Posts Tagged ‘BioWare’

Mass Effect: Andromeda Announced For Holiday 2016

By Alice O'Connor on June 15th, 2015.

Glory be! I can finally stop tutting as my colleagues casually refer to the next Mass Effect game as ‘Mass Effect 4‘, which BioWare have been quite clear it wouldn’t be. I’m a little insufferable as RPS news editor. But! Electronic Arts formally announced the game this evening with a trailer, a tiny handful of details, and a name: Mass Effect: Andromeda [official site].

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BioWare Not Finished With Dragon Age – Inquisition Story

By Emily Gera on June 1st, 2015.

Good news for all of you clambering for inspiration to write your Inquisitor/dragon slash fiction romance. Dragon Age creative director Mike Laidlaw has confirmed the studio have more on the cards for the Dragon Age: Inquisition [official site] narrative.

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Dragon Age: Inquisition Free Multiplayer DLC Next Week

By Emily Gera on May 3rd, 2015.

BioWare, in their deep and powerful wisdom, have decided that we puny mortals like stuff that’s free. So starting May 5th, a new multiplayer add-on called Dragonslayer is coming to Dragon Age: Inquisition [official website] at exactly no cost to you.

Dragonslayer gets you three new playable characters: an Avvar warrior called Skywatcher, a rock ‘n’ roll bard known as Zither the Virtuoso, and series veteran Isabela, the Raider Queen of the Eastern Seas. Also coming is a new location in the form of a Ferelden castle.

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In The Trees – Dragon Age: Inquisition Story DLC Released

By Alice O'Connor on March 24th, 2015.

A nice spot for a dip.

Video game forests: yes, more please, thank you. Big trees, dappled sunlight, ferns, moss, lichen, wild flowers, and hidden ponds: ooh twist my arm.

BioWare released the first singleplayer DLC story hunk for Dragon Age: Inquisition [official site] today and while I understand there’s something about Inquisitors and dragons in it, the real take-away is that it has a big forest. With ferns, tree houses, mystic groves, ancient ruins, some huge cliffs with waves crashing at the bottom, and something about an old god and ice dragon, ‘Jaws of Hakkon’ is on Origin for – cripes! – £11.99.

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Magic Makeovers: Dragon Age Inq Adding Customisation

By Alice O'Connor on February 14th, 2015.

Mirror mirror, on the wall, give me blue hair and make me six feet tall.

Give me a long, sprawling RPG with appearance options and I will replay the first hour at least six times. I didn’t realise how ugly that haircut actually is. I didn’t know its lighting would make that skin tone so ugly. I’d forgotten to make them interesting from behind. On reflection, that hair colour is awful. What was I even thinking with that tattoo? And I should tower over puny NPCs more.

When I get around to Dragon Age: Inquisition [official site], I might be able to skip that for once, as the next patch is due to add ways to customise your chap mid-game.

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BioWare Austin’s Shadow Realms Cancelled

By Alice O'Connor on February 10th, 2015.

What happens if I touch this? WAIT NO WAIT NO!

Electronic Arts only announced asymmetric multiplayer action-RPG Shadow Realms [official site] in August, but have now confirmed that they’ve cancelled it. Being made by BioWare Austin (the studio behind the Star Wars: The Old Republic MMORPG, not the Mass Effect gang), it was to be a modern fantasy game with nasty monsters rattling around our world. One player would control a ‘Shadowlord’ on the side of the monsters, while four human players would murder the nasties, and they’d all level up and get loot and all that. But no, not any more.

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Que Sera Sera: Free Dragon Age Pub Songs & Sheet Music

By Alec Meer on January 27th, 2015.

AAAAAAAAAAARGH I'd almost forgotten the horror

In all honesty, I’m not especially on fire with passion at the news of free Dragon Age Inquisition song downloads, but I don’t often get to use the phrase “sheet music” in this line of work, so carpe diem.
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Dragon Age: Inquisition Patch Ups The Banter

By Philippa Warr on January 21st, 2015.

Are we nearly there yet?

I was reading through Dragon Age: Inquisition‘s 1.03 patch notes for the information on how the banter system has changed. I haven’t actually got to Inquisition yet in my playing of the series so I was kind of peeking but trying to squint so I could look away at the first sign of a spoiler* without having accidentally read the whole thing.

The banter change is just a minor change to make the chatter less random in when it occurs and thus avoid long periods of silence – a good thing I’d say (confidently, having not played Inquisition) because the banter is the reason I really warmed up to the series.

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10 Things To Do During Holiday Gaming Load Screens

By John Walker on December 31st, 2014.

In this quietest time of the year, as people take their spare holiday days to fill the gap between Horacemas and the destruction of the Old Year, there will be many who are using the time to catch up on games they’ve missed. Top of that list for many will be BioWare’s epic RPG, Dragon Age: Inquisition. But what to do with the 95-99% of dead-time playing the game leaves, as you stare at its loading screens between moments of playing? Or maybe you’ll boot Far Cry 4? How to wile away the hours during those intro titles? Are you catching up on Shadow Of Mordor, and need activities while it’s showing you yet another close-up of an Orc Captain?

I’ve come up with some suggestions of how to fill this time. Read the rest of this entry »

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The Bestest Best RPG Of 2014: Dragon Age Inquisition

By RPS on December 22nd, 2014.

In Dragon Age: Inquisition, you are the most important person in the entire world. People will follow you into battle, go along with your decisions and occasionally kiss you on the lips. There’s an enormous world to discover and it’s all there for you. Go and have an adventure. You deserve it.

Adam: Inquisition is like comfort food. A month-long banquet of comfort food, with all the trimmings.

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Not Fade Away: How Dragon Age Origins Got Evil Right

By Matt Lees on November 17th, 2014.

The difficulty with explaining why Dragon Age: Origins was super-duper top dog stuff is that on a surface level it was all a bit boring. Nasty creatures are coming to destroy your green, faintly damp-looking world! You’ve got to save the realm, perhaps because prophecies? Prophecies might be a thing, I suppose. Also: dwarves and elves and sometimes magic.

Thematically there’s very little going on in Ferelden that hadn’t already been flogged to oblivion by the rest of the genre, which makes Origins an even tougher sell to a culture now fixated with Game of Thrones. Decapitation makes an occasional appearance, but Origins is largely po-faced fare. What helps it succeed anyway is the one cliché it skewers beautifully, through its depiction of evil and a place called ‘the fade’.

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Wot I Think: Dragon Age – Inquisition

By Adam Smith on November 17th, 2014.

Dragon Age: Inquisition might just be my favourite game released this year. Considering my expectations and relationship with recent BioWare games, that’s about as likely as Saturday night’s soggy kebab being my favourite meal of the year. I’ve spent almost sixty hours uncovering as much of Inquisition’s enormous open world and intricate story as possible, and as soon as I have a few days free, I’ll be spending another sixty or eighty hours seeing it all through new eyes.

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Dragon Age: The Last Court Is Failbetter’s BioWare Project

By Philippa Warr on November 3rd, 2014.

Serault will be fine. Probably.

We’ve been speculating about Failbetter Games’ collaboration with BioWare since February, so it’s a relief to finally discover that it’s Dragon Age: The Last Court. It’s a text-driven project set just before the events of BioWare’s soon-to-be-released Dragon Age: Inquisition.

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