Posts Tagged ‘Blizzard’

Blizzard Suggest They May Be Updating Warcraft I – 3

By John Walker on November 11th, 2013.

This is a bit of an ambiguous one at this point, but it’s the way of these things that if they realise there’s enough desire out there, it’ll spur them to get on with it. The suggestion is, learned via a question from a fan at Blizzcon, that Blizzrd may well be working to get the classic Warcraft and Warcraft II to run on modern machines. In fact, production direct J. Allen Brack went so far as to say that there are a number of people in his team working on a “side project” to see that happen.

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Impressions: Heroes Of The Storm Steals BlizzCon

By Nathan Grayson on November 10th, 2013.

After Blizzard’s own community invented what is now considered the MOBA genre, the lumbering blue giant finally has one of its own. Again. Heroes of the Storm was originally conceived as a StarCraft II map editor showcase, then reinvented as a slightly more robust standalone, then renamed, then consigned to more than a year of worrisomely silent obscurity. But now, at last, it’s slowly but surely trundling down the danger-laden lane to completion. And it’s good. Really, really good. Heroes strips the MOBA genre – or “hero brawler” according to Blizzard’s sweaty, desperate attempts at renaming the genre – down to its basest essentials, and they just… make sense. Matches are quick, convolution is minimal, and there are even some fairly unique heroes mixed in with a handful of DOTA/LoL re-skins. Read all about it below.

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Warlords Of Draenor – Outland, Housing, Naked Gnomes

By Nathan Grayson on November 9th, 2013.

World of Warcraft: Warlords of Draenor is officially, incontrovertibly A Thing. But what kind of a thing? Well, it’s a WoW expansion, so don’t expect the world’s most immersive virtual minigolf park, a karaoke-based Annoy John simulator, or a really good hotdog. But it is pushing into *some* uncharted territory, and for the rest, well, there’s always time travel. Warlords of Draenor is headed back in time to the horde’s original home, Old Draenor – Outland before it was Outland. There, you’ll find the usual fare like a raised level cap and new zones, but also time-twisting storylines, a robust player housing system with NPCs that can run dungeons for you, revamped raid and inventory systems, and more. Words and video below.

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BlizzCon Keynote – WoW: Warlords Of Draenor Announced

By Nathan Grayson on November 8th, 2013.

It was going to happen. Of course it was going to happen. World of Warcraft’s subscriber numbers might be deflating, but that won’t stop its loot-and-gizzard-laden frontiers from expanding. Blizzard mega-personality Chris Metzen took the stage to discuss WoW’s “next chapter,” sadly lacking his sunglasses that typically raise the convention’s net sex appeal by 400 percent. He went on to announce that the new expansion, titled World of Warcraft: Warlords of Draenor, is rooted in the stories of Warcraft’s RTSes, Warcraft I, II, and III. Yep, we’re going back to the good old days – but, you know, in MMO form.

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BlizzCon Keynote: Heroes Of The Storm MOBA Detailed

By Nathan Grayson on November 8th, 2013.

Blizzard Convention Two Thousand And Thirteen Anno Domini Year Of Our Metzen is upon us. Shortened to “BlizzCon” despite the svelte elegance of its full name, the show is Blizzard’s favorite place for new announcements. I am sitting in a very prickly chair in gaming’s most cavernous convention hall, and I’ll be writing about and recording what happens all weekend. First up, Blizzard’s repeatedly reinvented MOBA Heroes of the Storm.

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Blizzard’s Blackthorne Back On Battlenet

By Craig Pearson on November 5th, 2013.


The last time anyone ever said the word “Blackthorne” aloud was in 1994: a young man went into a games shop and asked the teller for the “new Blizzard game”. The helpful shop assistant handed the customer Blackthorne, who looked at and then said: “I actually wanted Warcraft”. And thus the 2D platformer was consigned to history and a bit of Wikipedia. Well, it looks like a Blizzard employee found it’s Wikipedia entry and decided to make Blackthorne work on modern systems via DosBox. The cheeky scamp also uploaded it to Battle.Net, and it’s free to download.
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Mystic Myriam: New Diablo 3 Reaper of Souls Details

By Graham Smith on October 25th, 2013.

Better than Mystic Meg.

Diablo 3 launched, sold millions of copies, but then seemed to almost disappear amid complaints that it lacked an endgame, that its auction house had ruined the thrill of finding new items, and that it was too easy until you’d completed it multiple times.

