. It’s just that I have the memory of a Leveson Inquiry witness these days). Yes, fantasy RPG sequel Dragon Age Inquistion is due this Autumn/Fall, and much as Bioware have some faith-rebuilding to do after the double-whammy of Dragon Age II and Mass Effect Ending-Gate, I really would like a big, fat, indulgent, glossy RPG on my hard drive right now. Will it be Dragon Age Not-III? The trailer below, which focuses on Frostbite 3 engine-powered environments, suggests I will at least be cooing at its surface.
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Mass Affect: BioWare On Why It Won’t Give Up Romances

By Nathan Grayson on January 24th, 2014.

My heart will always belong to Thane.

Romance in videogames is weird. For one, it’s often handled in ways that range from awkward to downright offensive, and let’s not even start on how deep the uncanny valley suddenly becomes when plasticine mannequin men/women start making goo-goo eyes at each other. But romance, relationships, and sex are fundamental parts of the human experience. They make and break people, peel back layers of personality and reveal us at our most vulnerable. So I’m glad to see that BioWare has no intention of quitting romance, but I sure do wish they did it better.

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Marvel’s Agents Of Shield Borrows From Mass Effect 3?!

By John Walker on January 13th, 2014.

Anyone who’s watched Marvel’s Agents Of SHIELD, and possesses more taste than a toilet roll, will have noticed that it’s a massive stinking turkey of colossal proportions. Somehow making Agent Coulson an unlikeable character – an even more impressive feat since he’s surrounded by utterly hateable characters – it’s a miserable mess of dreary sub-sub-sub-CSI procedural tedium, and mortally embarrassed to be in the Marvel universe. It seems to go out of its way to avoid including anything regarding super heroes, and indeed anything directly relating to familiar Marvel themes, instead opting for that most tiresome trope: evil scientists. (Although without mentioning AIM or Hydra, of course.) Viewers of a recent episode of the somehow not cancelled series might have noticed their strangest decision yet: to use Mass Effect 3 concept art.

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Major Lasers – SWTOR: Galactic Starfighter Videofied

By Nathan Grayson on November 18th, 2013.

Did you know that there are ships in Star Wars? It’s true! I was under the impression that everyone just skywalked everywhere (I mean, why else would anybody name someone that?), but nope, space ships. They fire lasers, too – colorful bouquets of molten, flesh-searing doom. Delightful. It’s like a giant, often fatal rave up there, the raddest of space parties. Don’t believe me? Well then, you’ll just have to watch this trailer for Star Wars: The Old Republic: Galactic Starfighter: The Coloning.

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No-One Expects A 30 Minute Video Of Dragon Age Inquisition

By Alec Meer on November 12th, 2013.

Quick, quick, before it’s pulled!

Unless of course this is a clever marketing ruse, wherein giving the impression that this half-hour of in-game Dragon Age 3-ing is somehow illicitly-obtained makes everyone frantically watch every second of it. WE ARE BEING TRICKED DON’T WATCH THIS VIDEO WHATEVER YOU DO
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The Law Is No Shepard In Mass Effect 4

By Alec Meer on October 16th, 2013.

BYE-BYE

Just a snippet about something that was more or less a given, but I think it’s worth stating and knowing for the record that the next Mass Effect will entirely and definitely steer clear of Commander Shephard. The controversial outcomes of Mass Effect 3 do leave some room for ‘what happened next?’ investigations, but the three-game plot had tied itself in so many knots by that point that a totally clean break for the next set of Meffects is only sensible.
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Red Wing: SWTOR Gets Space Combat Expansion

By Jim Rossignol on October 9th, 2013.


Galactic Starfighter is SO the name of a videogame. Except it’s actually the name of expansion to a videogame, which I suppose is the same thing, albeit a subcategory thereof. Anyway, SWTOR steps into the spacebiff with “12v12 free flight combat”, which involves getting hold of a customisable starfighter and doing pew-pew in various locations around the SWTOR universe. And it looks okay! Or at least not completely terrible*. There are different deals within this expansion depending on whether you are a SWTOR subscriber, or a dirty freeloader, and those can be examined here, with the first wave of space dudes grabbing their space wings on November 1st.
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BioWare On Race, Romance, And (R)Time In Dragon Age

By Nathan Grayson on September 12th, 2013.

Has it really been an entire age since Dragon Age: Inquisition lead designer Mike Laidlaw and I last spoke? Of course not. The first part of our interview went up yesterday. We discussed combat, choice, and exploration, and today we’re delving even deeper into the rabbit hole dragon den of certain doom. Read on to find out how race/sex, crossovers with previous DA games, romance, and more will function in BioWare’s hopeful return to form.

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