Posts Tagged ‘Blue Isle Studios’

Slender: The Arrival Stumbles About In The Dark

By Jim Rossignol on February 11th, 2013.

Say cheese!
A couple of people (thanks!) forwarded me the Slender: The Arrival beta footage which I’ve posted below. I watched it, not knowing what to expect, but in hindsight I realise I should have known exactly what to expect, which is a lot of stumbling about in the dark with a flashlight, as the game slowly raises a battery of terrifying drones and horrifying Slender Man images to daunt you as you progress.

A one trick pony, perhaps, but it’s a fucking nightmarish pony. The beta comes with 50%-off pre-orders, which are available now.
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Slenderman Re-Arrives In Slender: The Arrival

By Nathan Grayson on September 25th, 2012.

Among the more controversial changes is the decision to turn Slenderman into an innocuous collection of rocks and trees.

Hey everyone, Slenderman’s back! Again. Also, he was never really away, seeing as he’s always right behind you and – seriously – he never went anywhere. After redefining the phrase “anatomy of fear,” Slender spawned roughly 300 (just kidding: actual number is one gazillion) imitators of varying quality and, er, existence. But now, original developer Parsec Productions is on the comeback trail – this time with a full commercial release. I have to wonder, though: How far can this go? I mean, Slenderman’s overnight fame precedes him. At this point, what’s left for him to kill aside from the element of surprise?

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