Posts Tagged ‘Blizzard’

Despite Auction House Removal, Diablo Staying Online

By Nathan Grayson on September 18th, 2013.

I will keep your ethereally glowing server bricks in my insidious grip for all of time.

Well, I suppose it can’t all be good news. On one glittering, jewel-encrusted hand, Blizzard announced that Diablo III’s near-unanimously disliked auction house is headed for the great demon-ridden crypt of failed ideas, but this isn’t entirely a win. It’s good to know that Blizzard is filling in that abyssal fissure in Diablo’s foundation, yes, but many players were also aching to get a long-awaited feature out of the deal: an offline option. It seems like a no-brainer now that the auction house is on the way out and Diablo III’s console version doesn’t require an Internet connection in the first place, but Blizzard has told RPS that it’s simply not meant to be.

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Fin(ally): Blizzard Removing Diablo III’s Auction House

By Nathan Grayson on September 17th, 2013.

Go back from whence you came, you vilest of all devils.

Oh gaming industry, you and your spin-straining, whiplash-inducing about-faces. Not even two weeks ago, Blizzard resolutely declared that Diablo III‘s much-loathed auction house was in for the long haul, gunking up a crystal clear loot stream with the suffocating tar of commerce. But now? Well, the frigid giant’s completed its glacial admission that maybe a systematized undermining of Diablo’s very core wasn’t the best idea. So, come early next year, it’ll be gone for good. Yes, for real. Oh joyous day.

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Oh Hell: No Offline For Diablo III PC Despite Consoles

By Nathan Grayson on September 7th, 2013.

BUT I'M STILL ON DIAL-UP

Hey, did you hear that Diablo III is on consoles now? Of course you didn’t. You only read RPS and consider all other information redundant and moot. That’s why we’re friends. But console things do occasionally happen once in a blue moon, and even though nobody cares at all ever, this particular news bit might be pertinent to your continued happiness and merrymaking – or lack thereof. See, the console version of Blizzard’s hack ‘n’ slash stumble does away with one of our necronomicopy’s biggest downsides: an online requirement. So surely, finally, we can have the option to go offline now too, right? Right? Please? Oh gosh, stop making that face. Just… just humor us maybe? Ugh, fine.

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Sure Sounds Like Blizzard Wants To Take WoW F2P

By Nathan Grayson on August 24th, 2013.

Only a couple short years ago, most pasty, naked, Earth-dwelling flesh creatures (aka, humans) figured World of Warcraft would forever remain the final bastion of subscription MMOs’ heyday. Now, however, it’s screaming “mayday” as subscriber numbers plummet, proving that no institution is immortal and I should never be allowed to rhyme things. Recent comments from Blizzard suggesting a free-to-play conversion might not be that far off, then, shouldn’t come as much of a surprise – especially since the slowly deflating MMO titan recently added a microtransaction store.

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Diablo 3: Reaper of Souls Announced

By Ben Barrett on August 21st, 2013.

Mine.

There is a siren on my desk that I keep in pristine condition. Every night I polish and clean the surfaces and check the wiring before heading to bed with a satisfied sigh. Its purpose is simple: whenever Blizzard release a new cinematic, it alerts me to this fact. Me and most of the neighbourhood. About an hour ago it went off again, as the legendary developer officially announced the new Diablo 3 expansion at gamescom. All the details and that unparalleled talent for beauty in the deeps below.

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To Make It Better: Hearthstone Beta

By Ben Barrett on August 20th, 2013.

This orc is really pleased.

In an attempt to make sure that no-one else is allowed to have money ever again, Blizzard announced free to play online CCG Hearthstone back in March. Using characters and lore from the rather popular World of WarCraft, the plan was for a late summer beta with a same-year release, the first part of which has now come to fruition. Momentarily available only in North America, you can sign up for a shot at a key over on Battle.net while you wait for those bits and bytes to be shipped over the ocean. Some thoughts on what we’ve already seen of the game once you’ve become a hero.

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Launchermageddon: Blizzard Desktop App

By Craig Pearson on August 15th, 2013.


You can tell a lot about a person by watching what they install on a fresh operating system. It’s the IT Rorschach test. For me it goes Chrome, Steam, drivers, a twitter client, then whatever I need as I go along*. I suspect Blizzard has just added an extra step in that process for a lot of PC owners: they’ve just opened up the beta to a new launcher for all their recent games. Battle.net is now on the desktop.
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Kickstar(craf)ter: StarCraft Universe Goes To Kickstarter

By Nathan Grayson on August 13th, 2013.

