You can tell a lot about a person by watching what they install on a fresh operating system. It’s the IT Rorschach test. For me it goes Chrome, Steam, drivers, a twitter client, then whatever I need as I go along*. I suspect Blizzard has just added an extra step in that process for a lot of PC owners: they’ve just opened up the beta to a new launcher for all their recent games. Battle.net is now on the desktop.
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Posts Tagged ‘Blizzard’
By Craig Pearson on August 15th, 2013.
By Nathan Grayson on August 13th, 2013.
Hmmm, well, this is sort of an odd situation. Once upon a time, Blizzard nearly fired a legal laser straight through the heart of StarCraft Universe‘s modswarm, but now – a couple years later – the multiplayer RPG is alive, well, and on Kickstarter. The project apparently still has Blizzard’s blessing, given that it’s fan-made and will be distributed entirely for free. However, somewhat paradoxically, it’s also asking for $80,000 from Kickstarter’s writhing moneydollar hivemind. So long as Blizzard’s on board, developer Upheaval Arts is legally in the clear, but this whole situation raises some rather pressing questions.
By Nathan Grayson on July 10th, 2013.
So it was discovered by dogged data miners, so shall it be. After dabbling in microtransaction-based cosmetic items but largely buttering its bread with sweet, sweet subscription money, World of Warcraft is finally rolling out an in-game cash shop. Do you have excess moneydollars lining your pockets/sofa/cat? Are these “tough economic times” secretly treating you better than everyone else? Do you (for now) play exclusively on WoW’s Asian test servers? Then you’re in luck. Well, if you like XP boosts, pets, and mounts, anyway.
By Nathan Grayson on July 8th, 2013.
I think it’s a bit of a stretch to say that MMOs are dying, but big traditional ones are certainly in a rough spot. Approximately seven-hundred quadrillion of them have responded by fishing a finger into free-to-play’s jangling pockets, but one titan’s managed to stick with subscriptions. I’m talking, of course, about World of Warcraft, ruler of the MMO realm since time immemorial (2004 was how many years ago? No seriously, I forgot). But things change, and even the most negligent of subscribers’ credit cards eventually expire. WoW can’t hold out forever, so Blizzard’s dabbling in the darkest gold-producing alchemy of them all: in-game microtransactions.
By John Walker on May 29th, 2013.
I’m pleased to announce that I too am developing a ground-breaking MMO called Titan. And I will be releasing it in 2034. Now invest in shares in my owners.
Extraordinarily, Blizzard and their infinite wealth have just said that the much-mentioned, never-shown Titan has now been delayed until “2016 at the earliest”. The suggestion is, they’re retconning and starting over.
By Nathan Grayson on May 9th, 2013.
That’s subscribers. Not subway sandwiches. Don’t get me wrong: I’d definitely put out a press release and hold an investor call if I misplaced a veritable volcano fortress of sandwiches. In it, I would drastically downgrade my quarterly expectations and ask if I could borrow a few hundred-thousand loaves of bread from anyone. But anyway. Activision gathered its friends and countrymen for another sermon on the moneymount today, and of course, World of Warcraft was a big focus. And while the previous reported total of 9.6 million subscribers was still quite impressive in its own way, it wasn’t exactly on the up-and-up. Since the end of last year, the most massive player in the massively multiplayer arena has bled another 1.3 million people, their shiny crimson change pooling into the gutters below. The kicker? In a decidedly un-Activision move, the publishing behemoth’s actually starting to feel a bit worried.
By Nathan Grayson on April 13th, 2013.
You’re probably thinking, “Action? Hah. The closest card games have ever gotten to action was the grisly paper cut massacre of 1912.” But actually, Hearthstone: Heroes of Warcraft keeps quite a brisk, effects-packed pace. Ice and fire sing down from on high (or at least slightly above the coffee table), and monster slabs snap, crackle, and pop en route to shattering to the winds. Turns, meanwhile, go by in a flash – at least, when players who know what they’re doing are trading heated strategic blows. See for yourself via a full Shaman vs Mage match after the break.
By Alec Meer on April 11th, 2013.
It probably won’t come as any shock to learn that none of the current RPS team have gone the distance in StarCraft II’s incomparable multiplayer, but I can at least tell you what I made of the expansive singleplayer campaign in its first expansion, Heart of the Swarm. No throwaway side-dish, this is a vast, bubbling, consciously epic, setpiece-filled cauldron of scifi RTS-RPG. This time around, the stars are hiveminded alien nasties the Zerg and their sometime ruler Sarah Kerrigan, seeking a comeback and revenge after the events of StarCraft II: Wings of Liberty. Scuttle this way and I’ll tell you more.
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By Alec Meer on April 9th, 2013.
Playing through the StarCraft II: Heart of the Swarm campaign this weekend, I couldn’t help but be struck by Blizzard’s equality-minded approach to how it depicts its characters’ hindquarters. I’ve just been through every cutscene again, and screengrabbed every bottom I could spot (barring repeat shots and most of the slow zooms).
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By Adam Smith on March 22nd, 2013.
PAX East is happening right now and even though I’m not there to watch people announce things on stages, I’ve recently discovered a magical portal that allows me to read about reactions to things that are happening on the other side of the world. Currently, the tiny aperture is bursting with words and letters, things like ‘CCG’, ‘Free to play’, ‘first’, ‘Warcraft’, ‘Blizzard’ and ‘oh…really? Oh’. It would appear that the denizens of whatever land exists at the other side of the portal are discussing the announcement of Hearthstone: Heroes of Warcraft, Blizzard’s first free to play game, which is a strategic collectible card game. Either that or they’ve all gone mad.
By Craig Pearson on March 12th, 2013.
“… and over to Craig, who you might say is at the ‘heart of the launch’. Ahahah! Craig?”
“Thanks, Cara. I’m reporting live from the StarCraft II: Heart of the Swarm launch. You might say I’m at the ‘heart of the launch’.”
“I just said that, Craig.”
“I know you did. I was just, er, vamping. You know? Okay. Look, I’ll admit. I wasn’t paying attention. Someone just told me Heart of the Swarm had been released. I was asleep 10 minutes ago, dreaming about helping Vince McMahon’s daughter choose survival clothes. It wasn’t even Stephanie. So, yes: Heart of the Swarm, the second game of the second StarCraft, went live just over eleven hours ago, and the always-on-the-ball RPS have a barely awake Scotsman telling you all about it.”