Posts Tagged ‘blimey’

else { Heart.break() } Will Make Players Programmers

By Craig Pearson on February 18th, 2012.

Hello World
Erik Svedang’s Blueberry Garden was a delightful, surreal platformer about exploring a world in order to discover how to play the game, so it’s only right his next game would be an even meatier meta-commentary on games: else { Heart.break() } puts you in a world where the game’s code itself can be accessed and altered by the player, prompted on by characters in the game. Blimey!

Read the rest of this entry »

, , , , .

43 Comments »

Hanbitsoft Savages Flagship. Like, Really.

By Kieron Gillen on July 17th, 2008.

He said what about me?

The Hellgate situation appears to be descending further into Hell. Hellgate Guru have translated this story in the Korean press where their Hanbitsoft are terribly mean about partners-in-Hellgate Flagship. “Selfish”? “Irresponsibleā€? You wouldn’t be surprised if they went on to say they smelt bad too. The reason for the rancour is that they claim while they tried to find a deal to keep Flagship going, the founding-fathers preferred to just sack all the staff. They claim to be making good progress in getting the rights to Hellgate, and are preparing a lawsuit against the founding directors of Flagship. Our industry analyst thinks: Hanbitsoft must fancy Flagship. If they start pulling Flagship’s pigtails, we’ll know for sure.

We’re planning on giving our industry analyst the heave-ho, admittedly.

, , , .

12 Comments »

The King of Limbo-oooooh!

By Kieron Gillen on June 21st, 2008.

The King... of Limbo!
You know, with the mass covering of Limbo of the Lost’s fallout, we knew it’d take something pretty impressive to make us blog about it some more, at least this quickly. Like the whole of Majestic Games’ team turning up at our house and giving an interview. But we were wrong. Picked up from Qt3, I find someone’s uploaded the end video of Limbo of the Lost. It’s quite the thing.
Read the rest of this entry »

, , , .

60 Comments »

Blacksmiths Create WoW Epic Armour

By Jim Rossignol on April 3rd, 2008.


This interview with a German blacksmith over on the official World Of Warcraft site explains how his team got into making full, wearable sets of fantasy armour, including some based on WoW’s epic armour sets.

In the post you show us the tier 2 set for the Paladin. How long did you work on it until it finally matched your vision completely, and what was the most difficult part of creating it?

In total we spent several hundred hours on the tier 2 set for the Paladin. The mighty shoulders with the big books and the daggers, which we created out of brass, were especially hard to do. Additionally the shoulders have a substructure to make them lead out as far as they do for a Human Paladin in the game. It was very important for me, that at the end the proportions would be really exact. Also the belt had a few pitfalls, one might not see right away. More precisely, you don’t see – like in the game – anything where you could open the belt.

What videogame objects would you like to recreate, readers?

, , , .

32 Comments »

No Need For The Real?

By Jim Rossignol on February 25th, 2008.

Rather than actually doing all that logistical cleverness than makes stuff like the commercial with 40,000 rubber balls released down a San Francisco possible, why not just use a videogame?

, .

29 Comments »

Crysis’ Virtual London

By Jim Rossignol on January 23rd, 2008.

An amazing work in progress is being unveiled over at Digital Urban, the blog of the Centre for Advanced Spatial Analysis, University College London. They’re importing models from the Big Smoke into the Crysis engine, with astounding results. “Our London model goes out to the M25 covering 3 million buildings,” says Andy from Digital Urban, in the comments thread following this piece.


GameTrailers, you’re the capital city of the internet.

, .

23 Comments »

Lifters, Shifters, And Drifters

By Tim Stone on September 30th, 2007.

If these people find messing around with cranes, and tumbling down hillsides in jelly-tyred juggernauts half as entertaining as I do then Rigs Of Rods should sweep the board at next year’s IGF.

The version the judges will be playing was unveiled yesterday. Bigger, better, and beautiful-er than before, it’s one of two excellent freeware automotive sims released this month.

Read the rest of this entry »

, , , , .

3 Comments »

Quasi-Exclusive! Newell on the future of the PC

By Jim Rossignol on August 29th, 2007.

I met Gabe Newell a while back when I was reviewing Half-Life 2 or something, but I completely failed to interview him. Well, he was distracting me – I had a game to play! And my dictaphone batteries were probably dead. Anyway, I shook his hand and said that I was just fine, thanks. Comrade Bramwell from Eurogamer.net is a little cannier than me, and when he met Mr Valve at the recent Leipzig computer games convention he sat down to ask him all kinds of searching questions.

Sexy Valve

Many of the answers to those questions are contained within this expansive interview. Bramwell and Newell discuss things such as the problems with DirectX 10, the fact that Portal and TF2 look awesome (more on that later in the week, Valve-fans), and the fact that Gabe didn’t know how much his games cost to make. There’s loads more too, so click up there to read it.

But not all facts were disclosed. No, because Newell also talked about unified gaming and the nature of the PC, and we have those quotes right after that click-hop.

DISCLAIMER: We’re not affiliated with Eurogamer, right. We just know them, and sometimes work for them. Okay – so if they go and do something crazy and dangerous right now, it’s nothing to do with us.

Read the rest of this entry »

, , .

11 Comments »