Posts Tagged ‘Blizzard Entertainment’

Heroes Of The Storm’s First Championship Finals Are Coming To BlizzCon

By Emily Gera on May 14th, 2015.

Like a cunning master plan finally coming to fruition, Blizzard has, cracking its bejewelled knuckles, announced that the launch of Heroes of the Storm [official site] is going to be paired with the first ever Heroes of the Storm Championship Tournament.

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What Heroes of the Dorm Means For Blizzard And Esports

By Rich Stanton on April 30th, 2015.

Blizzard’s upcoming Heroes of the Storm [official site] is, in my humble opinion, a belter of a game. Such praise is small beer to the Californian mega-developer, however, which with HotS and the upcoming Overwatch intends to reclaim a leading role in the eSports industry it helped to create. HotS is still in beta but the long road began this weekend with Heroes of the Dorm, a college-focused competition that culminated in a grand final broadcast live on ESPN – the latter being not only something of a coup, but also an eSports first. The event laid bare Blizzard’s intentions for HotS and, despite some community grumbling, what looks awfully like a new take on how best to present competitive gaming.

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HOTS stuff: Here’s 1000 Heroes Of The Storm Beta Keys

By RPS on April 23rd, 2015.

Blizzard’s free-to-play Doter Heroes of the Storm [official site] will enter open beta on May 20th, but that’s still one full month where your dreams of frolicking and fighting as Kerrigan, Diablo or the Lost Vikings will go unrealised.

Unless, of course, you get into the closed beta using one of the 1000 keys we’re giving away below.

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Watch Diablo 3’s Josh Mosqueira Explain How They Fixed It

By Ben Barrett on March 6th, 2015.

Pictures: Mosqueira ascending to the role of lead designer.

The official launch of Diablo 3 [official site], uhhhh, it could have been better, yeah? Game Director Josh Mosqueira, who joined the team as the console lead in 2012, did a talk at GDC yesterday about how things were internally at this time and going forward into developing the expansion, Reaper of Souls. Check it out below, along with the latest details on the upcoming patch.

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Buy World Of Warcraft Subscriptions For In-Game Gold

By Ben Barrett on March 2nd, 2015.

Blizzard offices, today.

Blizzard have announced that an “upcoming patch” will introduce the ability to buy World of Warcraft [official site] game time tokens to be sold on the in-game auction house for gold, the game’s primary currency.

This means two things: there is now a first party, risk free way to buy WoW gold for real cash, cutting the legs out from under a long-standing and TOS-breaking mini industry of gold farming and selling. Secondly, game subscriptions can now be purchased using game riches rather than real ones.

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Impressions: Heroes Of The Storm Closed Beta

By Rich Stanton on January 16th, 2015.

Among my many professional failings is the inability to comprehend MOBAs. I understand the basic mechanics and have tried to enjoy both of the major players: gave LoL a real go for a few weeks then got bored, gave up Dota 2 after seven bewildering hours I’ll never get back. My regret is never reaching or understanding the fun part that must be there. Then I played Blizzard’s Heroes of the Storm.

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The Bestest Best CCG Of 2014: Hearthstone

By RPS on December 23rd, 2014.

2014 saw the release of three or four interesting and excellent card games, but it was Hearthstone: Heroes of Warcraft that most captured our attention and drew us back for match after match.

Alec: I’ve shied away from multiplayer in the last couple of years. Partly it’s self-consciousness, and partly because the constant background sound of bloodcurdling screaming* whenever my microphone was turned on didn’t seem fair on everyone else. Hearthstone was very much a way back, and not simply because it worked pretty well on my Surface Pro’s touchscreen (though that was very much a factor). Given it comes from a developer which once thought that making its players’ real names public was a good idea, the way Hearthstone strips everything back to anonymity is impressive. It’s about the deck you face, not the player you face. I needn’t worry about being scrutinised or humiliated – win or lose, I’d be out of there and never seen again by my opponent. And I don’t care about them, either. I just care about the cards.

