Posts Tagged ‘BitComposer’

Impressions – Shadows: Heretic Kingdoms

By Alec Meer on June 18th, 2014.

It is, I’m afraid, true that the only reason I even installed this fantasy roleplaying game is because Tom Baker, the Fourth Doctor himself, provides some voicework for it. I’ve heard many strange and troubling things about old teeth’n’curls, but many wonderful things too, and most of all he’ll always by the iconic face of Doctor Who to me. Joyful, mercurial, wise, stupid, relishing rather than tortured by his adventures: a definitive screen hero, the definitive Doctor. Of course I couldn’t resist, even for a game with as forgettable a title as Shadows: Heretic Kingdoms.
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Jet Car Stunts Is A Video Game About Jet Car Stunts

By Alice O'Connor on May 2nd, 2014.

See that jet car? It's doing stunts.

I do enjoy a good self-descriptive name. We’ve Got a Fuzzbox and We’re Gonna Use It certainly did, Roman Road indeed was, and Girls Aloud were delightfully so (imagine my disappointment in Drunken Robot Pornography). Today I find myself pleased by not only by the clear self-descriptive nature of Jet Car Stunts‘ name but also the fact that it describes a jet car doing stunts. The game flew onto Steam on Thursday at £7.99.

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Released: Yesterday: Expeditions: Conquistador

By Jim Rossignol on May 31st, 2013.


Like I headlined: Expeditions: Conquistador came out yesterday, colonising new continents of strategic building and management as it did so. Did it bring with it diseases we were not immune to? I am not sure that makes any sense, but nevertheless I will plunge onwards into the uncharted jungle of this paragraph. Where am I going? Can we truly be expected to conquer this bold new territory of exotic pre-amble? Will I be treated as a hero on my return to the old country? Or will I be strung up as a traitor for that thing I did with ships and the gold and the muskets and the analogies? Ah, history. Full of so much that is basically pretty awful. You make great blather.

Well, at least I will be remembered for the potato. There’s always that.
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Space Hulk Studio To Make Turn-Based Jagged Alliance

By Adam Smith on April 11th, 2013.

JAGGED ALLIANCE! JAGGED ALLIANCE! JAGGED ALLIANCE! It’s no good. I just don’t have Alec’s endurance when it comes to repeating words for any length of time. I do have a remarkable degree of stamina when it comes to dancing though and I plan to spend the next five minutes doing the Snoopy dance in celebration of the fact that Full Control, who are currently working on a promising adaptation of Space Hulk, are moving on to a new turn-based Jagged Alliance game once Space Hulk has shipped. Hope springs eternal.

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Pew-Pew And All Those Noises: Thunder Wolves

By Jim Rossignol on April 8th, 2013.


Shoot ‘em ups! I remember those, with the streams of rockets and the videogame physics. Wow, here comes one now, like a hellfire rocket fired from the mid-Nineties. It’s called THUNDER WOLVES and is about helicopters of course, not giant packs of dogs made of storm noise. Thunder Wolves apparently features “thirty combinations” of helicopter and weaponry (which doesn’t actually sound like that many) and will feature co-up ground-rocketing action. Also from the feature list: “Tons of enemies, including terrorist foot soldiers, land vehicles of all sorts, and even enemy choppers.” Imagine!

It should be released “soon”. Explooooooossssiooooooooooooon.
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Disordered Diaries: Chaos Chronicles

By Adam Smith on December 17th, 2012.

Chaos Chronicles was announced back in August, which is so long ago that I’d entirely forgotten that the game was in development. When I saw the trailer at 8.30 this morning I was still half asleep, and twenty seconds of music that might as well be a man repeatedly saying ‘this is a fantasy RPG’ along with short scenes of characters running around and doing very little almost tipped me back into unconsciousness. And then hexes appeared and the turn-based part of my brain woke up and immediately went into overwatch. Observe.

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GSC: We Remain The Owner Of The STALKER Brand

By Nathan Grayson on December 13th, 2012.

Update: GSC responded to our queries, pointing out two rather major items: 1) “BitComposer doesn’t have any rights as to S.T.A.L.K.E.R., except for distributing our game Call of Pripyat on some territories,” a rep clarified. “They may have purchased the rights for the game based on Roadside Picnic, but it has nothing to do with S.T.A.L.K.E.R. or its universe.” 2) “GSC is seeking ways to continue the series, and we’re also considering selling out the brand to a decent developer or publisher.” Hear that? Somebody amazing, BUY STALKER.

