Posts Tagged ‘BioWare’

Original Dragon Age: Origins Free On Origin

By Alice O'Connor on October 9th, 2014.

Fzap!

Loads of games are free, you know. Lots of weird and wonderful games of all shapes and sizes made by all sorts of people. Many of them are great, aren’t they? But imagine the giddy thrill of receiving for free a game which once cost actual money. How decadent! What a bargain! How could Dragon Age: Origins be free this week? Why? Quick, you better download it before The Man notices his mistake.

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Monster Revan Looting Party: New SW:TOR Expansion

By Graham Smith on October 7th, 2014.

To my eye, Star Wars The Old Republic was an awkward marriage of BioWare’s singleplayer storytelling and World of Warcraft-derived MMO mechanics. It’s a marriage which seemed to satisfy no one, dooming SWTOR to a brief honeymoon and a slowly diminishing life of quiet desperation. A sad, science fiction Revolutionary Road.

Nice of BioWare to throw the game and its players a little lovin’ then, in a new expansion called Shadow of Revan. It’s raises the level cap to 60, adds a couple of new worlds like Yavin 4, offers new high-level raids, and introduces a new “discipline system” which will affect everyone, including those who don’t buy this $20 add-on. There’s an announcement trailer below.

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Build-A-Wizard: Dragon Age Inquisition’s Character Creator

By Alice O'Connor on September 30th, 2014.

Shake it off, Vivienne.

We only have a few more months to wait until five years of questing and world-saving conclude in Dragon Age: Inquisition, and the question on everyone’s lips is: can I make a real cool-looking wizard or, like, some kind of really dopey one, or maybe one that looks like my nan, or Taylor Swift? That’s it: can I make Taylor Swift save the world and sing Shake It Off whenever she brushes blood and viscera off her armour? That’s what everyone’s asking, anyway.

A BioWare livestream yesterday giving a good look at the character creator revealed the answer: sure, I guess, probably, if you want! And if you provide your own singing.

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Jennifer Hale Interview: From Metal Gear To Mass Effect

By John Walker on September 28th, 2014.

The many faces that aren't the faces of Jennifer Hale.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, John’s interview with voice actress Jennifer Hale. This post was originally published July 27, 2011.

Jennifer Hale has appeared in a great many more games than you probably realise. The person behind the voice of the female Shepard in all three Mass Effect games is also responsible for Metal Gear’s Naomi Hunter, SOCOM’s HQ, the spookily good British accent of KotOR’s Bastilla, and even the grunts and groans of Metroid Prime’s Samus, among literally hundreds of others in gaming, TV and film. We caught up with Jennifer as she drove through LA, to ask how she came to provide so many of gaming’s iconic voices, the combination of anonymity and fame, and which of the Commander Shepards she’s voting for to appear on Mass Effect’s cover.

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The Mass Effect Effect: Dragon Age Inquisition’s Multiplayer

By Alice O'Connor on August 27th, 2014.

Not found in multiplayer: any of this lot.

After being a big grumpbag about Mass Effect 3‘s multiplayer when BioWare announced it, thinking it a cynical cash-grab, I was pleased to discover it was actually pretty fun for a box-ticking feature. So, if you don’t mind, I’d like to skip that rigmarole for Dragon Age: Inquisition. The fantasy RPG will also have a four-player co-op multiplayer mode, BioWare announced yesterday. It sounds like it’ll try the same sort of stuff ME3 was up to, only better.

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Ships Of Steel: Sunless Sea’s Revamped Combat

By Adam Smith on August 18th, 2014.

Before discussing information about the upcoming combat redesign in the splendid Sunless Sea, I’ll share some information that you may already know. Failbetter’s collaboration with Bioware is not related to the recently announced Shadow Realms, which means there’s still something to look forward to even though Gamescom has chugged its last energy drink and collapsed for another year. We should all concentrate our excitement on Sunless Sea for now because it’s shifting and swelling like a lunatic tide. Details in the briny deeps below.

