Posts Tagged ‘BitComposer’

Jagged Alliance: Reloaded Alpha Footage

By Quintin Smith on April 14th, 2011.

Are they turn-based, or are they in fact simply good at standing very still?

My inside man over at french strategy gaming site Cyberstratège has sent us a link to some alpha footage of the 3D remake of Jagged Alliance 2, previously known as Jagged Alliance: Reloaded and now calling itself Jagged Alliance: Back In Action. You can watch the previously turn-based men with guns do their slightly more real-time thing here and check out the game’s official site here. Thanks, inside man! But you must consider coming outside one of these days. You’ll get a vitamin D deficiency.

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This Is: Air Conflicts: Secret Wars

By Jim Rossignol on December 2nd, 2010.


It’s remarkable that I am able to bring you any news today, since all other services in the UK seem to have been buried alive, or consumed by panic at the sight of frozen water. We at RPS Ltd fear no weather, however, and will bravely sit in our warm houses to bring you latest in PC gaming news. Except John, who is supposed to be going to London to interview famous people. Good luck, John! Anyway, there must be news. Like this: BitComposer send word that they intend to publish a flying, shooting game based on World War I & II, called Air Conflicts: Secret Wars. Look, there’s a picture of it above these words! See the little men. Air Conflicts is, apparently, a game about attacking ground targets with a selection of planes from the era, with missions including convoy raids, escort exercises, and other air-to-ground goodness. The secret bit comes from the air raids all being about historical resistance or espionage: “Seven campaigns, each based upon a resistance movement of the second world war.” I’m not sure where that leaves the aforementioned World War I. Maybe that’s the tutorial level. The game is described as having two control schemes: “Arcade and simulation.” Hopefully one of those will be good.

When is the game out? Q2 2011, that’s when.

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Hmm: Jagged Alliance 2 – Reloaded Details

By Jim Rossignol on November 10th, 2010.


Some details are emerging about the new Jagged Alliance game. It seems that the devs have elected to move on from the traditional turn-based game, and produce something in real time. In a post on the BitComposer forums they explain at length:

The “Plan & Go” system removes the turn-based structure. If the player wants to react to an incident, he can pause the game at any time or allow the game to pause automatically by carrying out a particular activity (e.g. if a mercenary has run out of ammunition).

Not exactly an XCom level move, but I can still sense the sceptical sighing of the original community.

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Hands On With Call Of Pripyat

By Jim Rossignol on November 23rd, 2009.


This week I’ve been playing the English-language version of Stalker: Call of Pripyat. While the game is already out in Russia and Germany, the English version isn’t coming out until January. The version I am playing is therefore a preview build, and incomplete in a number of ways, mostly in UI English and some bits and pieces of presentation. What does seem to be complete, however, is the new and transformed zone, and its surly denizens. My impressions of this, the third Stalker game, follow.
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