Posts Tagged ‘Blue Byte’

Build And Battle: The Settlers – Kingdoms Of Anteria

By Adam Smith on August 7th, 2014.

I would settle for this

The new Settlers game, Kingdoms of Anteria, is about ‘persitent city building’. Hurrah! The news arrives in the form of a press release from Ubisoft, who will be presenting Kingdoms at Gamescom next week. There are other elements alongside that city building though.

Players will work to build up, control and optimise their production chains and economy to unlock building upgrades and new sectors, resulting in kingdoms growing larger than ever before. They will also have the opportunity to face-off against fierce enemies and frightening bosses in tactical battles to earn resources and special loot as they level up. Players can choose the champion class and skill set that best suits their play style from the thousands of different combinations possible.

So what am I? A town planner or a champion?

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Anteria Decorating: The Settlers – Kingdoms Of Anteria

By Adam Smith on June 24th, 2014.

And so it has come to pass. Revelation chapter thirteen tells of the beast that rose from the sea, “upon his heads the name of blasphemy”, and old blaspheme-bonce is followed by other portents of the end-times. The final chapters of Revelation introduce yet more incredible signs of doom, so incredible in fact that they have long been considered apocryphal. Take this excerpt from chapter 47: “Yea, from the mountain a rumbling, a crack in the firmament, a host cried out in anguish and looked upon the plummy terror of a third-person Settlers action game. Or maybe even a sodding MOBA.” Can it be that we live in those times even now? A trailer for the newly announced Kingdoms Of Anteria caused me to tremble and gnash.

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Hexing: Panzer General Online Open Beta Deployed

By Alice O'Connor on May 7th, 2014.

Nyoooom!

In the vain hope of whipping Team RPS into a lean, mean, organised video game words-writing machine, I have instituted use of collaboration software. We have a nice big virtual pinboard covered in useful notes like “Panzer General Online enters open beta,” under which we can write insightful comments such as “Is it any good? Does anyone care? I have no idea.” But is it, and do you? I genuinely don’t know. Be a pet and sign up then let us know, won’t you? (Hot insider gossip: Alec’s first post on the board was a picture of the Chuckle Brothers.)

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War Browser: Panzer General Online Trailer

By Craig Pearson on August 20th, 2013.

Neawwwww.
Trailersoft, a division of Ubisoft that was funded when Yves Guillemot’s cat stood on his keyboard and added an extra zero to the trailer team’s budget, has been very busy lately. The pressure of releasing the hourly reminders that they have Splinter Cell and Assassin Creed games coming out has tired the poor folk out. They’ve gone a little bit avant garde with this trailer for the newly unveiled Panzer General Online. The game is a free-to-play turn-based wargame for browser generals. You will stare at your hexagons and make tactical decisions about the Battle of Omaha Beach, the Battle of Monte Cassino, and more. The trailer shows that off with a plastic army man fighting off a tank.
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Anno Online Is Even More Online: Open Beta

By Craig Pearson on May 15th, 2013.


Hey, everyone! What’s free and now available to everyone with an internet connection? Hang on, my phone’s ringing… What? She’s crying! You’re right, I should stop and think before posting open-ended questions to a popular website. No, I guess I didn’t think it through. Look, Dad, there’s no smoke withou – okay! Jeez. Tell her I’m sorry. Hey, everyone! What game’s now free and now available to everyone with an internet connection? Everyone answering Anno Online, I appreciate your ability to see past a “your mother” joke. You’ve made a retirement age lady very happy.
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Deep Transmissions: Silent Hunter Online Dev Diaries

By Adam Smith on February 4th, 2013.

vrooooooooooom

John was manning the RPS periscope when he spotted what appeared to be a Youtube video bobbing about in the ocean. Upon closer inspection, we discovered that the sodden flotsam was a development diary that explains fleet management in Silent Hunter Online. The specific submarines in a fleet can be chosen, repaired customised and crewed, which I kind of assumed would be the case but it’s nice to have confirmation, I suppose. The man sounds terribly bored as he tells us these things. There was a previous diary too and a quick glance into the murky depths suggests we neglected to post it. It’s also below and contains a more excitable man and some (distant) explosions. Signups for the closed beta are open now.