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S.EXE: Dragon Age II And The Long Road

By Cara Ellison on August 15th, 2014.

same

I usually discover the best stories about games over a quiet drink with a friend. This week I am residing in the Isle of Wight, working with the artist Howard Hardiman, author of The Lengths. The Lengths is, amongst other things, an exploration of the world of male gay escorts based on real conversations with sex workers; illustrations and dialogue of the feelings and life of someone who lives to please other people. I found myself in The Mess asking Howard which games he liked that expressed something about the relationships between people. This will contain spoilers for Dragon Age II.

Howard explained to me that Aveline’s crush on a coworker in Dragon Age II almost broke his heart. So we went back home to play The Long Road.

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Dragon Fights And Spoilers – Dragon Age: Inquisition

By Ben Barrett on August 14th, 2014.

The Dragon Age hype train rolls ever onward. As we near the delayed release of Inquisition on November 21st, the latest trailer had its debut at the EA press event at Gamescom. It’s titled “The Enemy of Thedas,” who one would presume is giving the threatening baddie monologue throughout, and shows off all the usual fantasy violence we’ve come to expect. It also seems to let out some rather significant story beats. Spoilery analysis of those below.

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Unexpected: BioWare’s 4v1 Online RPG Shadow Realms

By Alice O'Connor on August 13th, 2014.

Meet the gang.

We were expecting BioWare’s teased new game to be something a bit real-world-y with supernatural horror. We were not expecting it to be a 4v1 online action-RPG. They officially announced Shadow Realms during EA’s Gamescom press event today and gosh, it is a surprise for BioWare. Think The Secret World‘s real-world-ish monster-mashing setting mixed with the evil overlord side of the Zombie Master mods.

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Tactical Wizarding Action In Dragon Age: Inquisition

By Ben Barrett on July 30th, 2014.

I hadn’t noticed until now, but the vast majority of the footage we’ve had of Dragon Age: Inquisition hasn’t featured combat in the way it will be played. Everyone will use the over-the-shoulder camera for, oh, 24 seconds or so then never again. Far more useful is the free-roaming tactical view that pauses time, giving you a moment for a sip of tea and a good think. Perhaps you’d like to target your fireball over here, sir? Or bash this ingrate’s head in with a warhammer, ma’am? Bioware, continuing a trend of blitzing us with trailers at Ubisoft pace, show it off below.

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Sleeping Sickness: BioWare Tease Horror Game

By Adam Smith on July 25th, 2014.

A teaser trailer, released without a great deal of context via what appears to be a viral marketing campaign. Not the sort of thing I’d normally bother you all with but what little context there is does capture the imagination. First of all, it’s a BioWare teaser and it doesn’t look like part of an established series, unless it’s a very peculiar Jade Empire reboot. Second point of interest is that it looks like it might be marketing for a horror game about a man wearing a hoodie, which places it in an established genre. Edit: Could these nightmares be the first hint of the Failbetter/BioWare collaboration? Delicious.

The main draw is the tagline though – “What really happens when we sleep?” I posed the question to the RPS newsroom. Answers and video below.

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Another 14 Minutes Of Dragon Age: Inquisition Gameplay

By Alice O'Connor on July 14th, 2014.

Friends.

The last chunk we saw of Dragon Age: Inquisition was from an area we’ve seen a fair few times before, roaming around the open world-y bits of The Hinterlands. Open skies and rushing waterfalls are nice and all, but what about stone corridors with thick wooden doors, pillars, and all those castle-y bits? I understand these things are very important to fantasy RPGs. A new 14-minute gameplay video shows the Inquisitor and chums roaming through Redcliffe castle, chatting with villains, fighting a boss battle, and getting into all sorts of scrapes.

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Dragon Age: Inquisition Gets Hugs (!!!), 16 Mins Of Footage

By Nathan Grayson on July 10th, 2014.

I hope it is possible to win boss battles through hugging

As you might have guessed by now, I’m all about hugs in videogames. I’d say I’m RPS’ foremost hugsman, but that title probably goes to John, who hugs bears and rhinos into submission in his free time. Even so, the prospect of huggable party members in Dragon Age: Inquisition – which is now a confirmed thing, at least for “some” of them – is tremendously exciting to me. Oh also I guess there’s now 16 minutes of raw footage for you to watch. That’s pretty neat too. No hugs, though :(

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