Rock, Paper, Shotgun

Posts Tagged ‘BitComposer’

This Is: Air Conflicts: Secret Wars

By Jim Rossignol on December 2nd, 2010.


It’s remarkable that I am able to bring you any news today, since all other services in the UK seem to have been buried alive, or consumed by panic at the sight of frozen water. We at RPS Ltd fear no weather, however, and will bravely sit in our warm houses to bring you latest in PC gaming news. Except John, who is supposed to be going to London to interview famous people. Good luck, John! Anyway, there must be news. Like this: BitComposer send word that they intend to publish a flying, shooting game based on World War I & II, called Air Conflicts: Secret Wars. Look, there’s a picture of it above these words! See the little men. Air Conflicts is, apparently, a game about attacking ground targets with a selection of planes from the era, with missions including convoy raids, escort exercises, and other air-to-ground goodness. The secret bit comes from the air raids all being about historical resistance or espionage: “Seven campaigns, each based upon a resistance movement of the second world war.” I’m not sure where that leaves the aforementioned World War I. Maybe that’s the tutorial level. The game is described as having two control schemes: “Arcade and simulation.” Hopefully one of those will be good.

When is the game out? Q2 2011, that’s when.

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Hmm: Jagged Alliance 2 – Reloaded Details

By Jim Rossignol on November 10th, 2010.


Some details are emerging about the new Jagged Alliance game. It seems that the devs have elected to move on from the traditional turn-based game, and produce something in real time. In a post on the BitComposer forums they explain at length:

The “Plan & Go” system removes the turn-based structure. If the player wants to react to an incident, he can pause the game at any time or allow the game to pause automatically by carrying out a particular activity (e.g. if a mercenary has run out of ammunition).

Not exactly an XCom level move, but I can still sense the sceptical sighing of the original community.

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Hands On With Call Of Pripyat

By Jim Rossignol on November 23rd, 2009.


This week I’ve been playing the English-language version of Stalker: Call of Pripyat. While the game is already out in Russia and Germany, the English version isn’t coming out until January. The version I am playing is therefore a preview build, and incomplete in a number of ways, mostly in UI English and some bits and pieces of presentation. What does seem to be complete, however, is the new and transformed zone, and its surly denizens. My impressions of this, the third Stalker game, follow.
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  • guygodbois00 : “No, I'll pass this one. Planet Explorers though, is where I have high hopes. Oh, and that silly addictive flash game Kingdom Rush.” on Wot I Think: Sanctum 2
  • zachforrest : “assuming that's your character, John...quite a lot of boob area on show?” on Twenty Bucks: Neverwinter
  • Xocrates : “Not going to lie, I laughed through the entirety of that trailer. Does the COD series have even an ounce of self-awareness? They do realize ...” on Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery
  • bleeters : “I'm seeing a lot of words, but none of them tell me whether the aliens still dance with tophats when you lose.” on Wot I Think: Sanctum 2
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