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Posts Tagged ‘Blood’

Cauterised: Atari “Decline To Proceed” With Blood Update

By Adam Smith on February 18th, 2013.

Monolith founder Jace Hall has been attempting to organise the release of an updated version of the company’s gloriously gory Build engine FPS Blood for some time, as we mentioned last August. At that time, confidence was high: “I certainly will be able to and will get all the support I need from all/any parties that may have legal interest in the game.” Unfortunately, one of the parties involved is Atari and, as you may recall, the gaming world’s own Lazarus recently perished yet again and in its state of pending rebirth has contacted Hall with bad news: “I just got an unusually short, one sentence e-mail from Atari, letting me know that given the current set of circumstances, they are choosing to decline to proceed.”

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Blood Remake For The Blood God

By Alec Meer on August 7th, 2012.

Let's start a petition to replace that weapon with a spork

It’s been all too long since Monolith did anything that made me want to camp outside their premises waving a banner reading ‘I LOVE YOU! YOU MAKE GAMING A BETTER PLACE! NO-ONE LIVES FOREVER FOREVER!’ Who knows which staff left, what parts of the company were sold to which other companies, who got cold feet about risk-taking – all I know is that the all-too-ordinary FEAR games make me mourn for what was and what might have been.

At least one Monolither wants to revisit past glories, specifically the reasonably batshit and enthusiastically gruesome Doomlike and horror pastiche Blood. Founder Jace Hall isn’t looking to Kickstarter or a reboot, however – he just wants to get the game back into fans’ hands with a few modernised bells and whistles attached.
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Mods And Ends: Daggerfall & The XL Engine

By Adam Smith on November 18th, 2011.

VEEEENGEEAAANNCEEE

I haven’t been adding to the well of words about Skyrim, mostly because I haven’t actually managed to play it yet. Every day I think that I’ll put aside part of my evening for it but what I really need is a 48 hour period with no commitments so that my exploration can properly begin. Being a contrary entity, I have been thinking about Daggerfall this week though and talking with friends about the excitement of stepping onto that immense continent for the first time led me to check on its current status.

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