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Why WoW Is Now All About WarCraft 3-Style Player Bases

By Tom Mayo on December 8th, 2014.

Garrisons are the biggest, splashiest feature of Warlords of Draenor by a considerable margin. Players have been rhubarbing about the lack of player housing for years, and this is Blizzard answering them while drawing from their RTS roots for inspiration. Combine these factors and you get an instanced Warcraft III-style base of your very own, complete with meaningful building choices and dozens of NPC followers.

If there’s one reason to return to World of Warcraft, or maybe try it out for the first time, this is it. Let me tour you around my home and I’ll explain why.

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Black, White And Free All Over: Mists Of Pandaria

By Graham Smith on October 15th, 2014.

Preparations for the Warlords of Draenor expansion to World of Warcraft continues. Yesterday brought The Iron Tide, the traditional pre-expansion patch with all its many changes. Now Blizzard have done the other now-traditional thing and folded the last expansion’s content into the base World of Warcraft game. That means subscribers who never bought Mists of Pandaria no longer need to, as its landmass and quests are available to all.

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Interdimensional Time-Orcs: WoW 6.0.2 Coming Soon

By Ben Barrett on October 11th, 2014.

I returned to World of Warcraft earlier this year on the encouragement of a few online friends. I hadn’t played since the release of Mists of Pandaria in late 2012 and hadn’t paid attention to the game’s systems since the end of Cataclysm’s life cycle. It was an odd experience; a game that I find in some ways intimately familiar, made strange through numerous small changes. Not bad, just different.

I’ll be feeling that again come October 14th, when the pre-expansion patch for Warlords of Draenor – called 6.0.2: The Iron Tide – is released and everything is different again. These patches bring the systemic and mechanical changes of the expansion to the game, and set the scene for the new expansion’s big bad with new world events.

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Diablo 1 HD Mod Adds Support For Modern Machines

By Graham Smith on September 24th, 2014.

Diablo games become like obsessions, and like any obsessive-compulsive knows, slight changes to routine can cause you to lose your shit. That means that you might like or loathe Diablo 3, but if the first game was your first love, you’ll likely long to return. The Diablo 1 HD mod makes that much easier by increasing the game’s resolution, introducing support for widescreen displays, improving the interface and making it work better on modern copies of Windows.

It also goes a step further – for better or worse, I’m not sure – by adding extra content to the game alongside the graphical upgrade, including Barbarian and Assassin classes, new items and crafting recipes, and new locations, bosses, spells, skills and more. There’s a trailer below showing the destructive scale of the thing.

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Getting Better At Hearthstone With Computers

By Ben Barrett on September 4th, 2014.

Dr. Elie Bursztein is a computer security expert employed at Google who, for the past few months of his free time, has been focused on Blizzard’s card game Hearthstone. He and his wife Celine used math and machine learning to understand more about the game, detailing their results in blog posts. They started out wanting to identify cards that were “undervalued”–where you got the most power for your mana–using an algorithm. Separately, they began analysing games and decklists to build a model to predict what cards would be played by opponents based on what had already happened. It ended up pretty dang accurate all right.

He gave a talk about all this at the DEF CON 22 hacking conference last month, and now it’s online for us to watch.

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Hands On: Heroes Of The Storm

By Philippa Warr on April 29th, 2014.

‘Hero brawler’. That’s what Blizzard would like you to call their all-star lane pushing videogame, Heroes of the Storm. In marketing terms it’s better than referencing your competitors by saying Dota-like or LoL-a-like (sidenote: no-one says LoL-a-like and this is a crying shame). More importantly, it’s better than the emotionally dead and uselessly expansive MOBA. It gives you the flavour of the game you’re about to play. The phrase ‘hero brawler’ contains something of the rambunctiousness you’ll find infecting lanes, infiltrating the weird scrubland that the genre’s traditional vocabulary dubs ‘jungle’ and venturing into haunted mineshafts.

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