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Anno Online Sets Sail For New F2P World

By Richard Cobbett on August 16th, 2012.

Remember, if you don't think you can split your attention between God and Mammon, on this island Mammon is our bro.

Two things immediately jumped up and waved pointedly when I heard about Anno Online. First, ‘Online’ isn’t a year – that name is Silly. Second, doesn’t Ubisoft/Blue Byte already have a historical, economics focused city-builder game called The Settlers Online? For the first, the answer was ‘Nobody likes a padent’. As for the second, yes, there are definite similarities, but Anno Online takes a rather different approach to creating the perfect society…

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That Sinking Feeling: At Sea With Silent Hunter Online

By Richard Cobbett on August 16th, 2012.

I saw three ships come sailing by, come sailing by in the morning. So I sank the bastards. Mwah-ha-ha!

There’s no such thing as playing fair when you’re the captain of a submarine. It’s your job to hide, literally, under the radar; to hit your enemy when they’re least expecting it and be away before swift retaliation arrives to send you drowning to Davy Jones’ endless locker. Silent Hunter Online is a cut-down version of the experience, but looks to make up for it by letting you bring friends, and taking the F2P route to putting the You Bastard into U-Boat.

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Might And Magic Heroes Online Begins Quest For F2P

By Richard Cobbett on August 16th, 2012.

Um. Lady on the left? You're not fooling anyone with that chinny-thinky stuff.

Might and Magic Heroes Online (not to be confused with the recently closed Heroes Of Might And Magic Online) looks a hell of a lot like regular Might and Magic Heroes. That’s a good thing. It’s got microtransactions and maps where you’ll see other players running around, but when battle starts, it’s to that familiar zoomed-in view you’ll be taken, and the same strategy that awaits. There’s simply more to conquer. Potentially much, much more.

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Death From Below: Silent Hunter Online

By Adam Smith on April 26th, 2012.

Let's hope it's not sub standard, eh?

It’s only a matter of time before every game is released for free and not long after that, people will realise that in many cases that ‘free to play’ aspect is a little like a shop not charging admittance. There may still be a bouncer on the door, his fists like cans of spam, checking that you have a stable internet connection before he lets you inside. Silent Hunter Online is free to play and the title suggests it has a preference for the connected consumer. Despite that, I’m intrigued because I’ve spent some of the most deliciously tense hours of my gaming life pretending to be the Atlantean captain of a submersible murder machine. Radar detects an irrelevant cinematic and more details in the depths below.

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Watered Down: Anno 2070 Gets A Demo

By Jim Rossignol on November 4th, 2011.

Something's up with that dam...
Hot on the heels of my Anno 2070 ramblings from last night comes a demo for the game, so you can produce ramblings of your own! You can get it in various languages here. It apparently contains the first two missions of the campaign, which should at least show you how it plays to some extent. Go take a look…

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Eco Worrier: Hands On With Anno 2070

By Jim Rossignol on November 3rd, 2011.

The fiction works! The world is all sea.
Blue Byte’s futuristic take on their competitive trading and town-building series, Anno 2070, is just a couple of weeks away, and I’ve had a chance to play with some of the sandbox elements of the game to get a taste of it. Head below for some thoughts on this near-future near-strategy! Or don’t. YOU DECIDE.
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Anno 2070 Trailers Unearths Online Options

By Jim Rossignol on October 26th, 2011.

London, yesterday.
Eight player competitive/co-operative multiplayer sounds pretty good to me. Hell, it looks pretty good, judging by the options laid out below. Extensive statistics! But yes, I am all over this. Ubi reckon we might be able to get some hands on time with the multiplayer before release, so I’ll try and let you know what it’s like.
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