Posts Tagged ‘Blue Byte’

Watered Down: Anno 2070 Gets A Demo

Something's up with that dam...
Hot on the heels of my Anno 2070 ramblings from last night comes a demo for the game, so you can produce ramblings of your own! You can get it in various languages here. It apparently contains the first two missions of the campaign, which should at least show you how it plays to some extent. Go take a look…

, , , , .

38 Comments »

Eco Worrier: Hands On With Anno 2070

The fiction works! The world is all sea.
Blue Byte’s futuristic take on their competitive trading and town-building series, Anno 2070, is just a couple of weeks away, and I’ve had a chance to play with some of the sandbox elements of the game to get a taste of it. Head below for some thoughts on this near-future near-strategy! Or don’t. YOU DECIDE.
Read the rest of this entry »

, , , .

65 Comments »

Anno 2070 Trailers Unearths Online Options

London, yesterday.
Eight player competitive/co-operative multiplayer sounds pretty good to me. Hell, it looks pretty good, judging by the options laid out below. Extensive statistics! But yes, I am all over this. Ubi reckon we might be able to get some hands on time with the multiplayer before release, so I’ll try and let you know what it’s like.
Read the rest of this entry »

, , .

24 Comments »

Annotated: Blue Byte Talk Anno 2070

Good morning, internet.
Blue Byte’s trading and building game Anno has leapt from the past into the future for its next instalment, Anno 2070, which is due to arrive on our shores on November 17th. We thought we’d have a chat with the game’s lead producer, Christopher Schmitz, to confirm a few details of what to expect from the sci-fi reworking on the classic strategy series.
Read the rest of this entry »

, , , , .

52 Comments »

Future Wars: Anno 2070 Gets Militant

Under the sea, is where I'll be, no talkin' 'bout the rain no more
Anno 2070 is a vision of what cities will be like when I’m either dead or an incredibly doddery old chap with a cybernetic toupee, and I’ve been pleased by the promise of its glistening underwater cities. Despite the terrible lack of resources facing our fragile globe, I’d quite enjoy retiring to one of those sea-bubbles. But, of course, someone had to go and spoil my future by bringing war into it. This newest trailer for the city-builder sim shows the military of the future, all sleek submarines, whirligig rocket-crafts and submersible death-platforms.

Read the rest of this entry »

, , , .

33 Comments »

Prosperity & Cool Sci-Fi Tech: Anno 2070

Half of these building are used for storing DRM servers.
The surprise futuristic entry in the Anno citybuilding series – Anno 2070 – has got a new video, showing off 3 minutes of mostly game footage. I hope you don’t think I’m crazy when I say I’m picking up a vague (very vague) Alpha Centauri vibe from this trailer. Sure, there’s no mind worms or nerve-staples on display, but it’s still pushing some of the same buttons. Read the rest of this entry »

, , , , .

64 Comments »

Anno 2070 Trailer Shows Off Underwater City


We were pretty gosh-darned excited when we learned that excellent trade and building series Anno was going to continue its exploits in the near future, but the glimpses of futuristic island cities were only half of it: the full game of Anno 2070 will contain underwater colonies, too. This game is all about painting a portrait of a (frankly fairly likely) near-future of scarce resources and adaptable strategies towards surviving in a changed world. You’ll be asked to choose between “industrial power” and “renewable energy” routes, and deal with the trade-offs that each of them are forced to make.

No precise release date for this as yet, as Ubisoft are still quoting “Winter”. I’m hoping to find out a bit more soon, as it’s the Ubisoft game I’m most interested in right now.
Read the rest of this entry »

, , , .

117 Comments »