Posts Tagged ‘bit-tech’

AMD Claim DirectX Not That Bad After All

By John Walker on March 28th, 2011.

What a controversial little box.

Here’s an interesting about-face. Last week we told you of AMD spokesman Richard Huddy’s comments regarding the DirectX API (I now type “API” with an undue confidence), and specifically how it gets in the way of PCs realising their ability to be ten times faster than consoles. Well, now they’re saying words to the effect of, “Um, we didn’t say that, and even if we did, we didn’t mean it.” More specifically, they’re claiming the bit-tech story took the quotes out of context, and according to CRN, “exaggerated” them. Update: bit-tech responds to this below.

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PCs Are 10x More Powerful Than Consoles

By John Walker on March 21st, 2011.

You naughty little bugger

Much like I am ten times more powerful than Quintin, the PC is ten times more powerful than the consoles, according to AMD spokesman Richard Huddy. Which leaves him, and us, wondering why the PC version of games often feels more hobbled than bounding ahead. In fact, in some ways the PC is running at a tenth of the ability of consoles. He told Bit-Tech,

“To a significant extent that’s because, one way or another and for good reasons and bad – mostly good – DirectX is getting in the way.”

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The Forlorn Fable of Fabled Lands

By Alec Meer on April 9th, 2010.

Over on Bit-Tech, chilli-loving young Joe Martin is embarking on an epic quest to document the far corners of the British games industry. He’s thrown up quite the gem for today’s instalment: a hefty look at Eidos’ unrealised MMO adaptation of the Fabled Lands choose-your-own-adventure books. (There’s a PC port of them here). A fascinating tale, both in terms of where the game itself was going, and as a reveal of the painful flipside to that early-2000s era of hyper-creative development. For every Giants: Citizen Kabuto or Sacrifice, there’s probably a dozen crash’n’burn cases like this.

Fancy a quick quote? “The Fabled Lands MMO might have had an incredibly advanced AI that acted as a digital gamesmaster. Hypothetically, this ‘AI God’ would have tailored the experience for each player, beefing up quests to meet skill levels – a technology that was likely beyond reach at that time.” Now, go read the rest.

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Deus Ex 3 A PC Exclusive? Unlikely.

By John Walker on November 26th, 2009.

I'm beginning to suspect a 2010 release is unlikely.

Update: This all seems to be a matter of crossed wires. So far DX3 has only been announced for PC, but there’s no confirmation of exclusivity.

Rumours are circulating that Eidos’s Deus Ex 3 is to be a PC exclusive. This originates from a story on Bit-Tech today in which they (no longer – Ed) comment,

“It has been confirmed that the game is a cyberpunk prequel to the first game though and that it won’t be getting a console release due to the complexity of the game.”

However, they don’t state where this was confirmed, and the peeps on the Eidos forums seem equally surprised. “Only the PC version has been announced so far,” notes ‘René’, one Eidos Montreal’s community types, continuing, “The magazine coverage we had last year were all PC… I dunno where that website is getting its info from!” (Thanks to Phill for the nudge.)

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Nvidia Employs Man Made Of Poo, Say AMD

By John Walker on August 4th, 2008.

FIGHT! FIGHT! FIGHT!

The rivalry between Nvidia and AMD is hardly kept underwraps, but things have gotten pretty catty of late. Back in April, bit-tech spoke to Nvidia’s chief scientist, David Kirk, about their current competition. Dismissing Intel’s forthcoming GPU, ‘Larrabee’, Kirk went on to sneer at ATI and AMD as well.

“Well, ATI’s CTO left about six months ago and AMD’s CTO left a week ago. Now, what does that say when the chief technical person at a company quits? AMD has been declining because it hasn’t built a competitive graphics architecture for almost two years now—ever since the AMD/ATI merger.”

Read on for the depths of wit that followed.

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