
If one thing gets RPS’ collective heart racing, it’s slowform strategy games with inscrutable diplomatic dimensions. Well, John’s bit of the heart doesn’t race to that, but it’s cold and black, and makes this weird groaning noise… Anyway, one company which has been masterful in the production of these kinds of games is Australian outfit Iron Helmet, who have been responsible for first Neptune’s Pride and now Blight Of The Immortals, both browser-based multiplayer strategies of excellent repute. We spoke to their mastermind, Jay Kyburz, and asked him to explain his activities.
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Rock, Paper, Shotgun
Posts Tagged ‘Blight Of The Immortals’
An Interview With Iron Helmet Games
By Jim Rossignol on January 18th, 2011.
Blight Of The Immortals: Blight Up, Pt 1
By Quintin Smith on December 15th, 2010.

Iron Helmet, the devious devs behind Neptune’s Pride, are releasing their next project, Blight of the Immortals, in January, and I couldn’t be more excited. I’m like a sugar-loaded child over here. I’m even more excited because I’m currently in the beta of Blight of the Immortals, and over the last few days I’ve been learning precisely what the game’s about. Basically, it’s about worrying.
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Iron Helmet Reveal Blight Of The Immortals
By John Walker on September 10th, 2010.

You know what I love? Turn-based strategy games! I can’t get enough of them. Ohnowait, I’ve confused me with someone else. But I’m extremely assured by people both taller and wiser than me that others like them a lot. And it will be with no small clamour of excitement that they hear the news that the team behind Neptune’s Pride, Iron Helmet, have announced their new game. It’s called Blight Of The Immortals, and you can expect many more informed details from everyone else who works for this site when they see what a job I’ve made of it.
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