In all honesty, I’m not especially on fire with passion at the news of free Dragon Age Inquisition song downloads, but I don’t often get to use the phrase “sheet music” in this line of work, so carpe diem.
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I was reading through Dragon Age: Inquisition‘s 1.03 patch notes for the information on how the banter system has changed. I haven’t actually got to Inquisition yet in my playing of the series so I was kind of peeking but trying to squint so I could look away at the first sign of a spoiler* without having accidentally read the whole thing.
The banter change is just a minor change to make the chatter less random in when it occurs and thus avoid long periods of silence – a good thing I’d say (confidently, having not played Inquisition) because the banter is the reason I really warmed up to the series.
RPS Feature Bearing Heavy Load
In this quietest time of the year, as people take their spare holiday days to fill the gap between Horacemas and the destruction of the Old Year, there will be many who are using the time to catch up on games they’ve missed. Top of that list for many will be BioWare’s epic RPG, Dragon Age: Inquisition. But what to do with the 95-99% of dead-time playing the game leaves, as you stare at its loading screens between moments of playing? Or maybe you’ll boot Far Cry 4? How to wile away the hours during those intro titles? Are you catching up on Shadow Of Mordor, and need activities while it’s showing you yet another close-up of an Orc Captain?
I’ve come up with some suggestions of how to fill this time. Read the rest of this entry »
RPS Feature Hark The Herald
In Dragon Age: Inquisition, you are the most important person in the entire world. People will follow you into battle, go along with your decisions and occasionally kiss you on the lips. There’s an enormous world to discover and it’s all there for you. Go and have an adventure. You deserve it.
Adam: Inquisition is like comfort food. A month-long banquet of comfort food, with all the trimmings.
RPS Feature (It Wasn't The Taint).
The difficulty with explaining why Dragon Age: Origins was super-duper top dog stuff is that on a surface level it was all a bit boring. Nasty creatures are coming to destroy your green, faintly damp-looking world! You’ve got to save the realm, perhaps because prophecies? Prophecies might be a thing, I suppose. Also: dwarves and elves and sometimes magic.
Thematically there’s very little going on in Ferelden that hadn’t already been flogged to oblivion by the rest of the genre, which makes Origins an even tougher sell to a culture now fixated with Game of Thrones. Decapitation makes an occasional appearance, but Origins is largely po-faced fare. What helps it succeed anyway is the one cliché it skewers beautifully, through its depiction of evil and a place called ‘the fade’.
RPS Feature Unexpected
Dragon Age: Inquisition might just be my favourite game released this year. Considering my expectations and relationship with recent BioWare games, that’s about as likely as Saturday night’s soggy kebab being my favourite meal of the year. I’ve spent almost sixty hours uncovering as much of Inquisition’s enormous open world and intricate story as possible, and as soon as I have a few days free, I’ll be spending another sixty or eighty hours seeing it all through new eyes.
We’ve been speculating about Failbetter Games’ collaboration with BioWare since February, so it’s a relief to finally discover that it’s Dragon Age: The Last Court. It’s a text-driven project set just before the events of BioWare’s soon-to-be-released Dragon Age: Inquisition.
Filling in the history of Thedas in the Dragon Age Keep, I realise I really don’t remember much about Dragon Age. I needed to consult Google just then to discover that the world it’s set in is named Thedas, for example. Did I give an amulet to a beggar in Origins? Maybe. What’s it to you? Who’s Gascard and why did I kill him? Was Cullen the nice Templar or that mean one? Maybe I killed both.
Keep is the tool that BioWare are using to set up the state of the world in Dragon Age: Inquisition, building up a history of decisions your characters made in earlier games. And it’s now in open beta.
Loads of games are free, you know. Lots of weird and wonderful games of all shapes and sizes made by all sorts of people. Many of them are great, aren’t they? But imagine the giddy thrill of receiving for free a game which once cost actual money. How decadent! What a bargain! How could Dragon Age: Origins be free this week? Why? Quick, you better download it before The Man notices his mistake.
To my eye, Star Wars The Old Republic was an awkward marriage of BioWare’s singleplayer storytelling and World of Warcraft-derived MMO mechanics. It’s a marriage which seemed to satisfy no one, dooming SWTOR to a brief honeymoon and a slowly diminishing life of quiet desperation. A sad, science fiction Revolutionary Road.
Nice of BioWare to throw the game and its players a little lovin’ then, in a new expansion called Shadow of Revan. It’s raises the level cap to 60, adds a couple of new worlds like Yavin 4, offers new high-level raids, and introduces a new “discipline system” which will affect everyone, including those who don’t buy this $20 add-on. There’s an announcement trailer below.
We only have a few more months to wait until five years of questing and world-saving conclude in Dragon Age: Inquisition, and the question on everyone’s lips is: can I make a real cool-looking wizard or, like, some kind of really dopey one, or maybe one that looks like my nan, or Taylor Swift? That’s it: can I make Taylor Swift save the world and sing Shake It Off whenever she brushes blood and viscera off her armour? That’s what everyone’s asking, anyway.
A BioWare livestream yesterday giving a good look at the character creator revealed the answer: sure, I guess, probably, if you want! And if you provide your own singing.
RPS Feature From The Archive
Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, John’s interview with voice actress Jennifer Hale. This post was originally published July 27, 2011.
Jennifer Hale has appeared in a great many more games than you probably realise. The person behind the voice of the female Shepard in all three Mass Effect games is also responsible for Metal Gear’s Naomi Hunter, SOCOM’s HQ, the spookily good British accent of KotOR’s Bastilla, and even the grunts and groans of Metroid Prime’s Samus, among literally hundreds of others in gaming, TV and film. We caught up with Jennifer as she drove through LA, to ask how she came to provide so many of gaming’s iconic voices, the combination of anonymity and fame, and which of the Commander Shepards she’s voting for to appear on Mass Effect’s cover.
After being a big grumpbag about Mass Effect 3‘s multiplayer when BioWare announced it, thinking it a cynical cash-grab, I was pleased to discover it was actually pretty fun for a box-ticking feature. So, if you don’t mind, I’d like to skip that rigmarole for Dragon Age: Inquisition. The fantasy RPG will also have a four-player co-op multiplayer mode, BioWare announced yesterday. It sounds like it’ll try the same sort of stuff ME3 was up to, only better.