Original: I always wanted to be able to tell people STALKER will never die, but I’m not sure I wanted it to be like this. First, German publisher bitComposer claimed to have obtained the rights to develop games about Chernobyl’s implausibly bad luck with nuclear power via a book-series-shaped backdoor. When doubt was cast upon the validity of their claim, they confirmed to Jim that the rights are theirs, but hesitated to comment any further as to what that could mean for the series or the sadly defunct STALKER 2. Now, though, the thought-to-be-corpsified remains of original STALKER dev GSC Game World have caught wind of the controversy, and they’re returning fire with fighting words.

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Jagged Alliance: BIA Puts A Patch Over Your Eyes

By Adam Smith on May 3rd, 2012.

I had very mixed feelings about Jagged Alliance: Back In Action and not the kind that make for the emotional equivalent of a delicious bourbon-based beverage. This was more like a draught of nostalgic ambrosia that someone had spilled kerosene in. That I still drank it and would do so again speaks ill of my character. The recent patch siphons in something sweet and much in demand though – a ‘tactical’ mode. That might seem a bit like if Battlefield 3 adding a ‘shooter’ mode months after release, but at least someone’s listened to the complaints and JABIA is receiving decent support. The main addition is that enemies must be revealed through line of sight but there’s plenty more. Full change list below.

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Air Conflicts: Pacific Carriers Is Watery, Grave

By Adam Smith on April 26th, 2012.

What is a chock anyway?

Aircraft carriers are odd and brilliant. I rarely think about them but the trailer for Air Conflicts: Pacific Carriers just sent me into a tailspin of questioning. Who first had the idea to build mobile artificial islands that are, as I understand it, motels for murderous planes? Check in, fuel up, admire the cheesecake nose art on the 22nd’s B-24s, then back to the business of battle. The Pacific was strewn with carriers, as well as the ruined parts of men and machines, and Air Conflicts has plotted a course to the heart of it. Trailer below.

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Wot I Think: Jagged Alliance: Back In Action

By Adam Smith on February 14th, 2012.

Reload, get to cover, oh soditjusthitthemwithamachete

We are an army of the persistent, the courageous, the savvy, the devoted. We are the few who have liberated Arulco, we sent flowers to the queen and then we blew the doors off her palace. We never quite worked out why we were being attacked by Bloodcats and we mostly ignored the existence of the Crepitus. Many of us learned that cows make for excellent target practice, even if we felt bad about it afterwards. All of us have seized Drassen airport more times than we care to remember. It is only right that one of us should go Back In Action.

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Jagged Alliance: Not Yet Back In Action

By Alec Meer on November 30th, 2011.

Men of War with more palm trees?

It’s almost December now, and even though I’ve checked my hard drive thoroughly, again and again, there is no trace of Jagged Alliance: Back In Action on it. Which doesn’t make any sense, given the game was supposed to be out on October 18th. Let me just check again.

[Checks]
Nope, there’s half of an Alanis Morrisette album an ex left on there years ago, but that’s all the Jagged I’m getting. Wha’happened?

[Checks]
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Wot I Think: Air Conflicts: Secret Wars

By Adam Smith on October 7th, 2011.

Bogey on my 5:52
Air Conflicts: Secret Wars plunges beneath the surface of World War II, even though it’s set entirely in planes rather than submarines. What does it all mean, and is the game the sort of terrifyingly accurate simulation that I struggle to get off the ground, or a point and shoot arcade game suitable for a landlubber with no air-legs? And should I have used the term “landlubber” in a non-nautical context? Here’s Wot I Think.

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NeeeAAoww: Air Conflicts Dated For July 1st

By Jim Rossignol on June 6th, 2011.

Best of all the wars.
Koch Media send word that their “action-packed” and “accessible” World War II aerial combat game, Air Conflicts: Secret Wars, will arrive on July 1st. The game features seven campaigns, each focused on the allied air support given to local resistance campaigns. Koch say that we will be able to “Fight for the causes of key resistance movements such as the People’s Liberation Army and Partisan Detachments of Yugoslavia, The Polish Armia Krajowa, and the French Maquis.” Trailer below!
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