Hmmm, well, this is sort of an odd situation. Once upon a time, Blizzard nearly fired a legal laser straight through the heart of StarCraft Universe‘s  modswarm, but now – a couple years later – the multiplayer RPG is alive, well, and on Kickstarter. The project apparently still has Blizzard’s blessing, given that it’s fan-made and will be distributed entirely for free. However, somewhat paradoxically, it’s also asking for $80,000 from Kickstarter’s writhing moneydollar hivemind. So long as Blizzard’s on board, developer Upheaval Arts is legally in the clear, but this whole situation raises some rather pressing questions.

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It’s Official: World Of Warcraft Adding Microtransactions

By Nathan Grayson on July 10th, 2013.

So it was discovered by dogged data miners, so shall it be. After dabbling in microtransaction-based cosmetic items but largely buttering its bread with sweet, sweet subscription money, World of Warcraft is finally rolling out an in-game cash shop. Do you have excess moneydollars lining your pockets/sofa/cat? Are these “tough economic times” secretly treating you better than everyone else? Do you (for now) play exclusively on WoW’s Asian test servers? Then you’re in luck. Well, if you like XP boosts, pets, and mounts, anyway.

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Blizzard Testing Real Money Shop For World Of Warcraft

By Nathan Grayson on July 8th, 2013.

BUY ALL OF THE THINGS

I think it’s a bit of a stretch to say that MMOs are dying, but big traditional ones are certainly in a rough spot. Approximately seven-hundred quadrillion of them have responded by fishing a finger into free-to-play’s jangling pockets, but one titan’s managed to stick with subscriptions. I’m talking, of course, about World of Warcraft, ruler of the MMO realm since time immemorial (2004 was how many years ago? No seriously, I forgot). But things change, and even the most negligent of subscribers’ credit cards eventually expire. WoW can’t hold out forever, so Blizzard’s dabbling in the darkest gold-producing alchemy of them all: in-game microtransactions.

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Blizzard Delays Titan To Space Year 2016, Probably Later

By John Walker on May 29th, 2013.

Well, it has Titan in the title.

I’m pleased to announce that I too am developing a ground-breaking MMO called Titan. And I will be releasing it in 2034. Now invest in shares in my owners.

Extraordinarily, Blizzard and their infinite wealth have just said that the much-mentioned, never-shown Titan has now been delayed until “2016 at the earliest”. The suggestion is, they’re retconning and starting over.

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So It Goes: World Of Warcraft Loses 1.3 Million More Subs

By Nathan Grayson on May 9th, 2013.

Clearly, all this 'massively multiplayer' silliness was a fad. Can we have Warcraft IV now?

That’s subscribers. Not subway sandwiches. Don’t get me wrong: I’d definitely put out a press release and hold an investor call if I misplaced a veritable volcano fortress of sandwiches. In it, I would drastically downgrade my quarterly expectations and ask if I could borrow a few hundred-thousand loaves of bread from anyone. But anyway. Activision gathered its friends and countrymen for another sermon on the moneymount today, and of course, World of Warcraft was a big focus. And while the previous reported total of 9.6 million subscribers was still quite impressive in its own way, it wasn’t exactly on the up-and-up. Since the end of last year, the most massive player in the massively multiplayer arena has bled another 1.3 million people, their shiny crimson change pooling into the gutters below. The kicker? In a decidedly un-Activision move, the publishing behemoth’s actually starting to feel a bit worried.

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MMOTCG – Hearthstone: Heroes Of Warcraft In Action

By Nathan Grayson on April 13th, 2013.

Enthralling.

You’re probably thinking, “Action? Hah. The closest card games have ever gotten to action was the grisly paper cut massacre of 1912.” But actually, Hearthstone: Heroes of Warcraft keeps quite a brisk, effects-packed pace. Ice and fire sing down from on high (or at least slightly above the coffee table), and monster slabs snap, crackle, and pop en route to shattering to the winds. Turns, meanwhile, go by in a flash – at least, when players who know what they’re doing are trading heated strategic blows. See for yourself via a full Shaman vs Mage match after the break.

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