
Hmm, Bizarre Creations do rather seem hyped-up about their new racer, Blur, which features a kind of real world street-racing system with science-fictional power-ups. In this trailer they explain some of effects, such as a “shunt” energy ram (aka red turtle shell?), a nitro, and an EMP blast. All these allow players to have more influence on the outcome of the race than mere driving skills would allow. Anyway, go take a look.
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Rock, Paper, Shotgun
Posts Tagged ‘bizarre-creations’
Blur Power Up Trailer
Posted by Jim Rossignol on September 12th, 2009.
Share ·“Beautiful Chaos”: Blur Dev Talk
Posted by Jim Rossignol on July 31st, 2009.
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You know I’d forgotten about Blur, actually, and I’d skipped a lot of the initial bout of excitement over the game. Seems it is still Windows-bound, however, with a rough “end of 2009″ release date, and so we’re eventually going to get a taste of Bizarre Creations “power-up, power-up, power-up” philosophy for their hyperbolic new racing game. They’ve stuck some of their developer types in front of a camera to talk about it, and mixed that with some in-game footage, all funkily edited up, of course. It’s looking rather… colourful.
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Blur: Sadly Not About Racing Faded Britpoppers
Posted by Alec Meer on June 1st, 2009.
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The full trailer for Bizarre Creations’ (Project Gotham Racing, Geometry Wars) new racer is up – and it’s real-world cars with fantastical power-ups. I saw Blur a little while back, and asked if there was any in-fiction explanation for these powers. They claimed not, all their attempts to dream one up having proved too ridiculous. I know I’m happy to just take it in my stride: magic cars are magic cars.
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The RPS Verdict: The Club
Posted by RPS on February 25th, 2008.
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We’ve been trying to work out a way to do something a little more like reviews on RPS for a while, without actually doing anything as boring as that. We’ve come up with this: The RPS Verdict. The idea is simple. We take a recently released game that most of us have played and just have a little chat about it. Those who haven’t played it act like an interested party, asking whatever questions come to mind. Then, at the end, we pose a single question to the panel: Would you buy it? Also, add jokes to season, as is our wont, and lob up here.
We thought we’d start this new tradition with the recently-released shooter, The Club.
Join Our Club: The Club Demo Released
Posted by Kieron Gillen on February 10th, 2008.
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Martin Lee drops us a line to tell us that the demo for Bizarre Creations the shooter is out, and is “many Peggles” in size. In fact, as a blogging professional, I can reveal it’s actually 124 Peggles in size. In fact, it’s so big that the RPS-towers bandwidth pipe visibly vented its bowels when we even considered downloading the thing. Poor thing.
If you don’t know what makes this Shooter-as-redesigned-as-racing-game interesting, Jim talked a little about the Club earlier this week. Hurrah for Jim!
The Club, Out This Week
Posted by Jim Rossignol on February 6th, 2008.
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The much-hyped shooter by racing game masters Bizarre Creations is out on Friday. It’s a gun game with a difference: the action is a little closer to fighting games or racing games than your traditional kill ‘em up. The Club is where the hi-score table is what matters, and your ability to get flick headshots dominates everything else. It’s a little closer to the arcade cabinet rail shooter than your traditional third-person shooter, and it throws a bunch of different characters and challenges at you, like a fighting game, rather than any kind of story or campaign. These short gunfight are about getting a continuous stream of headshots, flick-shots, and combat-roll-to-headshots to pump up your score multiplier. The more consistently you kill, the higher you’ll rank on the score tables of The Club.
Past the jump: a developer video and the RPS opinion on The Club.
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