Blizzard seem to have listened to the complaints, and next year’s expansion, Reaper of Souls, aims to re-define your relationship with the game’s pointy blades and protective armour. First, by removing the auction house, and now with a few new details of the game’s artisanal Mystic on Blizzard’s Diablo blog
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Hot For HOTS: Blizzard’s MOBA Now Heroes Of The Storm

By Nathan Grayson on October 18th, 2013.

Blizzard might want to consider firing its acronym-wrangling-keeping-washing-and-redeploying department (or AWKWARD, for short), because it seems to have run out of ideas. Once upon a time, there was this little expansion pack called StarCraft II: Heart of the Swarm, but its friends just called it HOTS. And now Blizzard’s MOBA, once known as Blizzard All-Stars, has been rechristened Heroes of the Storm – aka, er, HOTS. Gee, this sure is awkwar– wait, I get it now! Oh AWKWARD, you clever scoundrels, you. But yes, Blizzard’s officially chasing dreams of MOBA glory again, and a big re-reveal is set for BlizzCon next month.

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Hearthstone: Heroes Of Warcraft Beta Impressions

By Kieron Gillen on September 19th, 2013.


First impressions: Hearthstone: Heroes Of Warcraft is an impressively crap name.

Fantasy games with terrible titles have a long and noble history, but Blizzard’s Warcraft collectible card game boasts a particularly wonderful example. The classical NOUN COLON SOMETHING AND/OF SOMETHING structure is adhered to, but this is an almost gleefully bad noun. You have to go some to find a word they could have used that could be worse, without obviously taking the piss. I keep on checking it to see if my word-blindness has got it wrong, and it’s HEARTSTONE or something, which while terrible, at least seems to be trying a little mythology. But no, it’s hearthstone. A stone, in the hearth. I mean, I presume it’s some very important part of Blizzard’s reheating of Games Workshop’s reheating of all the people who reheated Tolkien, but just because everyone in the world has played your previous game you can’t assume that anyone in the world actually read any of the quest text.
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Despite Auction House Removal, Diablo Staying Online

By Nathan Grayson on September 18th, 2013.

I will keep your ethereally glowing server bricks in my insidious grip for all of time.

Well, I suppose it can’t all be good news. On one glittering, jewel-encrusted hand, Blizzard announced that Diablo III’s near-unanimously disliked auction house is headed for the great demon-ridden crypt of failed ideas, but this isn’t entirely a win. It’s good to know that Blizzard is filling in that abyssal fissure in Diablo’s foundation, yes, but many players were also aching to get a long-awaited feature out of the deal: an offline option. It seems like a no-brainer now that the auction house is on the way out and Diablo III’s console version doesn’t require an Internet connection in the first place, but Blizzard has told RPS that it’s simply not meant to be.

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Fin(ally): Blizzard Removing Diablo III’s Auction House

By Nathan Grayson on September 17th, 2013.

Go back from whence you came, you vilest of all devils.

Oh gaming industry, you and your spin-straining, whiplash-inducing about-faces. Not even two weeks ago, Blizzard resolutely declared that Diablo III‘s much-loathed auction house was in for the long haul, gunking up a crystal clear loot stream with the suffocating tar of commerce. But now? Well, the frigid giant’s completed its glacial admission that maybe a systematized undermining of Diablo’s very core wasn’t the best idea. So, come early next year, it’ll be gone for good. Yes, for real. Oh joyous day.

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Oh Hell: No Offline For Diablo III PC Despite Consoles

By Nathan Grayson on September 7th, 2013.

BUT I'M STILL ON DIAL-UP

Hey, did you hear that Diablo III is on consoles now? Of course you didn’t. You only read RPS and consider all other information redundant and moot. That’s why we’re friends. But console things do occasionally happen once in a blue moon, and even though nobody cares at all ever, this particular news bit might be pertinent to your continued happiness and merrymaking – or lack thereof. See, the console version of Blizzard’s hack ‘n’ slash stumble does away with one of our necronomicopy’s biggest downsides: an online requirement. So surely, finally, we can have the option to go offline now too, right? Right? Please? Oh gosh, stop making that face. Just… just humor us maybe? Ugh, fine.

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Sure Sounds Like Blizzard Wants To Take WoW F2P

By Nathan Grayson on August 24th, 2013.

Only a couple short years ago, most pasty, naked, Earth-dwelling flesh creatures (aka, humans) figured World of Warcraft would forever remain the final bastion of subscription MMOs’ heyday. Now, however, it’s screaming “mayday” as subscriber numbers plummet, proving that no institution is immortal and I should never be allowed to rhyme things. Recent comments from Blizzard suggesting a free-to-play conversion might not be that far off, then, shouldn’t come as much of a surprise – especially since the slowly deflating MMO titan recently added a microtransaction store.

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