Posts Tagged ‘Blizzard’

Diablo III: Reaper Of Souls Sets Scythes On Release

By Nathan Grayson on December 20th, 2013.

Diablo III: Reaper of Souls‘ closed beta is now in full swing, and that colloquialism makes it sound like everyone’s singing and dancing along to big band music instead of hacking and slashing. If only that were the case. If only. But the clickity clacking Second Coming Of Loot is inching ever closer to completion, so Blizzard’s seen fit to issue a release date. That’s how game development works, doncha know. So then, got plans for March? Well, CANCEL THEM. Or don’t, because letting videogames dictate the pace and structure of your life probably isn’t very healthy.

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A Starcraft 2 Gym: Snute’s Click Game

By Adam Smith on December 19th, 2013.

It's basically this but dots

Once upon a Thursday dreary, I was browsing weak and weary,
Searching many a long and angry reddit rant or forum boast,
While I shuddered, nearly weeping, suddenly there came a tweeting,
As of some one gently linking, linking to Team Liquid’s post.

I am posting Snute’s Click Game not because I expect everyone who reads this to play it but because I was startled to discover it earlier today. It’s a training tool, for Starcraft 2 players, and it involves clicking on tiny little dots as quickly as possible. I’ve since learned that it’s not the only trainer of its type, which makes sense. This is one of the tools for a complete Starcraft gym and trying it has helped my old man’s brain better understand how e-sports folk break a game down into discrete skills and tasks. You will find my score below.

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Wot I Read: Blizzard Biography ‘Stay Awhile And Listen’

By Alec Meer on December 18th, 2013.

Stay Awhile And Listen: How Two Blizzards Unleashed Diablo And Forged A Videogame Empire is David L. Craddock’s ebook unofficial biography of… well, it’s in the title, isn’t it? Consisting of reminisces from Blizzard staff, design insight and a document of how the then-games industry worked, it’s the tale of how plucky start-up Condor Inc became Blizzard North and created the grandaddy of action RPGs.
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YouTube Blocks Game Videos, Industry Offers Help

By Graham Smith on December 11th, 2013.

:/

It’s a bad day to be the producer of game videos on YouTube. Dozens of YouTubers are reporting that they’ve received copyright claims against tens or sometimes hundreds of their videos.

The copyright claims seem to be coming not from game publishers, but as a result of tightening of restrictions to how you’re allowed to monetize videos. In fact, numerous game publishers – including Ubisoft, Blizzard, Deep Silver and Capcom – have reached out to offer help against the claims.

This gets complicated quickly and is the tip of the iceberg as far as the potential problems of distributing game videos on YouTube goes. If you play games, there’s a good chance you spend a portion of your time watching other people play games, as a source of advice, criticism, journalism and entertainment. It’s probably worth being aware of some of the issues surrounding the scene, then.
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Such WoW, So Movie: World Of Wacraft Film Delayed

By Graham Smith on November 29th, 2013.

It's about these guys, both played by Colin Farrell.

The Warcraft movie has been rattling around Hollywood for years. First we were afraid, we were petrified, but rumours that Uwe Boll was going to make the movie turned out not to be true. Then Evil Dead/Spider-Man director Sam Raimi was attached to direct, but had to drop out due to other commitments, and we kept thinking we could never live without him by our side. Then Duncan Jones, the director of Moon and Source Code and a PC gamer, took over the project, and we knew we would not crumble.

It’s taken all the strength we’ve had not to fall apart, though now the movie has been delayed further into March 2016, to make way for Star Wars’ December 2015 release.
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Gold, Gambling, And Getting The Most Out Of Hearthstone

By Rich Stanton on November 25th, 2013.

“Ho ho ho, it’s good ta see ya again,” says Hearthstone as I load it up for the hundredth time. “Save it you Scottish dwarf,” I think, “And SHOW ME THE MONEY.”

Call me a Venture Co. Mercenary, but after a month or so immersed in the collectible card game’s beta I’ve eyes for Gold and Gold alone. Blizzard’s in-game currency is a fickle mistress, there in great lumps one day and on others falling through your fingers like sand.

I’m all about a phat hoard. So hit the jump to find out how you, too, can have one.

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RE: That Heroes Of The Storm Interview

By Nathan Grayson on November 22nd, 2013.

