Posts Tagged ‘Blizzard’

Such WoW, So Movie: World Of Wacraft Film Delayed

By Graham Smith on November 29th, 2013.

It's about these guys, both played by Colin Farrell.

The Warcraft movie has been rattling around Hollywood for years. First we were afraid, we were petrified, but rumours that Uwe Boll was going to make the movie turned out not to be true. Then Evil Dead/Spider-Man director Sam Raimi was attached to direct, but had to drop out due to other commitments, and we kept thinking we could never live without him by our side. Then Duncan Jones, the director of Moon and Source Code and a PC gamer, took over the project, and we knew we would not crumble.

It’s taken all the strength we’ve had not to fall apart, though now the movie has been delayed further into March 2016, to make way for Star Wars’ December 2015 release.
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Gold, Gambling, And Getting The Most Out Of Hearthstone

By Rich Stanton on November 25th, 2013.

“Ho ho ho, it’s good ta see ya again,” says Hearthstone as I load it up for the hundredth time. “Save it you Scottish dwarf,” I think, “And SHOW ME THE MONEY.”

Call me a Venture Co. Mercenary, but after a month or so immersed in the collectible card game’s beta I’ve eyes for Gold and Gold alone. Blizzard’s in-game currency is a fickle mistress, there in great lumps one day and on others falling through your fingers like sand.

I’m all about a phat hoard. So hit the jump to find out how you, too, can have one.

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RE: That Heroes Of The Storm Interview

By Nathan Grayson on November 22nd, 2013.

Well, my Heroes of the Storm interview ended on a strange note, didn’t it? You don’t know the half of it, either. You weren’t actually there. As I attempted to explain why designing female characters that look as empowered as their male counterparts is absolutely not about political correctness for political correctness’ sake, the room’s atmosphere seemed to me to become extremely curt. Browder seemed highly resistant to engaging on the topic, and sounded particularly severe when saying “We’re not running for President.” Because clearly, that’s the only scenario in which this sort of thing really matters. When you’re trying to make kissy faces at the camera and win hearts by pretending to care about The Real Issues.

Now, I don’t know if Browder meant for it to come across that way, and he could well have misinterpreted the bottom line of my questioning. If so, that’s fair and understandable, and I apologize for using him as an example. Also, I very much appreciate that he said he’d at least take the feedback to mind. But the attitude he seemed to express is an incredibly prevalent one both within the industry and among its closest followers, and I’d be remiss if I didn’t discuss it in detail.
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Blizzard On Heroes Of The Storm, Female Designs In MOBAs

By Nathan Grayson on November 22nd, 2013.

Papa Blizzard, Papa Blizzard! Why are Aunt Kerrigan and Uncle Diablo fighting? No, seriously, why? I didn’t even know they were from the same side of the family. Or the same dimension. And yet, for all the “because why not”-ness of the game’s premise, Heroes of the Storm plays quite nicely, taking MOBA mechanics and sanding down the rough edges to a point of real intuitiveness – sculpting a svelte ice swan from a figurative iceberg. I discussed the surprise hit of BlizzCon with game director Dustin Browder, and we touched on everything from business models to plans for a map editor to whether or not Heroes counts as a “casual” MOBA. That was all delightful. Unfortunately, Browder’s perspective on the MOBA genre’s epidemic of absurd, hypersexualized female characters turned out significantly less so. 

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Diablo III: Reaper Of Souls Beta (Kinda) Begins

By Nathan Grayson on November 21st, 2013.

Every time I write about Diablo III: Reaper of Souls, I cannot resist the urge to blast “Don’t Fear The Reaper” by Blue Öyster Cult. Then I begin having flashbacks to the original Prey, a game that, incidentally, made me far happier than vanilla Diablo III. But hey, seasons don’t fear the Reaper seems to be kinda on the right track, so that’s encouraging. Now, though, it’s time to keep it from catching aflame (or going up in smoke; I forget how it works in Hell) and careening madly off a cliff by lending a hand during the game’s beta phase. It just opened up to Blizzard’s friends and family (and also “valued media contacts and key members of the Blizzard community”), but others won’t have to wait too terribly long to take a crack at it. An invite-based closed beta will kick off before the year is out.

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Blizz On World Of Warcraft’s Procedural Future, Warcraft IV

By Nathan Grayson on November 15th, 2013.

By most estimates, World of Warcraft is now 17 million years old. Typically, Internet scientists carbon date it by slicing open expansion packs and counting the rings, but there is some controversy surrounding that method. One thing’s certain, though: WoW’s been at the top of the MMO food chain since before man invented either food or chains. Its age is starting to show, and even Blizzard’s willing to admit that. And while WoW: Warlords of Draenor is working its time travel magic on the MMO kingpin’s dry, cracked landscapes, it’s still fundamentally the same game. But could that change someday? Well, WoW will probably never morph into EverQuest Next, but Blizzard told me that it’s definitely looking into procedural and user-generated content to revitalize its slowly withering world.

