Posts Tagged ‘Blendo Games’

Meet The Team: Quadrilateral Cowboy’s Single-player Co-op

By Alice O'Connor on June 18th, 2014.

Hack the planet etc.

I’m always keen to see what Brendon Chung, the one-man Blendo Games, is up to next. From Flotilla to Thirty Flights of Loving, his games tend to reveal systems and stories in fascinating flashes and leave players the freedom to figure it all out, and they always have such a sense of fun. Apply all of that to low-fi cyberpunk and oh my, yes please.

So far Quadrilateral Cowboy had seemed to be about a lone hacker breaking into buildings with their electronic mastery, but now Chung’s revealed the hacker is only one part of a team, which also includes including a “Greaseman” with an ability horrifyingly named “jellybones.” They all work together in a sort of time-rewinding single-player co-op.

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Let’s Blather All Over… Quadrilateral Cowboy

By Nathan Grayson on October 29th, 2013.

Quadrilateral Cowboy is a game I’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle – let alone fire one. Basically, it’s a wonderfully novel idea – more Neuromancer than Deus Ex – but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.

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Watch The Indiecade Quadrilateral Cowboy Trailer

By Jim Rossignol on October 8th, 2013.


Blendo Games’ Quadrilateral Cowboy fills me with 8-bit feelings. The latest trailer of the archaic hacking game (aka “Twentieth Century Cyberpunk”) has the kind of charm to it that few games can truly claim, complete with its totally lo-fi look. The latest trailer details some of the technologies you’ll be interacting with as you perform your dial-up espionage.

Go take a look.
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Will You Blendo? Latest Humble Weekly Is A Smasher

By Alec Meer on April 10th, 2013.

Not sure we’ve posted about the Humble Weekly Sale yet. This is because all we enlightened souls on RPS all dispute the concept of ‘weeks.’ It’s an artificial tyranny imposed upon us by the secret world government in order to keep us from the independent thought that would allow us to realise there are in fact 417 days in a year. The world leaders spend these hidden 52 days at a giant orgy the rest of us aren’t even aware of, let alone invited to, because we’re too busy working, paying the taxes which fund that immense, secret international flesh-fest. It makes me so angry! Thus, I’m sickened that the Humble Bundle guys feel they can make light of the insidious concept of ‘weeks’, that they can appropriate this tool of ultimate opporession for a pay-what-you-want bundle of awesome indie games. This week – OH GOD THEY MADE ME SAY IT – it’s the turn of the incomparable Blendo Games. Atom Zombie Smasher, Flotilla, 30 Flights and Loving and more are yours for a low, low, customisable price.
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Another 20th-Century Cyberpunk: Quadrilateral Cowboy

By Jim Rossignol on February 6th, 2013.


Last century’s best science fiction tropes really do seem to be the water this week, with Blendo Games putting out a trailer for Quadrilateral Cowboy that subtitles it “20th Century Cyberpunk”. The gentle trailer of infiltration and hacking is explained like so: “When you have a top-of-the-line hacking deck armed with a 56.6k modem and a staggering 256k RAM, it means just one thing: you answer only to the highest bidder.”

This is most definitely a game worth paying attention to. Watch.
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The 27 Homages Of Thirty Flights Of Loving

By David Valjalo on February 1st, 2013.

Scouse scoundrel David Valjalo gets taken on a tour of one of 2012′s indie highlights, Gravity Bone follow-up Thirty Flights Of Loving, by creator Brendon Chung. Together, they unravel the myriad movie and game references buried deep in this short, sharp burst of first-person, spy-themed adventure.
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A Bunch Of Hacks: Quadrilateral Cowboy

By John Walker on October 4th, 2012.

Nathan has made sure we all know about Quadrilateral Cowboy, the next game from Blendo Games (Gravity Bone, Thirty Flights Of Loving). Below you can see it in action, and it looks properly interesting.

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Blendo On Quadrilateral Cowboy, Experimental Games

By Nathan Grayson on September 5th, 2012.

