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You Can’t Run From Death: Suspense II

By Nathan Grayson on June 30th, 2012.

Well, this seems innocent enough.

I think we’ve all had a good think or two about what we’d do if we ever gained the power to time travel. Most of us, however, probably haven’t decided on “get sad and die.” (And if you have, gosh, at least go ride a T-Rex first or something.) Happy-sadly, Suspense II uses a gauntlet of fairly brainy puzzles in conjunction with said time travel powers – all the while subjecting you to heart-rending ruminations on the nature of mankind and mortality. See, at any given moment, you’re able to hop back-and-forth between a sunny rural area full of soaring mountains and their respective majesties and, er, the apocalypse. Some of the tiny, wordless environmental stories Suspense II tells with that conceit, though, are brilliant. It’ll only take you 20-30 minutes, so give it a quick play here. Then do some soul-searching, learn to play guitar like you always meant to, and – when you’re ready – come back and read my (somewhat spoilery) thoughts after the break.

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