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Blizzard Talks Diablo III’s New Path, Defends Online Req

By Nathan Grayson on November 13th, 2013.

Welp, that’s it. I’ve done all I can do. In an interview with Diablo III: Reaper of Souls‘ lead designers, I attempted to comprehend once and for all why they refuse to simply add an *option* to go offline on PC. The auction house will soon be gone, the console version has no such requirement, and I cannot conceive a universe in which the game’s community suddenly shatters like a beautiful ice crystal just because its members don’t always have to be connected to the internet. And yet, here we are. On the upside, lead designer Kevin Martens and art director Christian Lichtner actually had some rather encouraging things to say about the rest of the game’s direction, though our chat was ultimately, sadly cut short. 

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Blizzard Suggest They May Be Updating Warcraft I – 3

By John Walker on November 11th, 2013.

This is a bit of an ambiguous one at this point, but it’s the way of these things that if they realise there’s enough desire out there, it’ll spur them to get on with it. The suggestion is, learned via a question from a fan at Blizzcon, that Blizzrd may well be working to get the classic Warcraft and Warcraft II to run on modern machines. In fact, production direct J. Allen Brack went so far as to say that there are a number of people in his team working on a “side project” to see that happen.

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Impressions: Heroes Of The Storm Steals BlizzCon

By Nathan Grayson on November 10th, 2013.

After Blizzard’s own community invented what is now considered the MOBA genre, the lumbering blue giant finally has one of its own. Again. Heroes of the Storm was originally conceived as a StarCraft II map editor showcase, then reinvented as a slightly more robust standalone, then renamed, then consigned to more than a year of worrisomely silent obscurity. But now, at last, it’s slowly but surely trundling down the danger-laden lane to completion. And it’s good. Really, really good. Heroes strips the MOBA genre – or “hero brawler” according to Blizzard’s sweaty, desperate attempts at renaming the genre – down to its basest essentials, and they just… make sense. Matches are quick, convolution is minimal, and there are even some fairly unique heroes mixed in with a handful of DOTA/LoL re-skins. Read all about it below.

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Warlords Of Draenor – Outland, Housing, Naked Gnomes

By Nathan Grayson on November 9th, 2013.

World of Warcraft: Warlords of Draenor is officially, incontrovertibly A Thing. But what kind of a thing? Well, it’s a WoW expansion, so don’t expect the world’s most immersive virtual minigolf park, a karaoke-based Annoy John simulator, or a really good hotdog. But it is pushing into *some* uncharted territory, and for the rest, well, there’s always time travel. Warlords of Draenor is headed back in time to the horde’s original home, Old Draenor – Outland before it was Outland. There, you’ll find the usual fare like a raised level cap and new zones, but also time-twisting storylines, a robust player housing system with NPCs that can run dungeons for you, revamped raid and inventory systems, and more. Words and video below.

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BlizzCon Keynote – WoW: Warlords Of Draenor Announced

By Nathan Grayson on November 8th, 2013.

It was going to happen. Of course it was going to happen. World of Warcraft’s subscriber numbers might be deflating, but that won’t stop its loot-and-gizzard-laden frontiers from expanding. Blizzard mega-personality Chris Metzen took the stage to discuss WoW’s “next chapter,” sadly lacking his sunglasses that typically raise the convention’s net sex appeal by 400 percent. He went on to announce that the new expansion, titled World of Warcraft: Warlords of Draenor, is rooted in the stories of Warcraft’s RTSes, Warcraft I, II, and III. Yep, we’re going back to the good old days – but, you know, in MMO form.

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BlizzCon Keynote: Heroes Of The Storm MOBA Detailed

By Nathan Grayson on November 8th, 2013.

Blizzard Convention Two Thousand And Thirteen Anno Domini Year Of Our Metzen is upon us. Shortened to “BlizzCon” despite the svelte elegance of its full name, the show is Blizzard’s favorite place for new announcements. I am sitting in a very prickly chair in gaming’s most cavernous convention hall, and I’ll be writing about and recording what happens all weekend. First up, Blizzard’s repeatedly reinvented MOBA Heroes of the Storm.

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Blizzard’s Blackthorne Back On Battlenet

By Craig Pearson on November 5th, 2013.


The last time anyone ever said the word “Blackthorne” aloud was in 1994: a young man went into a games shop and asked the teller for the “new Blizzard game”. The helpful shop assistant handed the customer Blackthorne, who looked at and then said: “I actually wanted Warcraft”. And thus the 2D platformer was consigned to history and a bit of Wikipedia. Well, it looks like a Blizzard employee found it’s Wikipedia entry and decided to make Blackthorne work on modern systems via DosBox. The cheeky scamp also uploaded it to Battle.Net, and it’s free to download.
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