Posts Tagged ‘Bizzare Creations’

Activision Recommends Death For Bizarre

By Alec Meer on January 19th, 2011.

Well, officially it’s “recommends closure,” but let’s not beat around the ruining-people’s-livelihoods bush here. Back in December, word arrived that Activision wanted to wash its hands of UK studio Bizarre Creations, the bunch behind Project Gotham Racing, Geometry Wars, The Club, Blur and 007: Bloodstone. While at the time that sounded an awful lot like shutting its still-recent (2007) acquisition down, they stressed that if they could find a buyer all may yet be well.

They didn’t find a buyer (or at least not one who offered enough, presumably). All is not well.
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An Hour With… Blur

By Alec Meer on July 20th, 2010.

The achievement for beating the female driver is called

Well, more like three hours. Make of that what you will. Particularly if it’s “Alec hasn’t had the internet for several weeks so being able to play games again is probably over-exciting him.”

So: figured I’d take a look at Bizarre Creations’ powerup-infused racer Blur, which seemed (on console at least) a little overshadowed in May by redemptive cowboys and men who were awake. On PC, it seemed barely mentioned, including by us bunch of hapeless jonnies. Whoops.
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“Why Am I Doing This?”

By Alec Meer on February 27th, 2008.

No-one at RPS is a great racing game aficionado. Is this because we’re all impossibly geeky men obsessed with science fiction worlds and the devoted worship of Horace the Endless Bear? Or is it because racing, once one of gaming’s main pillars, is growing ever more niche? Certainly, it has spent some years standing still, polarising into the opposing camps of simulation and mod-culture arcadey things, and in both cases avoiding the sense of whizzbang newness necessary to excite a mass audience. So will it go the way of the flight sim, making do with a small but impossibly devoted audience?

Clearly not. But it does have to change. And so Edge have rounded up some of the genre’s most luminescent luminaries – men behind the likes of Project Gotham, Colin McRae, Motorstorm and Sega Racing – to discuss racing’s future. It’s an amazingly frank chat, shining a light on some deep-running problems with the form.
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