Posts Tagged ‘Blood Bowl II’

Blood Bowl 2 Is Beautiful, Brutal And Improved

I’d forgotten how much I enjoyed Blood Bowl [official site] until I got my hands on a preview build of the sequel to Cyanide’s digital version. The concept is immediately appealing to me – a violent sport in the Warhammer Fantasy universe – and each match is a condensed tactical battle, short enough to burn through in a short lunchbreak but capable of plugging into a long-term season or tournament format. But does this sequel make the most of the robust ruleset and does it improve on the flaws of the previous attempt? Yes. Sort of. Mostly.

Read the rest of this entry »

We Don’t Go To Skavenholm: Blood Bowl 2

The Warhammer version of The Straight Story is quite the thing

It is a truth universally acknowledged that Skaven are the greatest of the Warhammer Fantasy races. Just this morning, I took some time out to write a series of furious letters to the BBC regarding their refusal to fund my all-Skaven series of Dickens adaptations. Our Mutual Pestilens is a surefire hit and Tiny Verminkin would help our new Christmas Carol to dethrone the Muppets.

At least Blood Bowl 2 [official site] will treat Skaven with the respect they deserve. Out later this month, it’s a game sure to take up more time than I can reasonably spare and a new video shows dwarves vs skaven. Surely the vermintide will secure victory?

Read the rest of this entry »

Kick-Off Delayed: Blood Bowl 2 Now Due In September

The official reason for delaying Blood Bowl II [official site] is “to ensure that players would enjoy the most polished foundations possible for the next generation Blood Bowl experience”. I think it’s probably also sensible to not launch a game around the media blitz of E3. So rather than in June, it’s now due to launch on September 22nd.

This news comes alongside a trailer showing off the story campaign, which is apparently a thing Blood Bowl II has. Here’s hoping for a Law & Order-style ‘ripped from the headlines’ FIFA send-up with weasel-eyed goblins (yes I know it’s a different ball game ugh jeez).

Read the rest of this entry »

First Blood Bowl 2 Gameplay Trailer Kicks Off

We’ve had a little chat with the makers of Blood Bowl II [official site] – and isn’t it nice to chat with people! – and peered at a few screenshots and swish trailers. With spring approaching, and therefore the turn-based tactical bloodsport’s release, we’re at the point in its marketing campaign where we get to see more of the game itself.

Today brings the first gameplay trailer, starting with a demonstration of those plain old humies.

Read the rest of this entry »

Blood Bowl Is Unbalanced And That’s Why It’s Good

I recently spoke to Sylvain Sechi, project manager of Cyanide Studio’s forthcoming Blood Bowl 2, about their new adaptation of Games Workshop’s game of fantasy football. I had an ulterior motive, though. I didn’t just want to ask him about when the game is coming out and what the new team will be like. I wanted to selfishly hassle him about not including some of my favourite teams and also present my pet theory about the appeal of Blood Bowl: that what makes it fun is that it’s the most unbalanced strategy game ever made.

Read the rest of this entry »

Blood Bowl 2 Interview: The Interface, Leagues, And DLC

I blame Tolkien. He wrote Orcs like football hooligans and so Games Workshop’s idea of them actually playing football – albeit a version of American football where mutilations are encouraged – makes some sort of sense. The judgemental timer of Steam says I’ve played Blood Bowl more than a lot of other games in my library, more than plenty of games I play without having to complain about the interface, or the AI, or the fact you can’t turn the commentators off and turning their volume down banishes them only until you score a touchdown and then suddenly they’re back in your headphones and GRRR GORBAG SO CRANKY.

Blood Bowl is a game I love in spite of its flaws but find hard to recommend. Will Blood Bowl 2 remedy that? I spoke to Sylvain Sechi, project manager on Cyanide Studio’s Blood Bowl 2, to try to find out.

Read the rest of this entry »

Maim, Threat And Match: Blood Bowl 2

As far as I’m concerned, the important tasks for any new Blood Bowl 2 trailer to accomplish are as follows:

1) Show me which races will be available so that I don’t expect to be writing about an Ultimate Skaven Edition in three years time.
2) Attempt to convince me that the camera movement and turn-flow will be as smooth as a freshly shampooed dwarf beard.
3) Go some way toward showing that turn-based tactical trouncing is a bigger draw than ‘comic’ commentary.

The video below does not accomplish these things.

Read the rest of this entry »

Blood Bowl II Wants To Show You Its Grass

Its crowds and players and logo-adorned ball too, but mostly grass. Thick, lustrous, individually-bladed grass, with shadows and everything. It’s like kicking a ball – and some heads – in a Crysis game. Whether these are screenshots or bullshots remains to be seen, but they’ve done the intended job of making me goo “ooh! That looks lovely, in a spiky-shouldered, maiming-heavy sort of way!”
Read the rest of this entry »

And Also: Blood-To-Bowl Manager Revealed

It’s a good year to be a Blood Bowl fan. Well, unless you’re one of those folks who can’t abide developer Cyanide. (I think they try to do a lot of interesting, ambitious things, but often end up fluffing them). Not only is a sequel to the relatively faithful and quietly successful 2009 PC adaptation inbound, but there’s now also going to be Blood Bowl: Star Coach, which is to the Warhammer-themed sport of crunching heads what Football Manager is to the sport of foot-to-ball.

Cyanide are at the helm of that one too, and it’s going to be free to play.
Read the rest of this entry »

Balls For The Ball God – Blood Bowl II Announced

Nuffle be praised!

See that picture above? That’s quite literally all there is to tell you about Blood Bowl II right now.
Read the rest of this entry »