Well, my Heroes of the Storm interview ended on a strange note, didn’t it? You don’t know the half of it, either. You weren’t actually there. As I attempted to explain why designing female characters that look as empowered as their male counterparts is absolutely not about political correctness for political correctness’ sake, the room’s atmosphere seemed to me to become extremely curt. Browder seemed highly resistant to engaging on the topic, and sounded particularly severe when saying “We’re not running for President.” Because clearly, that’s the only scenario in which this sort of thing really matters. When you’re trying to make kissy faces at the camera and win hearts by pretending to care about The Real Issues.

Now, I don’t know if Browder meant for it to come across that way, and he could well have misinterpreted the bottom line of my questioning. If so, that’s fair and understandable, and I apologize for using him as an example. Also, I very much appreciate that he said he’d at least take the feedback to mind. But the attitude he seemed to express is an incredibly prevalent one both within the industry and among its closest followers, and I’d be remiss if I didn’t discuss it in detail.
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Blizzard On Heroes Of The Storm, Female Designs In MOBAs

By Nathan Grayson on November 22nd, 2013.

Papa Blizzard, Papa Blizzard! Why are Aunt Kerrigan and Uncle Diablo fighting? No, seriously, why? I didn’t even know they were from the same side of the family. Or the same dimension. And yet, for all the “because why not”-ness of the game’s premise, Heroes of the Storm plays quite nicely, taking MOBA mechanics and sanding down the rough edges to a point of real intuitiveness – sculpting a svelte ice swan from a figurative iceberg. I discussed the surprise hit of BlizzCon with game director Dustin Browder, and we touched on everything from business models to plans for a map editor to whether or not Heroes counts as a “casual” MOBA. That was all delightful. Unfortunately, Browder’s perspective on the MOBA genre’s epidemic of absurd, hypersexualized female characters turned out significantly less so. 

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Diablo III: Reaper Of Souls Beta (Kinda) Begins

By Nathan Grayson on November 21st, 2013.

Every time I write about Diablo III: Reaper of Souls, I cannot resist the urge to blast “Don’t Fear The Reaper” by Blue Öyster Cult. Then I begin having flashbacks to the original Prey, a game that, incidentally, made me far happier than vanilla Diablo III. But hey, seasons don’t fear the Reaper seems to be kinda on the right track, so that’s encouraging. Now, though, it’s time to keep it from catching aflame (or going up in smoke; I forget how it works in Hell) and careening madly off a cliff by lending a hand during the game’s beta phase. It just opened up to Blizzard’s friends and family (and also ”valued media contacts and key members of the Blizzard community”), but others won’t have to wait too terribly long to take a crack at it. An invite-based closed beta will kick off before the year is out.

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Blizz On World Of Warcraft’s Procedural Future, Warcraft IV

By Nathan Grayson on November 15th, 2013.

By most estimates, World of Warcraft is now 17 million years old. Typically, Internet scientists carbon date it by slicing open expansion packs and counting the rings, but there is some controversy surrounding that method. One thing’s certain, though: WoW’s been at the top of the MMO food chain since before man invented either food or chains. Its age is starting to show, and even Blizzard’s willing to admit that. And while WoW: Warlords of Draenor is working its time travel magic on the MMO kingpin’s dry, cracked landscapes, it’s still fundamentally the same game. But could that change someday? Well, WoW will probably never morph into EverQuest Next, but Blizzard told me that it’s definitely looking into procedural and user-generated content to revitalize its slowly withering world.

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Blizzard Talks Diablo III’s New Path, Defends Online Req

By Nathan Grayson on November 13th, 2013.

Welp, that’s it. I’ve done all I can do. In an interview with Diablo III: Reaper of Souls‘ lead designers, I attempted to comprehend once and for all why they refuse to simply add an *option* to go offline on PC. The auction house will soon be gone, the console version has no such requirement, and I cannot conceive a universe in which the game’s community suddenly shatters like a beautiful ice crystal just because its members don’t always have to be connected to the internet. And yet, here we are. On the upside, lead designer Kevin Martens and art director Christian Lichtner actually had some rather encouraging things to say about the rest of the game’s direction, though our chat was ultimately, sadly cut short. 

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