“Twentieth Century Cyberpunk.” That’s Quadrilateral Cowboy’s elevator pitch, but “hacking that’s not just some awful minigame” would work just as well. I played Blendo’s latest during PAX, and my heart grew three sizes that day. Also, my brain turned into a copy of William Gibson’s “Neuromancer.” I quite like it, is what I’m saying. Afterward, I sat down stood in a deafeningly loud convention center corner with dev dynamo Brendon Chung, and we discussed Quadrilateral Cowboy, Thirty Flights Of Loving, how to tell a good game story, and the difficulties of integrating such things into, well, games. It’s all after the break. 

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Hacking Done Right: Quadrilateral Cowboy

By Nathan Grayson on September 4th, 2012.

I think I have every right to consider myself a master hacker. I mean, videogames told me so. Let’s look at my qualifications: I can arrange electric pipe mazes, solve obnoxious word matching puzzles, and make my way through colorful, LED-hued node spiderwebs. That’s right, governments of the world. You know you want me to lock down your security systems for you. Nice and tight. Mmm-hmm. OK, that got weird. But anyway, let’s be honest here: hacking minigames tend to have zero basis in reality, and often end up feeling annoying, awkward, and out-of-place. In Blendo‘s  (they of Gravity Bone, Thirty Flights Of Loving, and Atom Zombie Smasher fame) Quadrilateral Cowboy, however, hacking is the entire game. So, how’s it work? Incredibly well, if the demo I played during PAX is any indication. 

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Dear Videogames, Stop Telling Me Everything

By Nathan Grayson on August 29th, 2012.

When I beat the absolutely wonderful Thirty Flights Of Loving over the weekend, I had precisely one immediate reaction: “Wait, what just happened?” I cannot even begin to tell you how much that excites me. But then I decided to write an article about it, largely because one of my greatest passions in life is defying nonsencial figures of speech. At any rate, Thirty Flights Of Loving packs loads of information into not-even-30-minutes with hardly any dialog or exposition. But, in some ways, it’s even more of a supposed “un-game” than, say, Modern Warfare 3. I mean, all agency is illusory. Without spoiling anything (note: that’ll happen a little bit after the break), you’re along for the ride – and that’s it. In a couple bits, it doesn’t even matter where you walk. The game will just jump-cut you to your intended location.

So why is it one of my absolute favorite games – and yes, I one hundred percent believe it’s a game – of the year? Because it made me think about what happened. No, scratch that. It required me to think.

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Wot I Think: 30 Flights Of Loving

By Alec Meer on August 22nd, 2012.

Like its predecessor Gravity Bone, Blendo Games’ Thirty Flights of Loving is a short-form tale of cool criminals in a cuboid world, told from a first-person perspective with a hyper-compressed, non-linear narrative that focuses only on the drama and comedy, not the filler. Here’s what I made of it.
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Boney Fide: 30 Flights Of Loving Arrives

By Alec Meer on August 21st, 2012.

What's his job?

I’m currently pretending to be a robot who turns into a big red lorry, otherwise I would be ALL OVER Thirty Flights of Loving, Blendo Games’ mini-sequel to the incomparable Gravity Bone. Folks who helped start Idle Thumbs’ kicks have already had access to this tale of cuboid, supercool spies for a little while, but it’s now available either direct from the dev or via Steam. Obviously the former is a better way to show your appreciation, but the latter comes up slightly cheaper – £3.59 rather than £4.13. I am sure it will be money well-spent either way. It is of course highly unprofessional to judge games without having played them, but I am SUPREMELY CONFIDENT that this will be excellent. You can tell by the way I’ve randomly and childishly capitalised words in this post.
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Gravity Bone’s Sequel: Thirty Flights Of Loving

By Alec Meer on February 28th, 2012.

Hooray! A sequel to Blendo Games’ delightfully inventive cubist spy mini-opus Gravity Bone. Thirty Flights Of Loving appears to be dripping with the same visual and sonic style as its most excellent predecessor.

Double-hooray! It’s being made in conjunction with the good folk behind the newly-resurrected and much-missed Idle Thumbs podcast! Lob ‘em $30 via Kickstarter to help them get their show back on the road (though at $105,000 raised to date they’re in a pretty happy place already) and you get Thirty Flights before anyone else does. If you don’t want to do that (admittedly, it’s a high price if you’re not primarily there for the podcast), the game will be released separately later.

Triple-hooray! The first-ever trailer for it is below.

Quadruple-hooray! Includes pseudo-Jeff Goldblum-based action.

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